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Apart from the already announced balance changes (which may be altered after considering the results of the mass testing), November will bring lots of interesting new features to the game.
Let’s begin talking about everything that’s to come with the announcement of the new “Blueprints” tab. It was updated to make all features of working with blueprints more intuitive and visually appealing. You can expect more detailed information on the terms and specific changes very soon.
There will also be new game modes, of course. From battles on armoured cars designed by members of the community and destroying enemies with explosive wheels to operation “Radiance” and epic confrontation between fire and ice.
In addition, we would like to remind you that December will bring the start of the new season, which is well underway. Soon, we will be ready to start sharing the first news. Stay tuned!
This sounds… interesting… I won’t put more thoughts in here about it until I actually play it though.
What does this mean I wonder… maybe we gonna fight dragons!!
(No offense to A-Sexy-Dragon if he sees this, but I think a medieval dragon-themed fight could be fun, where we fight a giant mechanical dragon boss )
I highlighted what I thought the important stuff was the changes to the blueprint tab.
We could be getting more spots potentially. The other stuff I’m not too concerned about.
let me guess, all temporary right?
they already changed it a while back though. why another change?
Don’t know on both accounts we’ll have to wake to see it was not from what I looked at on the test server.
Blueprints or faction crafting?
Probably Jotuns vs. Incinerators.
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the whole restructuring of choosing the blueprint you want to make. remember you had to go to the factions tab and then choose what faction you want to view for their parts to make? well they made it so the parts are on a big list so you can just choose from the list instead of clicking on each separate faction.