This it’s from another game, and just an example but it shows how the co-drivers perk should be.
Instead of a convoluted way to activate them for a couple of seconds, if you pick a skill ( active = more damage, more speed and so on and passive = taking damage will speed up your reload and so on ) you have it always active, that’s the major different …
This example it’s for a particular class, let’s say a light cab build, and will not work in another class, let’s say a medium or heavy cab build, so every set of skills works best in whatever type of build you are running.