Attention! If your response is ‘Play at lower ps’ or ‘Git gud’ or something similar, please dont bother replying. I want genuine thought out replies.
Heres part two of my suggestions to tuning crossout. This topic will focus on movement parts.
Currently we have 4 methods of movement. Wheels, Legs, Hovers, and Tracks.
Now ill be frank. Im no expert on how cabin power works exactly, As well as how wheel max speeds and cabin max speeds interact. However im going to look at movement parts individually and sort of ignore the rest for the sake of this post. I wont be going through all the parts, but may mention a few specifics.
- Hovers.
Lets just get hovers out of the way. Hovers have had to be reworked an ungodly amount of times. Most people feel they should have never been added to the game and honestly I agree with that because they outclass every other movement part in every department besides durability, but the compact and easy to armor nature of hovers eliminates that. However the cats out of the bag. They are here to stay so instead of crying about removing them lets come up with a reasonable solution.
The devs have seemingly tried everything to balance hovers. Tweaking tonnage and power score and flight height and flight physics and none of it has worked. They only ever come back stronger. However I believe the solution is extremely simple.
A. Change hovers to legendary. There wont ever be a movement part besides the new propellor that outclasses hovers. They will always be strong and Should as such, be more expensive to craft. Make it harder and more expensive for everyone and their mothers to get their hands on hovers. Sorry not sorry.
B. This is gonna be controversial as hell, But fuck it. This is in my opinion the ONLY solution that can ever truly work on hovers, and ill explain my reasoning. Make hovers cost energy. 1 point per hover.
Heres why. Hovers can look in any direction, while going in any direction, at higher speeds than most vehicles can achieve. They can make literally any weapon work, and work extremely well. So with the highest mobility and as such highest survivability in the game, I think its reasonable to say they shouldnt have anywhere near as much firepower as anyone else whilst doing it. Energy is how we make that determination.
Alongside the energy cost I do think tonnage should be looked at again.
Enough said.
- Wheels.
Oh wheels. They are where this all began. Most wheels honestly are fine as is. However they really do need to be looked at when it comes to sliding during turns over rough terrain, and how the speed seems to drop off and get hung while turning.
On the other hand theres omnis which are their own animal. Omnis are like hovers but worse. I think they could use a tiny bit of work on how they accelerate sideways, and maybe take a tiny hit to their top speed to compensate. We dont want omnis to be the only wheels anyone ever uses, and for what they bring in sideways motion they need to be slower on the forwards movement.
Also Id like to see a purple pair of wheels that like the shivs does melee damage, but instead of blades it has flames that can heat up opponents. Thatd be neat.
- legs.
Only two pairs of legs currently. Ml200s are fine.
Bigrams however are a different animal, because as soon as you lose one you can get stuck at an angle because of how they lean to one side.
I think a good thing for bigrams would be if lets say you have 6 legs. 3 on each side.
one side is (Left) L L R (Right). If you lose that right, the next right left should turn and become a right (assuming they have the room). This would make them a bit more manageable. But honestly thats one of those pipedream ideas.
Besides that I feel the wheeled mode for bigrams could really use a bit more acceleration. I find myself crabbing straight then switching back to wheels once I have the momentum but it can get quite obnoxious managing that in battle and god help you if you clip one of those static wrecked cars that dont break bringing you to a full stop or faceplanting you into a wall. lol.
- Tracks.
I love tracks. I use tracks all the time. For the most part they work great. However two things bug me.
first off. None of them have true perks. Its just some damage resistance which should be seperate from a perk in my opinion because it makes all tracks same same but different but still same. and thats not good.
Second, Armored tracks and goliaths need a flip function. I hate that they always only point one direction.
Right now the larger tracks are kinda down the bin as far as movement. Sure they can turn in place, and they do act as soft armor. But I think they could use a bit more oomph as far as movement goes. I think that giving them the ability to forcibly turn out of a pin, and giving them a bit more fortitude as far as getting pushed around by other vehicles goes, would do wonders for helping them stand out more.
otherwise smaller tracks are fine as is.
- Heli rotor
Give us two so we can make chinooks and ospreys lol.
Give them a slight forward tilt so they move forward on their own a bit better, making us less reliant at looking at the ground to achieve high speed.
Well thats all. its late and im pooped. If you liked this and want to check out my other suggestions, check my posts. Ill be making more of these over the next few weeks. Feel free to discuss!