Point is: there should be a reason why nobody used hitscan even when there was a toxic breaker builds that’s hardcountered by any hitscan. That’s simply because you use hitscan = you lose against everything that’s not a breaker.
So, there’s two types of weapons basically: DPM (constant auto-fire weapons) and alpha-damage (high damage in one single shot or a quick burst with long downtime between your shots). All hitscan belongs in the first group.
Any hitscan suffers from our good old friend, damage falloff. So you need to get in range if you want to do some damage. Sound simple enough, let’s do it! I’ll place down an enemy with some type of alpha damage weapon for you to deal damage to, let’s say a hover typhoon.
Wait lol, you need to get in range to minimize the damage falloff and this guy just RUNS AWAY from you, so you need more time to minimize this falloff. Meanwhile this guy already did a few shots at you, probably taking a few of your guns or just blowing your generator and half of chassis with it.
Right, let’s put you into a more advantageous position. I wouldn’t make you go from flanks or put an invis on you, since that hover probably has doppler or verifier and you’d get hardcountered. This time, i’ll put you, like, 50 meters next to that hover instead of 400.
So, how you’re doing? Oh, not good? Yeah, that’s right, because your hitscan weapon basically has the same total damage per battle as any alpha-damage based weapon, but you need to aim for the weakpoints (almost always it’s guns). Meanwhile that typhoon can just aim somewhere on your chassis level and probably take half of it in a single shot (which you can’t do with DPM-based weapons, like your hitscan). Oops!
Well, let’s put you into a super-duper advantageous position. I’ll give you a high-damage, DPM hitscan weapon, like gravastar, put you RIGHT NEXT to the enemy hover, give you a full fuzed build, make sure that there would be no physics BS and so on. Yay! You’ve degunned the typhoon hover!
But, wait. Since you’re literally in the d!ck-sniffing distance there’s literally no difference if you’re using hitscan or not. Oh, right.
Sooooo… any benefits of hitscan aren’t working unless you’re facing some kind of open-gun, meta-defying, not-improving constantly-whining hamster-sheepie that doesn’t knows how the game works. That’s great.