Hit-scan removal is the biggest lie of Crossout ever been repeated, and Targem fell right into it

And if you’re not convinced, take a look at this screenshot of SteamDB.
Screenshot 2025-04-20 194832

This is just a massive lie chanted by redditors with zero intention to even armor/cascade their guns, or just sit stationary and let the hit-scan MG mains strip their guns. One of my friends who quit the game almost a year ago pointed out how stupid this change is.
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Targem could’ve just nerf the damage, buff the HP of those weapons, and hell, even make Aquilo that doubles as both radiator and cooler, cost 1.5E to use per piece.

But no, they have to make the most mentally challenged changes, just like the speed change, generator volatility swap, locking solo player progress behind clans, and add that “bind steering to camera” change that makes their unique custom vehicle combat game into an overabundance 3rd person shooter.

It’s time to gatekeep our favorite game from these brainrot redditors.

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if 30% of players left because hitscan was changed for actual projectiles, that indicates a bigger issue.
the game has been dying consistently because of consistent bad updates.
theoretically hitscan wouldnt be one of those bad updates. it was also combined with giving machine guns ammo.
the game dying being attributed purely to hitscan being removed is not accurate, the game is just shit and hitscan was used to counter a lot of other garbage

oh boy, then you would love to see the bigger stat of SteamDB then: It’s been downhill since “supercharged” update a.k.a. “bind steering to camera” update.

If you want players to be allowed to play the custom vehicle combat without learning to drive and instead let the game play for themselves like a 3rd person shooter, why don’t I go download Marvel Rivals and look at the big rear “bumper” of Emma Frost instead of a hover thruster sticking out of the back of a space station.

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Imagine every gun having hitscan and no ammo, wich one would you choose?
It only seems fair that machineguns were included into the group of all other weapons having predictive aiming and requiring ammo.
The playerbase drop is a good thing, it removed the kids who couldnt handle losing the advantage over others.
Machine guns arent unlimited powered lasers you know.
The game has actual hitscan laser weapons for that.

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i wont be surprised if crossout dies within the next year. theres far to many issues with this game and honestly im getting tired of it to.

  • first off gms in the general chat just allow people to spam and say racist garbage, harass and threaten others and they do nothing about it.
  • second was the hitscan update which was terrible cause it did break alot of guns though they are trying to fix it i suppose. shotguns still suck though.
  • the ammo update was really unnecessary imo.
  • the crossout reddit community is absolutely awful and shoot down any ideas to improve the game or add anything new.
  • the devs barely listen to the players and seem to only care about profits and money.
  • theres to many battlepasses and mini battlepasses being released.
  • blueprints from battlepasses arent permanent. and i get it, if you want to have a few that arent permanent then fine, but not fucken all of them.
  • unbalanced weapons and a ton of unused weapons to. theres many weapons in the game that go unplayed and unused and they just get tossed in the gutter. its a shame cause some of these weapons seem fun to play but are just to weak to do anything.
  • lack of updates to existing modes like adventure and raids.
  • no heli themed raids that we were promised (seriously wtf devs?)

i could go on and on but i wont. i cant believe im about to say this but id rather play warthunder then crossout.

imo they had 2 ways of solving things but chose to go the “fuck everything” route.
devs said they gave ammo to every gun specifically because cannon users would cry when they ran out of ammo and lost to a weapon that had unlimited ammo. how is that the fault of the guy who had unlimited ammo? the dude went around firing his cannon like a barbarian and didnt bring any ammo crates or just didnt care and wasted all his ammo. now i get that hitscan is unfair and yes it is, especially when your running cannons and all that guy needs to do is aim at your cannon to plink it off with mg fire. (seriously how do you knock off a 2200kg cannon with a machinegun…?) i get that its frustrating so thats fine they can get rid of it. (im just a bit salty that shotguns got broken after the hitscan update so yeah…)

well apparently even the lasers have ammo soooo…

Its not the hitscan but the forced in mech/heli gameplay that nobody wanted besides the few “well umm ackshually I like next step” freaks. Its the shit gameplay after years of camera steering and overpowered game breaking modules being added like oma, jackie, finwhale, and powercreep wheels. More than half of the legacy faction craftable parts are obsolete shit. I will never give hitscan tards an inch on this because you guys can’t understand lead and aim parallax. Hitscan players are the entire reason why oma/finwhale ‘needed’ to be added.

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“best players in the game” :joy:

I guess they left when they couldnt degun everyone halfway across the map anymore :poop:

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Posts a wall of reddit where the poster overuses the word literally while defending mg’s saying they required above average skill and that autocannons don’t require good aim.
Hitscan players are like monkeys matching pixels to pixels, meanwhile ballistic players gotta have a fuckin ballistics calculator refined into their subconscious over hundreds of battles in order to have a chance.

