F around and find out

idk who decided that they need up. After all nerfs they worse than they were before up, and they still very good in 8v8v and confrotation(but not UW)

NERF!?! in our economy? how could our whales buy $1000 weapons if they cant be ensured that the weapons remain free win OP forever?
admin! increase the damage of raijin back to 10,000 immediately, the sales have gone down

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Lol. TOW got nerfed. As i’ve said…

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no, you bribed a targem employee to nerf the tow to prove your point. it is physically impossible that i am factually wrong, there are no balance problems in my game!

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footage of a targem whistleblower 1 day before he nerfs raijin

lol, that’s pretty funny!

I hadn’t realized you were talking specifically about CW, and while I am surprised that people were able to make it work so well there, it makes sense with the way they changed the perk to give more of a damage buff with higher end modules.

I stand by my opinion that they weren’t a serious threat at 9kPS, and it looks like the devs mostly agree with me on that.

Hopefully the nerf will balance them better in high PS and CW, while not changing much in lower PS.

I’ve been dabbling in high PS PVP lately (18kPS to 20kPS), and haven’t encountered any yet, but high PS PVP on console in my region is pretty dead compared to low/mid PS.

You got me interested in making big meat grinder builds, so I got a couple extra and started making some big machines. I still don’t enjoy playing horseshoe builds with guns hidden inside, but I can see now why they’re relevant in CW.
And of course now augers are also getting nerfed, and I’ll probably have to rebuild them all.
But that’s how Crossout goes: anything that works too good will get the nerf hammer eventually.
I’m a bit sad that I’m going to have to rebuild my Whirl builds too, but I hope they’ll still be viable, just not as OP.

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WE wish. this all said their tow nerfs are pretty mild and actually might not change its high end skill use just make it require skill to hit the explosive bits instead of blowing them by hitting nearby.



As i’ve said earlier, argus doesn’t helps enough

image

mfw weak beers

Looking at those big CW rigs, I can see why TOW is such a threat to them. Hard to miss a target that is as big as a building, and that moves slower than a tractor.
I hope that after the nerf they are still useable in CW. As much as I have enjoyed experimenting with high durability auger builds, I wouldn’t want high PS to become just durability contests. That sounds boring.

Also, it’s good if at least a few epic weapons are competitive in CW, to help allow newer players to have a chance. I don’t think anyone in my clan is even considering CW, so anything that lowers the price/grind barrier is a good thing, at least in my opinion.

In lower PS, more builds are too fast and small to be effective targets for TOW players.

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Yeah because all of those are easy targets for a tow, tow is designed to deal with two target types, slow moving bricks, and weak fast moving hovers.

It struggles with more moderate sized builds and omni wheels. (more stable then hovers or atoms in how fast they change direction.)

Taht said, the tow does need a small nerf and is getting what it needs. But I don’t see the nerf removing them from CW and CC just putting them more in line with the other legendary and relics in total damage as. via the numbers you have shown and others I have found they are doing about 1-2k more then legendary and relic builds when they should be on par do to how much legendary modules, and cab work it takes to get them there. aka they are PAY TO WIN, at the moment and really need that toned down.

All of the legendary modules were included in BPs, and a BP costs less than my average takeout lunch.
Is that really P2W?

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Technicly speaking yes, even though it doesn’t feel like it.

If it were technically true, then those modules would be locked behind a paywall, but they aren’t. Any player can grind them out without spending money.
There is a real difference between pay-to-win and pay-to-advance-quicker.

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weak tow, unplayable in random battles

Lol so close but so far, someone didn’t bring enough ammo. still that is a nice MvP level match.

  1. we won, as you can see in the first image
  2. wrong, considering that i’ve still got 4 kills which is more than enough, plus i’m not that good with tow so about 7 of my shots went nowhere

you do realize I ended up agreeing with you like 6 posts ago. I was making a joke. After more play time it does need a nerf.

The only reason it isn’t seen as OP is most users suck. seriously I am still teaching peopel to add neutrino and dopplers to their build so help aim. that scope works with the tow active for a reason (intentional design.) and to many players aim for hard parts when they should aim for spaced armor connections, and armor sections not movement parts(except hovers, and smaller wheels.)

I have come to agree it will need and is getting a good nerf.