I’ve thought about this for awhile and apologize if it’s already been suggested, but I just wanted to put this out there. With the devs so-called balance changes every so often based on the PS of the part I noticed that it helps at only certain ranges of power scores, which they specifically call out in the patch notes. These changes always seems to mess things up outside of this power score range. A quick example would be the Meat Grinders, increasing the mass and PS helped stopped the meta combined with Goblins from being used at low power score battles, but hurt their performance at higher power score battles, especially for an epic part. There are many more examples of this, the meta is almost always more effective at low power score battles because of 1 or 2 high level parts.
Here is my idea, limit the level of part based on the power score of the vehicle to be used in battle (PVP, PVE, Brawls and Raids).
- Vehicle power score below 4000 is limited to rare level parts and below only
- Vehicle power score 4001-6000 limited to special level parts and below only
- Vehicle power score 6001-9000 limited to epic level parts and below only
- Vehicle power score above 9001 has no limits on part levels used
Note: limits placed on game modes only, like the devs have done in the past, limiting specific weapons or modules. Art builds posted on Exhibition should not be affected.
Think about it, back when you first started how you would feel going up against players who had legendary or even relic weapons and all you had was a simple rare level machine gun, why would you want to continue playing and grinding. Also before anyone suggest, yes I’m guilty of this, using legendary weapons in lower power scores than what I just suggested, especially in Clan Confrontations, but would be happy to be limited to only Epic level parts if it means we can get more players in to this game. Having this change would mean new comers wont have to deal with over powered vehicles with parts they can’t get right away, they may not mind the grind of the game and stick around, which would expand the player base and in the long run probably make Gaijin more money, which is a necessity to keep the game around, it’s still a business and has operating costs.
I’m not much of a programmer, but I would imagine that this might make balancing the game easier for the devs. I’ve been playing Crossout for almost 3 years now racking up over 4000 hours and have noticed that most of the balance changes are due to high level parts being used in low power score battles, because someone figured out that it gives them an OP advantage, I think the term is called seal-clubbing, forgive me, I’m old.
Anyways that’s my idea, the power score ranges I leave up to the devs to what would work best, I just used what I’ve seen seems to be power score range issues that’s been in patch notes and what people have complained about. I don’t really except much, I just needed to put it out there, I probably should have posted it on Crossout’s reddit thread since I’ve noticed that’s where all of the News articles says to discuss them, but I don’t have a reddit account and don’t feel like creating one. Please feel free to post it there if you think it’s a good idea or to have a good laugh at me either way. Oh, one last thing as you might be able to tell by my profile I’m not very active in this forum so please don’t feel like I’m ignoring you if you reply to me and I don’t get back to you. If you got this far thanks for reading and hope to see you playing in Crossout.