Im getting straight to the point.
Right now fusion is either too expensive, or dirt cheap.
Also, its frustratingly limited. Meaning that the number of items available for fusion with each event is a joke and we are -again- limited on what the devs feel is the right fusion for us.
Most of the time it is, lets say, “the good fusions”. But cabins are completely relevant to the vehicle you are building.
These factors frustrate the player and limit gameplay options for no apparent reason.
Countless times i found myself having the resources to fuse what i wanted but the opportunity never came because the company decided i need to fuse something else this month-season.
Meta shifts, items get nerfed or buffed, interest fades. When i want something i want it now and im not a gambling junkie to go waste my gold in random fusion, so all im left is a missed opportunity feeling.
How to make it work:
Introduce rotating specific fusion events.
Every 2 months a very large variety of items becomes available for fusion. Around 20% of in game items every cycle, so in a year you have 100% covered.
One fusion option is presented for all players, premium paying players will be able to chose all their fusion parametres.
It could also be presented as a battlepass option instead of premium but i feel that premium is already a not so worthy idea, unless you are farming uranium, it doesnt have much going for it. And unless you got the annual offer, its depressing.
It needs some extra kick.
Fusion cost should be around 2.5x the single item price at all times.