they are easy,but their stats are bad
i think naguals and assemblers takes much more skill than a regular weapon yet theyre like worst weapons in the game statwise
they are easy,but their stats are bad
i think naguals and assemblers takes much more skill than a regular weapon yet theyre like worst weapons in the game statwise
This is basically my exact point, Drones you either drop and run away or ram/pin youāre target. Why should they be as effective as a weapon you have to aim with?
Assemblers are actually a really good example, charge shot while taking aim, leading your shot and being exposed to enemy fire, hoping you can get your shot off in that sweet spot to do decent damage and not go over or your weapon is red hot taking more damage if it gets hit.
I guess it depends on how we define skill. Crossout isnāt a generic FPS, so Iām not sure that aiming is the only skill metric we should be using. By that measure, Snowfalls are more high skill than Scorpions, as theyāre a lot harder to aim.
I would argue that much of the āskillā in Crossout has as much to do with building and driving techniques as it does with aiming, and of course strategy is an even bigger factor.
When I play drones, itās a bit more relaxing to not have to think about aiming, but driving, building, and strategy become a lot more important.
Itās quite easy to score less than 40 points with drones, if you donāt have the relevant skills. When I play drones (which isnāt often), I still have to focus a lot to perform decently. You canāt just drop them wherever and go hide.
With most drones, they follow your build, so you need to somehow stay within close range of the enemy, and not get killed. Easier said than done! And if you donāt drop them in the right place and at the right time, youāll accomplish nothing.
Iām not convinced that takes less skill than sitting at the edge of the map with a scope, moving your reticle overtop of a victim.
Expanding on my last post:
For me, I define the skill level of a weapon and/or build by how much effort I need to put in to score consistently in the top three of my team. The easiest way for me to achieve that is with DPS weapons like miniguns and ACs.
To score decently consistently with drones, I really have to work at it on several different levels. Even cannons donāt require me to get as sweaty as I do with drones.
I remember my guitar player friends used to scoff at electronic music, because it didnāt require the same physical skill as playing a ārealā instrument. But as someone who has done both, I am confident saying that there are lots of great guitar players who simply donāt have the skills and knowledge required to make good electronic music. Not all skills are just about reflexes and muscle control.
I like drones because they add function to my art builds and keep things simple. I also appreciate that they are somewhat difficult to win with. I do remember drones being a curse, and I never want to see that againā¦Sidekicks seem to have brain damage though.
Iāve yet to figure out how to make those work, and Iāve seen zero improvement in their performance since the update. I suppose Iām expected to use them with that garbage drone cab with the bloated legendary power-score, because their primary issue is that they just wander around aimlessly shooting at nothingā¦or they are busy checking my undercarriage for contraband. IDK. Iām still working on finding their niche, if they have one.
Most of my issues probably revolve around the matchmaker, and itās problems revolve around low player population, and that problem probably comes from how the developers pull the rug out from under their clients every other month with the nerf-cycle merry-go-round they do. Unless youāre a whale with a full inventory, itās a carrot chase, and not the game people came here to playā¦unless youāre sadistic.
If they could solve the player retention issues which would improve the matchmakerās functionality and fairness of the resulting matches in PVP, I could probably work with the system thatās in place just fine with very little adjustment to balance. Iād just like better consistency, so I know what system that actually isā¦and then I can paint it fast, pink, and horny, and go on with the show.
or they could develop based on what everyone wants collectively, but after all im not a real life NPC so maybe i dont see it from the right perspective.
Dropping drones and running away, is just waste.
I personally canāt afford to do that, i have no extra ammo.
Not always thatās possible, you can pin down a build if the other build itās lighter than yours, but thereās always a heavier build than you.
Iāve been catching by surprise some players, cause my build is heavier than it seems, but even that works until a certain point, i canāt rely on that alone, if i do, things will go wrong a lot of times.
I usually am amongst the chaos, tanking damage the best i can, the most i can, doing that my drones have better chances to survive, but thatās not full proof either
I think thatās a possible explanation for whatās going on at low PS, but I have another theory based on what I see in the profiles of some of the people whoāve joined my clan.
The devs give out a lot of free packs now, which combined with a BP allows new players to play around 9kPS relatively quickly. And since that range is busier, they tend to get there and then stop playing low PS.
It is true that many of them abandon the game completely after getting to that point, but it seems to me that many new players last long enough to get out of low PS, and there does still seem to be a steady flow of new players coming into the game.
