So basically since hybrid weapons between factions etc exist, let’s create some weapon combinations, but with a twist. Let the wheel decide which type of guns you are combining. So basically roll twice, and then let your creativity do a thing. I tried to separate some of the options (like machine guns and miniguns being separate) for maximum weird combo posibilities
I rolled “Snipers” (mostly uncategorized weapons like scorps, charon, etc etc) and “Disk launchers” (just ripper)
So the idea is a disk launcher sniper gun, that shoots a saw blade with an explosive strapped onto it that sticks to a build. But, it does not explode over time, or from friendly fire. But, if you then shoot another disk at the one sticking on the enemy, it explodes for huge damage, rewarding accurate shots. But otherwise it just does medium damage.
12 energy gun, the disks have a short live time, but enough that you can reload and then try to land the second disk shot, but if you are not fast enough or the enemy escapes for long enough, you miss out on the explosion. Only 2 disks from a singular player can be attached onto an enemy, so if you have 2 disks on the enemy and then shoot a third one, the first of the two instantly falls off.
To make this slightly easier, the disks do not need to hit each other dead-on for the explosion to happen (proximity sensors or something idk) but they do need you to hit very close to it, to the point hat you are needing to try to aim dead-on rather than just in the general direction of the attached disk. Also the damage from the explosion is so great that if the second disk triggers the explosion, the second disk itself does not do any damage, so you can’t do things like shoot one disk into the gun of an enemy, then hit the second disk on the same gun but yet also close enough to trigger the explosion, dealing disk+disk+explosion worth of damage
Another one for example, I rolled “Meelee (explosive)” (lances, booms), and "miniguns)
Fixed angle (protector/guardian/vindicator style) minigun with a long barrel and fires like the relic minigun than a reaper/equalizer
If you hit 2/3rds of the shots in the volley, the tip of the minigun becomes an explosive you can ram into the enemy while the gun itself resists 50% of the explosion damage.
But the prevent the whole triton facehug problem, the reloading of the explosive tip is slow, so you can’t just pin an enemy and constantly shoot/explode. More like shoot+explode, then just shoot, then just shoot again, and only then you can shoot+explode again
But, if you gain the explosive from firing and don’t ram an enemy with it and instead fire the minigun again with the explosive active, the gun will launch an explosive round as the first shot of the volley that deals big damage. Not as big as ramming, but you can also just “shoot” the explosive rather than ramming, if you want to
The " Crossotu weapon combowombo" wheel game me Drone + Drone, so a drone pooping more drones?