Game starts to crash at the start of the battle.
20:03:52.519 ERROR| ImDrawListFlags_AllowVtxOffset is NOT set! ImGui draw list rendering will be incorrect
20:03:52.519 ERROR| FIX: Ensure that ImDrawList.Flags is set using '|=' instead of '='
20:03:52.519 ERROR| FIX: See ImGuiWrap::DrawListFlagsScope
20:03:54.620 ERROR| Rend::AssertHResult: dumping memory stats. Check out the gfx.log for the details.
20:03:54.620 |
20:03:54.620 | -- OS memory status
20:03:54.620 | Memory Load: 40%
20:03:54.620 | Physical: 16.0 GB total, 6.5 GB used, 9.5 GB available
20:03:54.620 | Page File: 29.8 GB total, 29.8 GB used, 6.2 MB available
20:03:54.620 |
---------
20:03:54.620 FATAL| D:\buildlinks\emo\code\code\src\Rend\D3D11\D3D11Resource.cpp(1136): ASSERT: GetDeviceDx11().m_device->CreateTexture2D(&textureDesc, pD3d11InitialData, &m_texture2d)
20:03:54.776 | Crashed thread ID: 15872
20:03:54.776 | Thread ID 11436 critical IO scope: 1
20:03:54.776 | Thread ID 8124 critical IO scope: 1
From the gfx file.
20:03:54.620 50 ERROR | gfx: E_OUTOFMEMORY: Direct3D could not allocate sufficient memory to complete the call
20:03:54.620 50 ERROR | gfx: Failed to create resource [Name: models/constructor/structure/halloween2024_const/rearcut_a; HeapType: kDefault; Desc: [Dimension: kTexture2D; Width: 1024; Height: 1024; DepthOrArraySize: 1; DataFormat: kBC3UnormSrgb; MSAA: kNone; Bind: {kShaderResource}; Flags: {kNone}; StructureByteStride: 0;]]
20:03:54.620 50 | gfx: Memory Load: 40%
20:03:54.620 50 | gfx: Physical: 16.0 GB total, 6.5 GB used, 9.5 GB available
20:03:54.620 50 | gfx: Page File: 29.8 GB total, 29.8 GB used, 6.2 MB available