What do you guys consider as failed / flawed weapons? Stuff that tries to do something, but does not do it, or stuff that is fundamentally flawed or simply does not work. You can expand it to modules, cabins and so on as well if you feel like it. I’ll get the ball rolling with a very obvious one
The vulture
It does not know if it wants to be a flying drone, or a floating mine, and fails to do either of those things. Poor damage and even if it has stealth, it hardly is any kind of a threat, even if it attached to you. You can’t spam them around enough per weapon to properly trap any areas, and you can’t really throw them into the middle of combat either hoping to get much done. To even begin to be useful as it is now, I believe that you should be able to shoot two of them per gun, just like a Jubokko, and they should have way more staying power and last a lot longer after being deployed, even if that would come at the cost of damage. The “drilling” part of the drone is absolutely useless, I have never seen it help at all and I have been trying to make these things work so much. Even on builds that use them, instead of feeling like a main weapon, it just feels like a secondary afterthought, and a very poor one, even 1 Yaoguai is more useful than 2 vultures, in fact anything 2 is better than 2 vultures no matter what the build.