The next Crossout update is planned to be released in the second half of April. We’d like to share some information about the new features and changes with you.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.
In this update, the anticipated brawl will return in a modified form. This year, we decided to change the theme of the battles — mainly, the changes will affect the blueprints of armoured vehicles: their appearance and the mounted weapons. These battles will be held in a medieval style. The vehicles will be equipped with various distinctive weapons: crossbows, catapults and melee weapons.
In addition to changing the theme, we plan to add the “Fortress” map to the brawl’s rotation. In addition, some additional changes may be applied to the rules for points scoring and progressing through the leagues.
Otherwise, it will be the same “Mayhem” that you enjoy: the choice of roles, the constant movement around the map, unexpected maneuvers and the need for coordinated team actions.
Previously, we have mentioned the mysterious outsider Dalis Rhyme and his armoured vehicle with a new cabin and weapon. So, what kind of parts are those?
An epic weapon, which firing mechanics are in many ways similar to the well-known “Scorpion”. But it has some special features too!
The new pulse cannon’s projectiles deal less damage and cannot penetrate enemy armour, but their flight speed is considerably higher. At long range, you still need to use some preemptive aiming, but the projectile speed will still be so high that it will require some getting used to.
The new weapon will offer you 2 firing modes:
- standard, where pressing the fire key releases an instant shot that deals default damage;
- a charged shot that will deal 50% more damage, but at the same time will deal a small amount of damage to your own armoured car.
Both modes are quite useful, and it will be extremely important to learn how to switch between them on the battlefield, depending on the situation.
A real scientist will always find a way to turn any harm to his advantage. Dalis proves this statement once again with his cabin “Ermak”.
Its parameters are quite standard for epic heavy cabins, with a slightly higher maximum speed and lower weight limit. The most interesting feature is its perk.
The cabin’s perk will increase damage resistance whenever your armoured car receives damage. The effect stacks up to 3 times.
Have you already noticed how the two most important components of the vehicle reinforce each other? Yes, Dalis is not only a brilliant scientist but also a very cunning man.
Yes, in this update we also plan to:
- completely rework the marker system and improve the system of quick messages. In short, you will be able to set special marks (“Attack”, “Defend”, “Move”, “Attention”) not only through the map interface, but also directly while driving. It will be enough to point the sight at a certain point on the map or at an enemy.
- implement a lot of changes that will improve the balance of AI opponents in raids;
- make a number of balance changes for various parts.
Don’t miss it: tomorrow we’ll share more details about the planned changes and will open a test server so that you can try out all the balance tweaks and the new system of markers and quick messages.
See you soon!