If you que solo youre gonna lose a lot in confrontation mode. Its not as lax as regular pvp. Get a team going. If you still always lose its a skill issue. Work until you find a build that works. Not everyone can be the better player.
If I wanted that, I would be playing that.
What I want, is to not be cut out of nearly all rewards through poor implementation of a good idea. Just add the Idea. Then work on adjusting the rewards. Pretty basic problem work. One step at a time.
I know how to play the game. It is not hard to play 4v4. I have littered the forum with posts stating âIt isnât hard to get ore, itâs hard to get top 20 and upâ
I wonder why you donât just play CW but need a âbabyâ version of it to find your fix tbh. This screams either a skill issue or a confidence issue.
I donât need to play 9k BABY CW to feel powerful or that I have skill. I can, could and already did do that in CW.
Because that is all confrontation mode is, baby CW. For me, I already played that. Itâs not a ânew, fun and interestingâ mode.
Ok so now 1/3 of the game is off limits, but they donât know how to play the only mode that offers rewards soâŚwhere exactly do they âtrain upâ at??
The logic of this is so mind bending its not even in this galaxy.
âThey donât have skill, donât know how to play and should go look for rewards where they were removed in order to âget gudâ.â
Mindbending.
I win more then I lose in solo ques.
Also you can still earn points for good games even if you lose.
The loses are mostly from random guys that âthinkâ they know how to play the game, but then realize that Confrontation is not mindless PvP missions. In missions they felt like a god, but in Confrontation they are mere mortals.
Half of the wins are pretty intense where I feel like maybe me and one other guy in the team are doing all the work - those battles are exciting to me, I will take the loses to have this type of adrenaline rush game play. I feel like most guys donât even want to try to win.
The other half of the wins I luck out and get a good team and we just steam roll the other side.
I do think my experience will be out of the norm for most since many if these guys spent all their time in Raids and Patrol and never really learned to play the game against human players. Also I have solo qued PvP for around 6 years, so Iâm used to not having a team to support me. I also think console guys have an advantage in getting used to the mode because we have 6vs6 PvP - so going to 4vs4 is not much of a change. Going from 8vs8 to 4vs4 is going to take a second to get used to.
It sounds like you donât quite have the equipment yet. Try 5k builds, the system does PS match somewhat.
If there was an algorithm you wouldnt always be losing, for peacekeeping the algorithm would be exactly like randoms 50/50.
The mere existence of the algorithm and bots should be giving us the hint that maybe they cant balance well but they really dont want to piss of casual people, at least when it comes to combat.
Monkey and i have analyzed it here Confrontation balance - #69 by 91423005
Yea i know the update pissed casual people off but they do it anyway every now and thenâŚ
Nonono sir, clan wars is organized 4v4, its completely different than a random match 4v4.
Its like saying random solo queue Leauge of Legends is the same as 5v5.
Its a completely different game and even the same metas often dont apply to the same modes.
Dogs have to be mastered to a more flexible build that has range which can pressure the target of the dog into a more assailable position, or they have to be a coordinated pack that can simultaneously conduct 4 1v1âs against the entire enemy team with good enough comms. Try finding a pack to roll with. Possibly have one buddy you can dog with and use two griffons. One gets you both outside their LOS and radar range, then you both cloak and the second griffon is popped to get you both into the enemy team immediately without them ever knowing despite having a verifier. Have one player on your team with a doppler push up to the middle of the map to give you both intel and delay the enemy advance while you both do this. With two griffs you deny long distance doppler spotting, and deny shorter distance verifier use so the enemy is blind for your entire approach.
A stray dog is no match for this mode.
Confrontation was way more fun the first week it started (larger build diversity, many players) than it is currently (only a handful of build types / guns, stale cheese meta for the sweatiest of individuals, stale playerbase)
It really feels like it amplifies and condenses everything I dislike about the game and pvp matches, itâs everything I donât want to do in the game / donât enjoy at all
I really hope that they start to ease off this new clan and group-focused gameplay style once they loose enough money. Or that they go even further into it, at which point I can genuinely stop playing this game as it reached a point of no longer providing enjoyment, honestly for me personally itâs been leaning more and more towards abandoning the crossout ship ever since the supercharged update, all I need is 1 more large scale bad decision and Iâm free
I love clan confrontation, although Iâm not particularly good at it.
Iâm actually enjoying it more this week, as I have a better idea of what builds and tactics Iâm going to see a lot of, and can focus on countering those (or copying the winning strategies).
I personally think the exact opposite, this mode amplifies everything I like about the game. The mode feels like I need a least âminimalâ skill to do well in confrontation. Unlike PvP where 75% of the guys donât even know how to play and are like âwhy donât my art build work in PvP?â Lol? Really? You really donât know why? Itâs kind of like âWhy does my Toyota Camry lose every time I enter a Formula 1 race?â
What you describe is what Clan Wars is about, So I would have say for a mini-version of CWs they did it perfectly.
I will probably like it better when I can devote attention to building and playing than right now while am worried about fishing. (limiting out everyday right now, pretty sweet).
I donât mind the idea of the mode, only how rewards have changed. I donât even mind the 10x point difference in reward.
But rewards should have been added for people that participate in clans, not removed for those that do not.
Confrontation scratches that itch where I get to absolutely blast clannies in my art build who think max ps CW is where all the skill is at and that their downloaded builds are the best.