I think I’ve seen somewhere that the traction of a car can be influenced by the build. My
current car seems like it’s riding permanently on ice or oil! It fishtails all over and get out of control
suddenly… Is there any way to control or improve this?
Epic wheels have more traction, and if I remember correctly, wheels can be fused for more traction.
But the bigger factor since the big update is your mass balance. Too much mass in the front causes you to understeer, too much in the rear causes oversteering.
You can compensate for that mass imbalance by how you place your ST and non-ST wheels. I used to always sandwich my non-ST on six or eight wheel builds, with ST in front and in the rear. Now on many builds I find putting all your ST wheels up front can help improve handling.
One more thing to keep in mind is how you use brake and handbrake. Handbrake now only locks the rear wheels (I believe it’s all wheels behind the cabin, but it might be centre of mass). By tapping handbrake while turning, you can control your skidding more. The normal brake/reverse locks all the wheels, so it’s better for stopping.
Keep in mind that there are some handbrake changes coming, so you may need to alter your brake techniques again after the next update.
Also remember that different terrain has different traction. Sand or snow are very slippery.
Edit: width and length of your build can also cause wonky handling. Long skinny builds don’t seem to handle that well anymore.
Correct me if I’m wrong, but I think different types of wheels handle differently, not just different classes of wheels. Starter wheels are going to be bad for sure, but some wheels are designed to drift more, like the Camber Wheels, while the APC wheels slip much less, and both are in the same class (Special). Their relative durability is a concern you should take into account as well.
Everything Poony4u, said is true though. Blue wheels will handle better than white ones, and so on…until Hovers.
I think that used to be true, but got changed a couple years ago so that all wheels of the same rarity have the same traction.
However, now I’m curious if the two modes of camber wheels actually impacts traction. Not exactly sure how to test that though.
I think the assertion needs more testing, but I did test the premise above, and the Camber wheels definitely had more drift when they are dropped into lowrider-mode, and performed much tighter circles than they did in regular mode or in tests using APCs. In regular mode they seemed to have better acceleration than APC wheels, but the grip and turning radius was about the same as APCs. There may be a difference in suspension too, but it didn’t make a difference with the build I was testing them on.
Personally, I think since the last update (2.0) wheels handle with more character than they did previously. Just prior to that update they had nerfed the drift and most tires handled the same.
APCs:
Camber (regular mode)
Camber (Lowrider)
They are all slightly different even in the same rarity.
Weird, I could have sworn there was a note in one of the updates a long time ago saying that they had equalized traction across wheels of the same rarity. Maybe sizes of wheels have their own traction values?
The other thing I forgot to mention and which applies to any testing is the impact of your overall mass. Lighter cars seem to slide more, so just moving to a lighter wheel could lead to more drifting. Speed is also a big factor, so wheels with less power drain might slide more.
I was thinking power consumption might be an influence.
I think you are on to something.
Might also explain why some of my builds get stuck in a turn when drifting at high speed, as they’re usually a mixture of fused BP wheels and normal wheels. Might put too much power in the wrong spot, messing up their drifting algorithm.
THANKS to all for the many & varied ideas. Looks like there is no easy answer other than just getting GOOD at driving a particular ride.