Hovers got killed, not fixed

  • Fixed and optimized the calculation of physical parameters of an armoured car during part destruction, which led, among other, to a strong decrease in the flight altitude and mobility of hovers. Nice fix now the hover plummets into the ground as soon as 1 is taken out, it’s so much worse than before great fix N I C E
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lets hope

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Last night I had a dream in which I saw a supplement with a fix description added to yesterday’s patchnotes. It said the developers changed the way calculating some hover physics was done, from a section to a line. Maybe because a line is infinite and that would prevent hovercrafts from dropping to the ground like that. I have no idea what to think of it, or if it makes sense in terms of fixing this issue, but I’ve had prophetic dreams before, so maybe a fix is coming. I’ve been dedicated to hunting hovercrafts for 3+ years now, but thought I’d share this. :wink:

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