Devs…why?
(turret users die…their turrets disappear…)
so why not mines? why do they stay?
makes no sense…
then let the turrets stay…right?
and thinking about this…when the user dies,the turrets and mines should shoot their team(friendly fire)…
that would be fun…
i said this before somewhere,maybe in old forum idk…fix it thx…
Greetings,
I understand what you meant… When the player dies so should the king’s. I get that. I will say that the mines last for a reason. I am having a hard time trying to get " From the grave" patch. I see these mines as a goal to accomplish that patch.
Unless someone has a great idea how to achieve “from the grave” I like the KM’s just the way they are. Tis my 2 cents…
i think of it like the turrets , drones etc talk to the mother ship , but mines like in real life exist until they go off or go bad , even years later
but i think you can only have 4 mines out before they start disappearing when you drop a new one
incinerator is how i always get it accidentally
Werewolf cabin is how I got that patch most of the time. Run it with close range weapons, play aggressively, and usually you’ll die in contact with someone you’ve hopefully hurt. Detonate your zombie drone right away and take them out.
2 mines per launcher.
i had an issue with this to. i feel like turrets should stay until they get destroyed or are timed out. that or the mines need to be destroyed when the owner is destroyed to. i find it a little unfair.
yea i realized i was wrong , i was thinking 4 because i run 2 when i use them
imagine if there was no limit , just a sea of mines … chaos lol
They already do this in bedlam mode
there never used to be a limit for kapkans… oh how quickly that was nerfed xD
was hilarious being hit by like 15 kapkans at a time lol
Nah. Leave em as is.