no?
a 7kps build with apc/array wheels will always win against a vehicle that uses goliaths/ml 200 considering they are in the same powerscore if the players both have the same level of skill;
not all epic movement parts are “superior” some are actually worse; and all special/rare movement parts are wheels so the conparsion is honestly not fair, and consideering we have this many wheels due to how traction used to work on old crossout (each wheel would be better or worse depending on the terrain, having different aceleration, grip, and traction)
but now think about it;
a legendary cloak
consumes a single energy point
can only be activated while stationary, but you will stay invisible indefinally as long as you don’t move, shooting or being shot will still take you out of it; and activate it’s cooldown like the regular cloak(moving would too);
it is different than the regular cloak, made for different uses, still too good to be just an epic; but if it was added, people would not just stop using the regular cloak as they work differentelly;
if you want an actual existing ingame exaple, just look at barrier, and aegis
leviathan CW at this point is not even regular crossout; i rarelly see cockpit in actual battles, but when i do people are just using it like the carapace, but with 12 energy;
humpback is lighter, and if upgraded for mass limit, it will have almost the same ammount of mass limit as cohort, and if upgraded for both mass limit and mass reduction, then it just has more “net” or “usable” mass than a stock cohort, while still potentially costing less (i got the upgrade i wanted with just two of them, each costing 600, so 1200 coins) while upgrading a cohort would cost way more, even tho the stats can’t even be utilized so superior than regular;
overally humpback is a cabin made for ofence, cohort is a cabin made for defence; these are two distinct roles, one just can’t be “superior” to another, as each one has it’s better uses, so one can’t just be superior than another;
the problem is, if they get buffed to be “usable” at higher PSes, they will become very overpowered in relation to other movement parts in lower PSes, the adiction of legendary movement parts mean that they can be solelly balanced around higher PS, while the epic ones can be balanced around low-medium PS;
and also, tank tracks are one of the best tracks in the game, they do everything the goliath does but better, while being “superior” than armored track (if you are not going for a smaller vehicle);
in my opinion, both tank track, and goliath, should be made legendary, as they are extremelly hard to balance properly as “epics” the result of this is the goliath was nerfed until uselessness, while tank track is THE superior track for lower PS (and better than goliath is every sircustance, higher speed, less mass, more effective health(it does not get hit as often so survives more, and you can actually move if you add more than 2, or mix movement parts, oh, and it is also raised from the ground!))
but neither can be made legendary, due to them being from packs, and developers have the “rule” to not add legendaries in packs(exept for decor itens);
overally, just look at aegis and barrier, and if the track was like i described, it would only cost the equivalent price of two legendary weapons for a whole setup as you’d only ever need 4, and never more, but it’s PS and mass would be so high that it could be only used properly in high PS, while being awful in low PS, preventing balancing problems;
the way you talk it looks like you belive:
enemy has higher rarity gear than me? in the same PS as me? instant lose!!!