My clan was rushing the last minute 250 raid/invasion requirements last Sunday, and we’ve basically fighting this exact levi from 4 different players.
Like, just take a look at this on PC.
You tell me all these extra weight of wheels and tracks not contributing to tonnage, yet the mech levi can move around just fine??? For F’ing real?
Mech leg is busted on purpose. All those lengthy banana builds that’s just 1 or 2 pins too long between wheels keeps getting their tonnage recalculated, but all these mech levis got to spam those wheel armors like no tomorrow and not eat a single tonnage penalty?
It’s time to include Mech legs into the tonnage calculation system.
If you want to use mech legs in invasion, fine, but there should be a massive tonnage/power penalty for all these movement part armor spam. Mech legs in general also literally power-creep Goliath track.
tonnage is what we all know in real life as torque other wise known as pulling power, so ya what your saying is non sense lol
why tho?
these levis aren’t that good, it just so happens that swarm dominates invasions and this type of levi is good against swarms.
jotun+acari melts these things like butter. and anything that isn’t AoE also takes easy work on that levi
How does a wheel have pulling power, if its not even touching the ground?
Smfh
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id have to see how the build operates to fully understand how its been built sure i see 2 armored tracks but that wont really help that much but i think he is showing the build upside down, if he can show a clip of the builds full rotation then itll show more in depth cuz on xbox i cant find a build that looks anything like that other then the double deckers but in the end people just need to fully understand how sht works let alone learn how to build cuz if hes running 2 or 4 legs ya thats not gonna do sht, i have a mech build with nothing but tonnage so like i said its non sense