F around and find out

Yep I will take that L, what ever that video is, it is low quality the highest it allows me to view it is 360p like it is bad, bad audio bad editing and bad everything.

Re watching it I can see I was wrong and they are a PC player. but theri view that the Tow IS OP is completely wrong it is an adapitble weapon designed to play on par with every tier it can be used in from 4k to 12k which makes it quite unique.

As other weapon types have other weapons you can move upto for each tier. the tow has well the tow so it has to be viable but not OP at each tier it can be used in.

bring it into 4k and it does barrely any damage bring it into 12k and it is on par with the burst damage you can put out with other weapons. it is just guided.

How do you get the cockpit perk working with TOW?
I tried, but it only seems to be active when triggering the boosters, which you can’t do while driving the missile.
Is there some trick that I’m not getting?

Activate your boosters and THEN fire your missile while still holding down boosters.
You only need to have active boosters on the same tick the missile is fired.

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Are you sure about that? I tried that and didn’t seem to get the damage boost, but maybe my test shots were just unlucky.
Anyway, I think it’s great that TOW is finally viable, and disagree that it’s too strong.
There are a small handful of players who mainly play TOW and are good at it, but most are not strong enough with it to be a threat. I’ve had some fun playing it since the buff, but can perform a lot more consistently with many other weapons. It’s a niche weapon, and fun to shake up the routine with, but it’s very rare to see anyone getting an MVP with it.

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it’s still an epic grade weapon that can reliably get a high wn comparable to most relic builds. It should be nerfed

Wait, are you saying it’s winning MVPs at 15kPS?
I never see them above 10kPS, but maybe you European PC players have some unique weaknesses?

Yes, it can perform decently at 9kPS with a very skilled player, but you can see the same for most epic weapons.

If someone is legitimately a threat with TOW in high PS, I think they deserve every kill.

There is literally only one player I see doing well with TOW in my games, and they never play any other weapon, and it’s always around 9kPS.

It’s not necessary for any item to be OP by being good at every single gamemode and PS range. Sometimes only one counts.
And in this case, TOW is way too OP in any 4x4 mode, be it CC or CW.

Wait are they complaining about being able to MvP 15k PS with it? That isn’t really a problem just means it is working right as it is balanced to work at all tiers.

Its perk is literally designed around it. Also you can MvP with most purple weapons at all tiers. Purple weapons are the ones designed to be used from 5k- end game they are your base tier weapon. with legendary allowing more specilization and relic more flash.

EDIT: Also I find a weapon that can be hard countered by one guy with an argus and timing to be something that can’t be OP.

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I’ll agree with you when I start seeing them perform well in CC.
I’ve only seen that one dude even try, and they seem to perform better with their TOW tank in normal PVP. I only remember running into them once during CC, but I see them all the time in PVP.

From what I’ve seen, it’s way too easy for people to track down the TOW player and isolate them from their team.

Are you actually seeing TOW players dominate CC in your region, or are you just complaining about the potential damage someone could do?

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Or literally any fast close range build.
There are so many ways to counter TOW.

There was at least 4 players.
This one DOMINATED both CC and BfU.
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There’s also Frankenstein and GRAVALDAK. They ALWAYS are playing in group and ALWAYS use TOWs. Easilly the most toxic thing out there.


Another TOW player that dominates CC.
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There are also a bunch of other TOW players that aren’t good, but they literally DON’T CHECK THE MINIMAP AT ALL.

Spoiler

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Every single spider / auger CW pack also uses AT LEAST ONE tow.

Spoiler









Frankly this is my only issue with TOW. I don’t really care what’s happening in CC, mainly because not many things are toxic there without a full group (and in full group almost anything can be toxic).

In CW however? Aight, let me give you some perspective.
Each spider has about 8k HP in their cab. Each ML-200 has 800 HP and they have 7-9 of them.
The worst part is? Every. Single. Goddamn. Spider. Build. Has. Damage. Reduction.
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We call these builds (spider or augers) a “beer”. Because you can just use one hand and grab beer with the other while PROFITABLY playing these builds.
This isn’t the most DMR you can get btw, but still, 177 to 93 damage is colossal.

