Hovers seem to consistently be considerably favored in unfair ways compared to other movement parts. Hovers seem to ignore the weight distribution on builds unlike other builds. Explain to me how it’s fair that you can have 90% of your weight in the front of your build being held up by 2 hovers that don’t have the tonnage to support it? It doesn’t make any sense.
So I propose hovers have a unique quality added: lift.
Red hovers provide more mobility and less lift
Blue hovers provide more lift and less mobility
If you have more weight above a hover than its tonnage can support, then the build will start to lean toward that hover.
If you want your build to be higher off the ground add more blues, more mobility add reds. It currently makes no sense that there are static heights for certain hovers. A build with mostly blues is instantly lowered by the addition of one red.
Okay I hear all you hover players whining about now my build won’t work and it will be hard to balance or it’ll weaken my build … blah blah blah. Save your breath! I play hovers and understand… but hovers should not be able to fly with an unstable base as some builds currently can or do upon losing parts. Other builds face weight distribution performance, hovers should too. Hovers should also not have a crap ton of heavy parts in the front of their builds being supported by hovers that cannot carry the weight.
So naturally leaning is going to occur and I welcome that change. Hovers used to have that feature for a time and it should be reintroduced and stay permanently in the game.
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um…it’s just a game and it’s not to be real…did i miss something in game develop school?
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I don’t think hovers need anything except a removal of their ability to steer while totally sideways and upside down. Blue hovers need a slight buff too because they are too bad now. I’ve played them some recently and they feel like shit. If you think hovers aren’t sensitive to weight distribution you have not ever tried to build or play a cannon hover.
Omnis, Augers, Atoms, ML200 and tracks need buffs too.
Only things that genuinely are OP rn as movement parts are epic wheels and bigrams.
You can only keep removing control, handling, and fun from existing parts until everybody just quits.
that would make all hovers killable with two hits
ummm i have my build that angled forward to better throw incinerators and thats the only build i use hovers for. my weight distribution is at the front using a plow and a bull bar to weigh down the front. it sacrifices some mobility though but i can aim incinerators better. it can also spin on its heaviest point which is the front when i bump something. i guess it sort of stabilizes the build a little but its not really handy. it can however reach its top speed in about 1 - 2 seconds.
also if they changed how these hovers worked… it wouldnt be all that good.
red hovers currently have more tonnage, use more cabin power and are slightly more durable with less speed.
blue hovers have alot less tonnage, use less cabin power and have less durability but move faster. also they weigh less then red hovers.
i think this balance is fine where they are at. plus i dont find hovers all that good. some people can get them to work but i never could find that balance of making them do good. to me they are slippery and just dont work well in general but other people have different experiences, im just one person after all.
i think they are fine where they are currently.
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Hovers are killable in two hits right now, if you know where to aim… so what’s your point
I feel like they have the red and blue hovers backwards… the reds should be faster than the blues due to proximity to the ground. Something higher up in the air isn’t going to be faster due to air pressure dissipating the higher up you go.
But then again I’m advocating for a rework of them …
I remember when people ran a bagillion hovers with cannons and you couldn’t knock them out of the air… I’ve played plenty of my share of hover cannon builds and Have one currently.
Nothing I’m proposing would affect any build if it’s built right… hovers need to act like other build do when you lose movement parts. Right now you can float around on 2 hovers but you can’t drive on 2 wheels.
right so you want them to be killable in half a hit now
I wish you’d make up your mind…
I mostly play wheels, and often spend half the match driving around on two wheels, especially because I prefer four wheel builds.
But when I play hovers, very few of my builds are still drivable with only two hovers. Mostly I just spin in circles after losing hovers.
Gerrida legs often handle ok even with just one leg, but they are pretty much the only movement part capable of that.
well think about this, reds are closer to the ground because they are weaker in terms of thrust but stronger in terms of durability.
blues have more thrust and are lighter in weight. this comes at the cost of tonnage though and durability.
you never know, they are literal jet engines. the blues are more lighter and faster then the reds because of the thrust they provide. i mean i can understand where your coming from with the explanation but they were designed to be the superior upgrades to the reds.
Which is y the devs should have replaced hovers entirely with blue and red atoms and changed them to be ground based. I’ve gone on and on about “spherical maglev wheels” replacing hovers for years too on the old forums before atoms got added. Its still a change that needs to be done because despite the scifi setting of the game, having half a dozen or more turbine engines levitating a vehicle 2m above the ground is the most absurd looking jank the game has to offer. We still dont even have a single turbine engine module lol.
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This game has a really weird relationship with realism. On the other hand, there is a lot of unrealistic bullshit going on, but on the other hand sometimes the devs outright kill some parts because they want to make them more “realistic” (so bad nobody uses them anymore)
Same goes with physics (Supercharged update) but on the other hand they did armor changes (Explosions of any kind are just sneezes) but at the same time (Little pea shooter machine gun destroys parts and builds way more than a massive giant cannon)
Honestly whenever devs mention realism as a reason for anything they do I feel like it’s just an excuse to do whatever, usually for the worse
Nerf hover and/or increase traction on ground based movement parts.
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just buff the traction of tracks
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so you mean something like atoms but they can levitate above the ground using electromagnetism? that sounds awesome dude!
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I think nerfing hovers is a bad idea. Just buff the other movement parts and nerf the stats of wheels and bigrams. One can only nerf parts someone likes so much before they quit playing.
There are plenty of people complaining about the current status of hovers… so naturally if you are going to buff them they need some mechanic to balance.
But then again all movement parts each have their own set of issues that could be addressed and rebalanced.
i havent seen a single person complaining about hovers, dont know where you see that