I have been playing for a good long while, And truth be told like many of you im sure, Im sick of higher powerscores devolving to spaced armor hovers, treadded boxes, and wedges. It urks me that when I finally start getting the ‘cool’ weapons (purple and gold), that building actually good looking builds has pretty much ceased to exist because they simply arent viable. Beyond that, I use a lot of heavy cabs, And lets be real. They have been drug through the dirt balance wise. Ive seen my 3000hp build get wasted by a single shotgun wedge in a matter of seconds. Heavy cabs desperately need an edge to counterbalance their lack of speed and firepower (energy).
I believe I may have come up with a solution to help ease both of these problems. There are a few variations In my head that id like to share. To encourage having exposed cabs, which will help a vast majority of builds look like something, and also help out the heavies. I will also add in a few notes about specific cabin perks that need to be addressed.
First lets start with my main idea. As you all know, currently armor pieces merge with cabin HP, creating the vehicles overall hp pool. As the armor of a vehicle is blown off, so is the hp from this pool. However, Shooting the cabin directly allows you to destroy a build without ever blowing off a single armor piece (in technicality) Which is a big reason why we have so much trouble with having to bury cabins in armor. However I believe I have a solution that can piggyback this system. I have it in two iterations.
- For every 100pts of armor(hp) the cabin gains 3% Damage Resistance. Like the hp itself, as your armor pieces are blown off, you will lose the damage resistance.
The idea behind this, Is that you will now absolutely have to blow off a significant portion of armor to soften the cab for the kill. Putting less emphasis on cradling the cab in armor.
- For every 100pts of armor(hp) the cabin gains 3% damage resistance, and every armor piece, gains 1% damage resistance. Like the hp itself, as your armor pieces are blown off, you will lose the damage resistance.
This is iteration 2 of the idea, and is aimed at lessening the emphasis on cabin armoring, but also balancing the low speed heavy cabins have to deal with, with the ability to withstand more damage.
Heres the beauty of either version of this change.
A. First off, current box builds and wedges and spaced armor builds wont be effected, As you already have to practically strip their armor completely to kill them. It only stops their designs from being a practical REQUIREMENT to actually do good especially at higher powerscores.
B. This is a balanced change across the board because it is not actually focused on the cabins themselves, but rather the armor that they carry. By my estimations,
A light build at around 1500 hp will have 45% of cabin damage resistance, and 15% armor resistance, Which isnt much at all, but when you consider maneuverability, This is about the balance we want because lighter with more firepower (energy) should be squishier.
A medium build around 2000hp will have 60% cab resistance and 20% armor resistance, and has both the maneuverability, armor, and firepower, to be versatile.
A heavy build around 3000hp will have 90% cab resistance, and 30% armor resistance. This is significant and should lend to a heavy cabins ability to stay in a fight longer, with such low maneuverability.
In conclusion, This change would help heavy cabins significantly. However weapons will need to be tweaked to not be significantly nerfed by this change. Cannons, Maybe the smaller 2 shot course missle launchers, will need to be buffed in damage, And will have to have the cabin damage limitations they currently have looked at to remain viable.
Side note. There is room for tweaking. Im proposing overall damage resistances, however we could be picky about which damages are resisted at what percent etc, but thats too complicated for me to lay on the floor with this suggestion at this time, but feel free to discuss!
Finally Lets talk specific cabins I think need to be looked at. Some of these suggestions may be made with the assumtion that we put this damage resistance-armor idea in the game, but most will be just general cab suggestions.
- Machinist.
Weapons should not be required to be mounted to the cab to get the durability from the perk. Again. focus off the cabins please.
- Master.
Remove the nodes and make its ability repair any weapons on the vehicle.
Truth be told im running out of steam as of writing this, So I will edit in or post more cabin suggestions in the comments later.