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the thing is… this is the truth. the mgs now take a bit more precision and leading to do anything. to me its a bit hindering. the issue i have with these is that different distances require different leading much like any gun, but the problem with mgs and miniguns is that your shooting multiple bullets and not a single round like cannons. it makes things a bit more… complicated. its not necessarily a bad thing and takes some getting used to but for aiming at weapons and stripping them its far more complex. especially since they introduced walker legs to the game. i mean… to some it might be easy but i find walkers a bit harder to deal with. guess i just need more practice.

im glad i cant be degunned from across the map by people anymore but some weapons were made pretty useless cause of it. hell some guns are still being fixed right now. :roll_eyes:

aim at something and shoot. hitscan will do everything for you. not really skill there.
for some auto cannons in raids they are overpowered and overperform against every other weapon, even retchers. the stillwind is a good example of that. triple stillwinds outdo even a triple cyclone. :pensive:

this aint no joke, i got to memorize just how far my cannons can go and the trajectory to. some cannons have a high trajectory and some dont. then if you get an upgrade for projectile speed you have to take into account that to and plan accordingly. its a bit of a challenge sometimes.

what is there to match? just aim and the bullets there already lol.
remember when the kaiju was hitscan? LOL boy was that a fun one :rofl:

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Well, as someone who’s been playing since 2016, has 11k CW battles and scored top-100 in quite a few BfUs solo, i can confidently say that (s)hitscan only works against sheepies.

I doubt it, but if there’s anyone who’s been playing at least mid-league 300+ rating CW in 2020, they probably remember the Breakeropocalypse. Wanna know why they were so OP?
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Yup. This weapon literally came with the “nuh uh!” get-out-of-jail-free card. But, 1 second of invul is nowhere enough to cause a major disturbance in game balance, especially since breakers had like 0.1 hp after procing their perk once. Wanna know why this perk was so toxic?

LITERALLY EVERYONE AT THAT TIME USED TYPHOONS / SCORPIO HOVER BUILDS. That’s why. That 1 second of invul COULD’VE been counted by literally ANY HITSCAN WEAPON, hell, you don’t even need punishers for that job, spectres could do this, incinerator could destroy both your breakers in 1 tick after your proc their perk. But if you’re rocking a alpha-damage based weapon, that takes ~5-6 seconds to reload, that 1 extra second of invul becomes 6. So, use hitscan weapons against breakers then?

Well. NOBODY used hitscan weapons against breakers because you’d get absolutely BUTTF##KED by enemy scorpios and typhoons before you get into the range where you wouldn’t get absolutely BUTTF##CKED by your damage falloff. Repicks weren’t in the game yet btw.

So to anyone who’s whining about hitscan: git gud sheepie.

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Point is: there should be a reason why nobody used hitscan even when there was a toxic breaker builds that’s hardcountered by any hitscan. That’s simply because you use hitscan = you lose against everything that’s not a breaker.

So, there’s two types of weapons basically: DPM (constant auto-fire weapons) and alpha-damage (high damage in one single shot or a quick burst with long downtime between your shots). All hitscan belongs in the first group.

Any hitscan suffers from our good old friend, damage falloff. So you need to get in range if you want to do some damage. Sound simple enough, let’s do it! I’ll place down an enemy with some type of alpha damage weapon for you to deal damage to, let’s say a hover typhoon.

Wait lol, you need to get in range to minimize the damage falloff and this guy just RUNS AWAY from you, so you need more time to minimize this falloff. Meanwhile this guy already did a few shots at you, probably taking a few of your guns or just blowing your generator and half of chassis with it.

Right, let’s put you into a more advantageous position. I wouldn’t make you go from flanks or put an invis on you, since that hover probably has doppler or verifier and you’d get hardcountered. This time, i’ll put you, like, 50 meters next to that hover instead of 400.

So, how you’re doing? Oh, not good? Yeah, that’s right, because your hitscan weapon basically has the same total damage per battle as any alpha-damage based weapon, but you need to aim for the weakpoints (almost always it’s guns). Meanwhile that typhoon can just aim somewhere on your chassis level and probably take half of it in a single shot (which you can’t do with DPM-based weapons, like your hitscan). Oops!

Well, let’s put you into a super-duper advantageous position. I’ll give you a high-damage, DPM hitscan weapon, like gravastar, put you RIGHT NEXT to the enemy hover, give you a full fuzed build, make sure that there would be no physics BS and so on. Yay! You’ve degunned the typhoon hover!

