And my fellow players too, great job ruining the game because you wanted Cannons to be relevant.
Well, they sure firetrucking are! Now it is all cannons or crossbows. No MG"S No SG"s, missile and Thyrus too.
How fast do these things fudging reload? You say you had to nerf hitscan to make it fair to relaod weapons! What a crock of propaganda to explain ruining the game!
I tank a double Fatman to my rear. All I need is 3 seconds to get around a terrain feature, but yet I take another hit before I corner the obstacle! How can two Fatman reload in under three seconds?
Where is your brains Developers? How is this fair that you cannot escape reload weapons because they reload in under 3 seconds?
What juice are you drinking? What are smoking?
Fix your game!
Most of the cannons are 6 second reloads right now. Fatman’s perk is the only thing that makes it any faster then that outside of other perks from other parts.
theres a few combos.
the cannons have a reload upgrade perk.
dont forget the cannons also have a reload perk to.
they are on the hadron.
they are on the hadron with a reload booster.
they are on the hadron with a reload booster and a king.
combine those with it having the reload perk.
dont forget to the legendary reload booster has it so the more damage their weapons take the faster they reload to.
if they had the old perk that it took off 0.5 seconds on a hit then it would be slightly faster i think. funny thing is i could get mine to reload nearly instantly. it had maybe a 1 second delay if i hit them but it was a stupidly fast reload.
i think they said the reload is 6 seconds now?
i think they made it so the perk reloads it… what 15% faster on a hit?? im not in game atm so i cant check.
15% reload on hit
27% reload boost on cyclops (this is fused and the only one i have so im going off this.)
22% reload boost if your using the flywheel
15% reload boost from hadron with an up to 40% boost
kings look to have a 1 second reload speed.
15% + 27% + 15% x 6 = 6 x 0.57 = 3.42 = 2.58
this isnt to accurate though and it may vary.
6 x 0.15 = 0.9 - 6 = 5.1
5.1 x 0.27 = 1.337 - 5.1 = 3.723
3.723 x 0.15 = 0.55845 - 3.723 = 3.16455
they could do the numbers individually or all together.
with this combo i count 2 seconds reload time on my fatman even when using a mammoth with fused reload speed.
Only in the eye of the beholder, only in the eye of the beholder…for you is ugly, for me is poetry, beautiful poetry.
And no, back to good old fashion big, thick steel, came on, man it’s not that bad, it will be better than the crap meta we already had in the past.
If this will turn out how we imagine, it will be a journey to the good and old crossout, it will be short lived, but will be pleasant
When used with Hadron, it can greatly reduce reload time, because the cabin averages out the total reload time of all weapons, and Kings reload very quickly.
Adaptors can also accomplish the same thing with Hadron.
But it seems that Fat Man didn’t get the reload nerf they intended, which has now been patched. They’ll still reload quickly, but not as fast as before.