If you use augers the result is the same. But womp womp, you can’t even outdamage them in their augers, because they have innate DMR that stacks MULTIPLICATIVELY with this external DMR.

Now, once again. 8k hp in the cab. 5600-7200 hp in the legs, if it has them. If you face an auger, good luck beating them without using cryo damage (out of which only the narwhal is somewhat usable).
DMR that’s constanstly stays on about 40% for the duration of the fight. AND THEY DON’T EVEN LEAVE THEIR CAPTURE POINT.

Your cranium craves for close combat confrontation? Good luck since you’ll LOSE 95% of the time because see that tiny tank track tucked in front of them? YUUUUP, this thing uses the anti-wedge mechanics and it makes the game think that you’ve wedged the spider. You can’t escape after that and you’re just free food. Augers will straight up murder you because their damage output is basically a cheap, 0-energy harvester. You also don’t have enough DPM, since, you know, these beers have crazy damage reduction paired with insane hp?

So the only reasonable choice must be poking out of sightlines and chipping them away? WROOONG!!! Because that one TOW also chips away at YOUR health points! And i’ve shown that TOWs can literally make you unable to fight anymore with 1-3 precise shots which is BS.

You might suggest argus? Maybe multiple? That might be a good point! for someone who has 0 CW battles that took places on 100 score or more!!!
Because these beers will annihilate that one argus player first, you lost. That player doesn’t pokes out on sightlines, so he doesn’t recieve ANY damage? You lost because that’s even LESS damage, and you need lots of damage to destroy the deviously damage-draining doofuses, so 3v4 isn’t a valid strat.

Maaaaaybe you suggest everyone using at least 1 argus on them so nobody has to hide behind solely for targeting TOW missiles? You also lost! Without even mentionning that one single mistake or window in your argus-deploying frenzy means someone will get destroyed by TOW - your group spends so much energy on argusi that you lose DPM or utility. Which also makes you lose…

I use this weapon and i call it BS. It /should/ be nerfed to the ground. Period.

Ok After reading all that, I can say CW and CC players are dumb as hell. None of them willing to add an argus to hard counter tow so heavily it can’t do anything, or run a melee build with a yeti to ambush them and kill them before they can react.

That just sounds like your region is dumb.

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Did you even read my post?..

TL,DR: You need two FUSED arguses since one doesn’t defends you from TOW 24/7. Getting two arguses handicaps your build. TOW is used in spider/auger CW packs that rely on defending their capture point for 5 whole minutes. These spider/auger builds have way too much DMR and you’ll basically need to put ~20-40k damage (counting damage reduction) to destroy ONE spider/auger build.

  • If you’re the only one with two arguses you’ll get focused by the enemy team countering any advantage arguses might provide.
  • If you hide somewhere and roleplay as a glorified fly swatter your team wouldn’t have enough damage to destroy four beer-guzzling adepts.
  • If everyone picks 2 arguses (therefore anyone can deal damage since there’s no fear of losing argusi), they handicap themselves by removing damage / survivability boosting hardware parts so they still end up losing against spiders/augers because your pack either doesn’t have enough survivability or damage.

Understando?

Like at this point i’m literally willing to send an invitation link to my clans discord and stream for you how tough it is to beat a beer pack with one TOW, or inviting you in our clan so you’d “enjoy” The Beer Expecience ™ firsthand. You’ll change your opinion on TOWs really quick

running a melee build to counter tow is a waste of a player

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So, using counters is a waste when you know 1-2 people will be hard countered by the build… UH, ok you loose then.

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Four players doing well with an item doesn’t really seem like it’s a problem.

I’ve seen lots of people doing well with other epic items forever at a wide variety of PS ranges.

If they start actually becoming one of the main metas and lots of people are playing them, I will gladly reconsider my position.

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OMFG is this still even an argument?

Just STFU, seriously, nobody cares anymore.

Except it’s not 4.