It adds more abusable mechanics to meta players while potentially nerfing art build users, and adding more depth to building which is already quite deep. I like to think Crossout is quite difficult to get into and learn over most mainstream games because of its mechanics and building system. Its very cerebral compared to what the average gamer is used to.
I don’t think it necessarily hurts art builds, assuming we’re talking about functional battle builds.
As it currently is, I tend to use steppenwolf armour around explosives anyway to help protect from blast waves, so this just gives players like me more opportunities to make my builds more functional.
I doubt I would replace all armour for just pieces of one faction, unless that vehicle is specifically weak against a certain kind of attack.
It also opens up some fun concepts. Like I could make a tilted incinerator build mostly with firestarter parts so that I don’t have to worry about my own fire puddles as much. Or an avalanche build with lots of blast resistance, so that I don’t have to worry about self damage a lot.
For me, limitations and details like this spur creativity.
eh. If I am building a car that looks like anything in particular, I don’t care about anything other than “does this part look and fit how I want”.
No other considerations are made.
I would imagine we will all have our “go to parts” to wrap juicy bits in.
I’m thinking that the correct way to armor the front of a build will be a few layers of bullet resistant armor in front to help stop the cannon round from penetrating deeper, and then after testing and finding out how deep the round travels before it explodes then you would have explosive resistant armor to absorb the blast wave.
It will have to be tested to get it right, but I’m 100% positive that builds will be able to be made in way to get an advantage over people that have the weapon type your building for.
I think this type of min-maxing will be more important in high PS and CW play. In CWs where you can pick your build you could have different set-ups for different weapon resistances.
Building is already way more complex then “I’m going to put this part here because it fits” and it’s about to get even more complex.
People fuse stuff for a slight edge, what do you think 10%- 14% resist VS a specific damage type is?
Good builders will get it, others will die to it, and in the end everyone will just download it.