You are using whataboutism right there but I will intertain.
those are OP, and that is something I was trying to point out earlier. but you said “That is whataboutism.” and disregarded it, so thank you for coming around ti it. Thsoe are OP.
Also don’t insult the art build
it is a freaking art built. my only comp themed tow uses tank tracks and had the tow center low mounted with specialized placement to stop scorps.
And I don’t play CC and CW.
Ah there we go, that is why I wasn’t viewing it right, I Wasn’t looking at it like a bell curve. looking at it that way it is still in an acceptable area though. For what it is designed to be.
One thing both of you are missing even though it has been said many times.
the tow is a meta killer weapon, its redesign was designed to specificly deal with meta builds.
It has a tandum warhead that deals 150 impact damage then 150 explosive, which means if hte part it hits has less then 150 HP it goes through to the next part, and the next until that is done then explodes.
this hard counters spaced armor and most meta armoring techniques but is beaten I kid you not by brick or compact armor.
There is also how its damage works, with a fully buffed catalina, jackie, Jay, tow being able to do deal 1450 pure damage per shot but that brings you at min 11k PS. that is with as much legendary energy costing boosters as you can.
but a none buffed one in standard 9k match does on average 350 damage per hit with only a few minor boosts.
This means it is designed around higher PS being stronger. so it can take out its targets. A tow in CC isn’t really a threat, a tow in CW is dangerous, and you really should take that cut in either having a counter weapon, or if the stats show what I believe they show, use a whirle to destroy the projectile.
On a note, The best way to counter a tow from destroying you when it hits, is space out your explosives deep inside and use high health compact parts and bumpers. heavy builds counter it to the point it isn’t even worth shooting at them.
you can even see that in the poorly edited video. most the kills are either weakened by team mates, or hovers with juicy explosives.
The tow is a crit seeker meta counter. don’t give it a crit to seek.
Anyway from the bellcurve I can see one relics need some down tuning, and two MGs really need a buff holy crap the hitscan removal hurt them.
Granted I think the harmonizer will offset that, which is an annoying create a problem and sell the solution.
Seriously MGS really need a buff, those are the main thing that counters tow as they can destroy the projectile with little risk and can shred the launcher with ease.
I am guessing that is why the reaper is still meta as it can crit seek with its pierce and counter projectiles like the tow, as well as having the HP to survive things like raijin attacks.