So there’s parameters in the description of parts, Like on the Daze, that can be changed by fusion (changing the operation time from 6 sec to 9 sec and so on)
But there are also parameters in the green on parts that can’t be changed, and on very old parts as well, like for example the Retcher (4 projectiles) but I don’t think there is any way to increase that parameter, with a fusion or modules.
Is it some leftover from the way past when this could be changed? Possibly an unreleased module or cab they planned but scrapped, something that might pop up in the future? Was it something you could fuse more of in the past but that fusion got switched to something else at some point? Something they keep just in case they need to put somethign intot he game that suddenly does affect these parameters? What do you guys think
Also it’s kind of weird that there are a lot of parts with these “in green text” parameters but not all of these parameters can be changed, just some of them. Not even by perks of parts in some cases. Like the Interceptor, the values in green are 80m and 4sec, and as far as I know there’s only 1 fusion that affects only 1 of those, the active time fusion increasing the 4sec into something else. But the range can not be changed at all in any way, even if it’s in green