Currently this map is pretty awful, there are no routes of engagement or ability to force cap pushes. I had a quick play around with editing the map cover and routes to improve on this map.
This is currently where we stand:
Red are the solid walls you cannot traverse (yeah I missed one, bite me, lol), green are currently the only engagement routes and pink was to represent the only cover on the base and how you can still have angles on you from safe locations if the enemy choose to use them.
So the issue is that players with longer range weapons have the ability to simply sit in spawn knowing the enemy can only engage them at close range from 2 ways. They then also have enough space behind them to run backwards and bait any threats in closer, so unless a full close quarters team co ordinates an attack they will be split away from each other.
Iāve removed some of these walls and added cover in locations to show how this map could easily be improved:
By removing a bunch of the walls around the edges of this map you can create double the amount of engagement options rather than a predictable pigeonhole.
Angles from each side are still viable but have more cover for players to go and use them. Seem on the left players will now be able to flank and also not be able to sit and use the left angle to attack players on the base; this spot could be used knowing full well anyone who engaged you would be stuck in the basic area with no exit plan, most players will not engage here because it could easily mean death and being pinned in with no escape.
On the right hand side youāll be hindered less by walls forcing you out into the open while also having more cover over there for engaging the people more in the spawn zone, this is a small map after all and cover is important. You can then use this spot to engage the enemy but youāll still have that risk of the open ground before you get there.
For the base Iāve added 1 building in a more central position but the black bars you see are my idea for adding cover which already exists on the map; they are the conveyor belts seem above the base, but they can instead be broken and on the ground, creating actual cover spots on the base to force engagement more naturally. Currently thereās just no cover or safe way to do this without being flanked from that right side. Now youāll have cover from that side, that side will have cover and youāll need to push to get those angles for either team.
Iāve also added a bit more cover just outside of spawn, as spawn shooting is way too easy on this map.
Let me know what you think, I really think this map is the worst map currently in the game and much like Bridge I feel the solution is super easy and Id hate for it to take years so implement like with Bridge.
I donāt usually post here but wondered what everyone thought on this.