But, wait. Since you’re literally in the d!ck-sniffing distance there’s literally no difference if you’re using hitscan or not. Oh, right.

Sooooo… any benefits of hitscan aren’t working unless you’re facing some kind of open-gun, meta-defying, not-improving constantly-whining hamster-sheepie that doesn’t knows how the game works. That’s great.

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so they cant easily degun everything now and actually have to aim like every other weapon. sounds too bad

hitscan benefits you while fucking over someone with weak weapons who cant dodge your instant bullets

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You don’t need to. Good luck degunning something like this.

If you’ve had a problem with hitscan then i’m 95% sure you’re a sheepie that either doesn’t knows what a good build should like or refuses to, i quote, “being a meta slave”.

It’s always fun to me how ridiculous this mentality is.
“Yes, i don’t want to use a meta build because i’m not a meta slave.” - i mean, the point of any game is to improve your skills, but aight, i might respect that. Especially if you KNOW how to make non-meta builds work
“Well, i’m actually a below average player, so no, i can’t make non-meta builds work when i’m facing someone who’s roughly of my skill.” - ooookay, i mean, you might improve someday, it’s kinda hard to do if you’re using a non-meta build since you wouldn’t get the necessary skills as fast if you’re constantly at a disadvantage plus you’re facing lower skilled players
“Aaand also everyone who counters my BY DESIGN shitty build should be nerfed” - bro wtf?

because not everyone has the smooth connection to the remaining 3 server regions, bruh.

and yall really gone “I ain’t reading all that”.

I was warned that the forum is just the same as the subreddit. I should’ve knew better.

when i was in clan wars breakers were really toxic, they should never have had that invulnerability perk. their damage and range were far to high as well. so no it wasnt just people running those builds it was also because of how the breakers were. high damage, high range and they can strip your build in little time. you basically stood no chance if one got close. the perk they had for invulnerability was given to them cause some people cried “BOOHOO those scorpion builds keep shooting my gun off! oh boohoo!” and the worst part is these builds can get that perk back to after 35 seconds. but even the most bulky build could keep up with hovers and strip their scorpions at a distance because the breakers range was so absolutely ridiculous. it didnt matter if you were slightly faster or not, breakers had the range, damage and that perk alongside fast firing and cooling. THATS why they were broken with that perk.

on top of this even if you had a hitscan weapon breakers STILL had a ton of range on you and can get your guns sparking so another team mate could finish you off. even in the best case scenario if that breaker build can get in close to you he can still strip some of your guns before you can take off one of their breakers.

dunno who you herd that from but the people here are pretty chill imo. sure you have a few bad characters here but its not AS bad as reddit. imo reddit is incredibly toxic.

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tl, dr:

1 - nobody in cw had used hitscan even when there was one toxic weapon that’s hardcountered by hitscan (it had a “nuh uh” perk that makes it unable to die once every 35 seconds, but left it with 1 hp in the process)

2 - you need to get as close as possible to combat your damage falloff. you’re getting closer = you recieve more damage from weapons that don’t have a damage falloff. you can be degunned, dead or having your combat efficiency severely dropped when you get in your fighting range.

3 - if you’re in fighting range where falloff isn’t noticeable, you need to aim at weakpoints (typically guns), while non-hitscan weapon can fire anywhere AND deal the same DPM, plus it can shoot somewhere hitscan can’t (chasiss, for example, it’s not effective to use hitscan on chassis but very effective to use guns like typhoon or scorpio)

so hitscan is just sheepie filter lol

sure, but their main problem was invul. single scorpio volley was about ~500 damage (i remember that +hp fuzed spark couldn’t be destroyed in 1 scorp volley). 500 damage is enough to destroy 1 breaker, so if not for the invul you’d degun breakers easilly. hammerfall had ROUGHLY the same stats but wasn’t up to the task because it didn’t had that “NUH UH” perk

i remember trying a helios hover build to combat breakers. it was pretty good, at least i’ve could 1v1 breakers constantly (2v1 obviously wasn’t good lol). the problem was that i’d CONSTANTLY get hardcountered by scorpios and typhoons. i get in my fighting range (remember that helios doesn’t have any falloff but it has limited range) i’m already having 1 or 2 less guns because f!$k you that’s why.

and without repicks that was straight up hell

yall really still believe that “(s)hit-scan is no brain cancer” bullcrap lie, tho.

hitscan haters when i “skillfully” blow up their generator across the map with my scorpio (it was well deserved because it’s not a hitscan)