February update

Hello, survivors!

Rumour has it that the Scavengers are done with their business on the Syndicate territory and soon will be walking away. This means that Mary and Jane also have to hurry up and get out, since the “dragons” will now have all their forces available to protect their neon treasures.

Only one month left before the next major update themed around the Founders, but February also has a lot of new things in store. So let’s talk about the next update.

Some familiar brawls will make their comeback, as well as an event with a reward scale, which is not surprising. But how about a new ammo pack of special rarity, new blueprints tab and a new missions game mode with armoured aircraft and battle walkers? Let’s find out more!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

New special ammo pack “Ammunition”

Comment: this module takes up the spot between rare and epic ammo packs and should become the most logical choice for medium PS armoured cars.

New blueprints tab

The tab has changed a lot since the mass testing in the end of 2024, in many ways due to your feedback. Here are some notable changes:

No auto saving

After getting all of your feedback after the testing, we made a lot of fundamental changes to the tab and reworked the saving process so that it does not disrupt the familiar routine of working with blueprints.

There is no more automatic saving of changes to a blueprint anymore, and there is a pop-up window with before/after options for you to save before moving on to the next blueprint.

Having the two options for saving can be useful if, for example, you just wanted to switch your weapons to do a quest and then return to the original blueprint after the battle. You can also choose to overwrite an existing slot or create a new one.

You can also save changes to your blueprint without the pop-up window. While working on the blueprint, simply press Ctrl+S or click the “save” icon in the new “Favourites” panel if it already has the blueprint.

Increasing the blueprint slots amount to 61 total

It’s simple: you asked for it and we did it. Time to celebrate with a nice gift: two slots will be available to all players for free in the update.

In general, the slots in the new blueprints tab can be obtained as follows:

  • 50 slots are unlocked with “Blueprint storages”;
  • 6 slots are given to all players when creating an account;
  • 2 slots are gifted to all players to celebrate the update;
  • 3 slots are given to all players with the update’s release as compensation for the removed main screen slots (armoured car, armoured aircraft, Leviathan).

New blueprint chart at the Exhibition

Mainly visual changes. The most notable ones:

  • The parameters panel is now similar to how other parameters displayed in the game;
  • Blueprint cards now have some features similar to the build mode: you can see weld points, zoom in and out on the car;
  • Some reworks aimed at making the use of controller more comfortable.

And that’s not all!

There are also a lot of smaller nice features coming (for example, the blueprints tab and the Exhibition card will now show all free weld points on a build), and you will be able to learn all the details in the patch notes.

Update of the armoured aircraft and battle walkers game mode

The current game mode with collecting capsules will remain in rotation. There will be two game modes for armoured aircraft and battle walkers missions.

In the new mode, you will need to not just pick up capsules from defeated enemies, but also deliver them to your base. Only then you will get points for victory. You will have to act quickly.

It is important that the player can pick up several capsules, take a bunch of them to the base and get a lot of points at once. Hunt down enemies with capsules to prevent them from reaching their base.

Tactical depth will be added by the fact that you can drive into the enemy base and “borrow” their capsule (one per player) to try and take it to your base!

Also, don’t forget to pick up capsules from destroyed allies, so that the enemy doesn’t get them. To save such a capsule, you just have to pick it up instead of taking it to the base.

Both game modes will also get a new useful feature: if a player leaves the battle prematurely, an AI player will take their place.

Other updates

What about brawls? The next update will see the return of several familiar modes: “Wheels of fortune” (with the new minelayer “Doom”), “Kaiju”, and “For the Emperor!”

We are also reworking the algorithm for disabling parts when a generator is destroyed in battle to allow players to customize what gets disabled when they lose extra energy from the generator.

Additionally, we analyzed the data on player selection in “Clan confrontation” and decided to change the PS range. After the update, battles in the mode will range from 7000 to 9000 PS.

In addition, the update is planned to bring a number of other improvements, as well as fix some known bugs.

this —is dumb !

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There is only one question: is it craftable?

It’s the “act quickly” part that worries me. :roll_eyes:

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Oh boy oh boy that new gamemode sounds even worse than the current walker/heli mode I can’t wait to ignore it all together

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oh you posted this? i didnt see this on the feed when i looked and i posted it myself. how odd…
anyways you did post it so thats fine.

so this is what caught my attention and i was wondering if anyone else caught this… it seems the slots for the three types of vehicles are leaving?? i wonder whatll take its place.

so we get a whole 2 free slots after updating the slots from 32 to 61? that sounds like a rip off to me. 29 new slots and you can only offer 2 for free?
… im aware they said this as well

but im also not sure what this means. how would we then be able to access our leviathans or helis? this whole thing is making me confused…
so do we get 5 free slots instead of 2?

im guessing they mean in rotation with this mode?

the thing is… this mode sounds like capture the flag and honestly i think it would be interesting to see what they do with this mode… but sadly this mode is going to be bombarded with people using helis as it will be the easiest to cheese. helis should NOT be in this mode imo.

This is going to be very useful for Confrontation matches, as the epic one raises PS too much, but the rare is too fragile and doesn’t hold enough ammo.
I predict that I will be using this one a lot.

Sweet!

I don’t think it’s a good idea to have two mech/aircraft PVP modes, unless they are alternating. But if they’re not running at the same time, this new version sounds more interesting than the existing one. It should mean that a wider variety of builds will be viable, although I suspect that long range builds will still be at a disadvantage.

They should do this for all PVP modes.

This is unexpected, but very welcome! Especially useful for high energy weapons, where they could work without a generator, but end up disabled after losing a generator because of surviving modules.

They said they’re switching between the two

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So confrontation PS is staying the same? Why mention it then?

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:face_with_raised_eyebrow: SMH… What in the wasteland are they thinking ? As if picking up the drops wasn’t annoying enough :weary: SNAFU at the least.

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