Let's talk bad perks

So, there are some good and some bad parts in the game, and most of it has something to do with perks. Let’s talk bad perks in general and reasons why they suck

Manitou - Too specific of a perk that is hard to utilize, that offers no real advantage over the much more easier perks that do the same thing but way easier on top of working on more types of guns

Absolute - Buffing a parameter that does absolutely nothing or does not work properly in the game at the moment, even at +40% increased explosive radius just is not felt or seen much anywhere

Dusk - Trying to give increased damage to a type of unpopular weapon, but at the cost of absolutely breaking most of the guns. The accuracy nerf by itself is not so bad, but coupled with less flight speed just makes most non-homing weapons double-inaccurate and unable to hit most things. It simply takes way too long for anything to fly anywhere. And homing rockets are completely killed by the reduced maneuverability and can’t hit anything at all. Steppe Spider but reverse just does not work.

Beacon 11 - giving increased damage resistance, but in practice you only gain more durability for the time when your durability is already the lowest, the end of the battle. On top of starting out the battle with less damage resistances. Catalina but for defense just does not work in practice that well.

So far by these examples, I’d say that bad perks are in general “Trying to do what a popular part is doing, but with random parameters instead, like throwing shit at a wall and trying to see what sticks” or “Perks that are way too specific and hard to utilize in combat and during gameplay while other cabins offer the same or better buff and more easy” and “Perks that buff a parameter that does not matter, even if the buff is massive”

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And then there are totally unrealistic perks. I know the game often throws reality aside, but if I’m reading this right about the new cab, at some point you can keep shooting/doing damage, but the weapons no longer use ammo? :kissing_smiling_eyes: Or does it mean that the weapon decides it did enough damage and refuses to load in more ammo? :thinking:

temp

you forgot muninn a very specific cabin for specific drones which doesnt work well with any drones.
gives you 100% more damage for 7 seconds and was specifically made for fuze drones, when coupled with other drones it makes them useless. 7 seconds is not alot of time and even with that 35% reload buff it still wont matter. your drones are then destroyed at the end of that 7 seconds whether or not you made use of them.

BWC Warrior is another that is stupid to utilize into a build. im not even going to go over its perks, have a look for yourself.

aggressor is a weird one to me that you need to move in a straight line for the bonus to take effect and alot of maps in here dont have alot of straight lines.

Morgans, reloading the 3 shots. It shouldn’t take away the Accurate hits for the perk. Considering 1 miss cancels perk.
Also it needs a Significant Durability Buff…

I actually really want BWC Warrior cab. Seems very good to me.

i dont find this cabin good or useful but what is bad to me might be good to someone else, if you can make it work for you then more props to ya! its just my opinion on the cabin though but if you do want to get one then dont let me stop you xD