Failed weapons

Now that i dont believe for a damn seccond.

You donā€™t have to believe it, but I have nothing to gain from a lie.

Iā€™m 50 years old, I donā€™t have to pretend to be cool on the internet.

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I made enough on xbox during off we go event to buy a relic. (not that I bought one) I played way more than 10 hours a week though.

I would say it takes me about 5 months or so to earn enough to buy any relic. 2.5-3 if its a cheapy.

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I think a lot of people on Xbox experience the same. Those numbers seem about right to me for many I have talked to.

Iā€™ll admit that Iā€™m not the norm when it comes to that. And I know dudes that make WAY more then I do.

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Itā€™s not as easy as it used to be, but years ago I remember making 10-15 thousand coins on a single weekend because of an event.

Those days are far and few between now.

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Vultures used to be a garbage, but not after enhancement, I use two vultures at low ps, it does well, a real mine, drop in positions where opponents may pass, make sure that they can attack opponents without damage, and it is possible to get surprises, drones hit weapons or explosives,3 vultures designed with higher ps, I havenā€™t tried it yet, I might find a chance to try.
I see people say that the hurricane is weaker, I think not, I try to get the hurricane to launch backwards, so that the missile can bypass the obstacle, yes stealth can easily dodge the missile, so attack those designs that are not stealthy, or attack the opponent who has just been invisible again, the most important thing is that the long-range accuracy once causes good damage, for some opponents who are not stealthy is desperate, they know that the missile will hit them, but there is nothing they can do
For pulsars, I agree, I feel that the developers have forgotten about them, they fly fast now, but even if they can hit, the damage is still limited, they are not very good at attacking key positions, so the power that new codriver give them is limited, and they do not get warhead changes - they are still blocked by the framepart
Assemblers, they use hover at 8k-9kps is annoying, but the problem is that they only have strength here

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I used to think theyā€™re useless, but as with many of the more ā€œcomplex to useā€ weapons, you have to learn how to use it. You CANNOT drop them among enemy players. Theyā€™ll get shot down instantly.

Learning to run & fire them ahead of you while being chased & then drive under them with your enemy on your tail is a great tactic.

My dual Assembler build is just shy of 11kā€¦ I love it. The trick is to keep your distance as long as possible & strip weapons. One volley often strips a tsunami. If someone charges, cloak up & run. Learning to time those charged shots is key, though.

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The drone missile turret is an interesting thing and will work better with the barrier, but no matter how I use it, I hardly ever take mvp

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I only had a few minutes to play today & wanted to knock out as many challenges as I couldā€¦ that meant patrol.
This was with the ā€œfailedā€ weapon ā€œAssembler.ā€

Now, in fairness, it was the perfect map for it & the match went quite well. Stillā€¦ 5 kills, 3 assists, and MVP. Granted, I was 2nd heaviest, but whatever. Iā€™ll take it. :rofl:

I have yet to do this good with it in actual PVP, though. Humans know to strip those things right off, so I canā€™t be nearly as aggressive.
z

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ShakeNbake, WrinklyCrinkly, and E1_Machete got my eye, though in an amusing way unlike when I see names like Dadsfarts, blueballGary

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