What kind of ideas do you guys have that might help integrate the new flight mechanic into Player vs Player? How is that supposed to work? Won’t ground troops just get pwnd if there’s hella-copters flying around?
Should they make separate game modes exclusively for ground vehicles, or flying beasts, like they do in War Thunder, and not integrate the two play-styles at all?
Would canyon shaped maps make integrated game-play more entertaining?
Maybe use raids and PVE as an exclusive platform for this new feature?
Just make turrets better and throw us all in the pit together?
Maybe just round-file the whole dumb idea?
That’s not going to happen. I think this monster is here to stay, so we will have to get used to it, or just move along. I’d like to see this work out, but I’m not sure what the developers have in mind, and in fact, I think they are looking to the community for ideas on how we think this should work out. So what are your ideas?
I think it’d make for good fun in raids and PVE, but as far as PVP goes I can’t see it being done any differently than War Thunder does it; Flying things would have to be an exclusive mode, but I don’t know if the player population can handle that kind of diversification.
Maybe somebody else can think further outside the box than I can and has an idea? I’d like to hear it, and I think sooner or later the developers will want your opinions too. I think they really want this flight mechanic to work, and they’ve certainly put a lot of effort and resources into it. I can’t imagine this not being the new thing in Crossout.