Dear Gaijin Team,
I hope this message finds you well. My name is Gabriel Amidon, and I would like to offer some feedback and suggestions regarding Crossout, particularly focused on Clan Wars (CW), player retention, and the battle pass system. These changes could significantly improve the player experience and help grow the game’s long-term appeal.
1. Clan Wars Balancing & Team Deathmatch (TDM) Integration
Crossout is widely recognized for its Clan Wars mode, but there are several challenges newer players face, especially when competing against veterans equipped with high-tier relics. I propose integrating a Team Deathmatch (TDM) mode specifically for certain ranks of clan members, determined by their activity levels and clan support. This would create a more balanced experience by grouping players based on their contribution and engagement rather than only skill level or relic ownership.
In addition, uranium—a key CW resource—should be earnable through battle performance rather than just victories. This adjustment would allow more clans to feel rewarded for participation and effort, even if they aren’t always winning. Addressing these balance issues is important for maintaining healthy player count and engagement, as facing overwhelmingly powerful veterans can deter newer or less experienced players. Additionally, ensuring a fairer CW system would open up more possibilities for relic crafting and long-term gameplay progression for all players.
2. Battle Pass (BP) Adjustments & Earnable Progression
A significant improvement I would suggest for the game is making the battle pass (BP) and its tiers earnable through gameplay. By allowing players to unlock the BP and its rewards through win tokens or challenges—rather than just purchase—it would encourage more consistent and engaged gameplay. This would offer a long-term evolution for BP progression, appealing to both new and frequent players.
I propose incorporating challenges that focus on teamwork and support, like area-based boosts that help teammates gather experience and resources, rather than traditional assist mechanics. These boosts could incentivize teamwork and lead to more cooperative gameplay. I acknowledge that sometimes teammates prefer playing solo, but offering win tokens for completing these challenges could motivate players to work together, benefiting both casual and competitive players.
Additionally, badges and cosmetic rewards could differentiate between players who purchase the BP and those who earn it. For example, buyers could receive a special decal or skin, while earners could unlock unique badges, promoting both methods without bias. This would also make the packs and BP system more versatile and appealing for a wider audience.
3. Player Polls and Feedback Integration
Finally, I recommend adding polls or surveys to the Crossout website where players can vote on upcoming changes or balance ideas. This would allow for more direct community feedback, increasing player interaction and ensuring that updates reflect the desires of the active player base. This level of engagement would help reduce player retention issues and create a stronger connection between the community and the development team.
Thank you for taking the time to read my suggestions. I believe these changes could improve the overall gameplay experience, increase player retention, and drive more revenue in the long term. Should you wish to discuss these ideas further or seek additional feedback, I am available at the contact information below.
Best regards,
Gabriel Amidon
Crossout Player | Game Enthusiast
Phone: 470-556-6679
Email: [email protected]
Username: Car Constructer
Game Ideas for Balance and Retention
I hope these suggestions resonate with the vision for Crossout’s growth and future!