There are probably lots of reasons why people donāt stick around long term. Before Crossout, I donāt think I ever played a game longer than a year, and generally much shorter periods before moving on. Most games arenāt going to resonate enough with most players to keep them around long term.
How do they do that?
Why do you think there is a single thing that everyone wants collectively?
Just look at the arguments on the forum: there is no widespread agreement about what the game needs. We are all coming at it from different angles.
I think we are mixing things.
who have the bigger dick?
I donāt know, but what i can tell you, drones require skill and careful thinking and brute force, they have limitations as any other weapon, more limitations than any other weapon
They are far from being without skill, i can guarantee.
If you pick up a drone build and play it like you think drones are meant to be played, you wonāt go far.
Now, if you pick a drone build, and try to make it work despite their limitations, their corks ( no two drones are the same ) the best you can
How to you call that?
Well then, once I get through this battle pass, Iāll have to go crush some noobs at 9K
Their numbers on Steam did improve a little last night, and I did have a pretty fine time, so I donāt think the numbers need to improve a lot for this game to work better, but itās scraping bottom often, and I can sure feel the effects when it does.
Frankly, nothing about 9K inspires me. I think itās the game balance disaster everybody says it is, and the embodiment of everything that sucks about this game. Iād rather avoid it and wish this game didnāt make everything so complicated with the perks, co-drivers, modules, and this awful new energy point puzzle. I get tired of it fast.
Iād like a simple game with diverse aesthetics, and I get that at low PS, and loose it at high PS. Itās not at all an attractive prospect to me, and Iād hoped to avoid it. I simply donāt need the complexity, and I expect to get pwnd endlessly by people with more better fancy crap than I. Iām not going to be able to pretend to enjoy that.
I relate to that. I also find the aesthetics of low PS more appealing, but I am too impatient for the queue times, and I prefer matches with as few bots as possible.
You are right that at 9kPS, the interplay of perks is a lot more important, and that can limit builds. But at the same time, you can treat that stuff like how you would think about suping up a real car: āhow can I modify this engine to be faster? What tires will give me the best performanceā.
And while you see more ugly builds the higher you go, at 9kPS you can still play a car-that-looks-like-a-car and succeed, if you build smart and play well. That is much harder if you go higher than 9kPS.
what i mean by this is if you drop them they can easily be taken out by enemies and have limited durability, if they all get destroyed at once you have no way to defend yourself while you wait for them to recharge.
yes but to a lesser extent then normal guns. mgs get ammo and alot of it, drones can be destroyed and wasted, they also are limited to how many genesis you have on your car which are also explosive. they also have a long reload time so your a sitting duck until they are ready again.
yeah? whats your point?
alot of these weapons have their strengths and weaknesses but i find the naguals are not weak at all. if you fuse them and use them on the manitou they were good. sure you had to be accurate but once you got that down youll be picking off weapons across the map.
also rocket launchers tend to be not good unless up close and alot of those other guns take a bit of skill to use. nail guns are good if you know how to use them properly, emilys can be good cause they are small and compact. astraeus was nerfed into the ground so no surprise there.
this is a not so good way of playing. you should be supporting your team not playing hide and seek. you can ram into opponents and pin them and have your drones help pick them apart. now we have the mode with unlimited respawns and points so theres no excuses now. well i suppose the helis still suck for this mode but still.
this is what i was trying to tell people but they plug their ears and dont bother listening
its people like you and ways of thinking like this that ruin videogames and the videogame industry itself. it also ruins any enjoyment of a game as well. the devs have done nothing but focus on p2p aspects of the game, battlepasses, mini battlepasses, etc and your defending this? where the hell are your priorities? do you enjoy licking the boots of the people who do nothing but inject monitization into the game?
crossout can be a fun game, hell it can even be an amazing game, but look at whats been done over the past few years. adventure mode got added and abandoned, co-drivers got an update only to be abandoned, new blueprints got added only to be temporary to later re-sell to you in a god damn mini battlepass, they were talking about a raid featuring helis so where is it?
a GOOD videogame developer / company LISTENS TO ITS PLAYERBASE while bad companies only do whats profitable for them. devs dont need to put literally everything a player asks for into the game, but knowing the devs are listening and care about the state of the game and the players is what sets good developers apart from the bad ones.
man i couldnt have said it better myself. fricken poetry right there claps
dude, i am a cannon veteran, i played mammoths / mastodons and even typhoons in clan wars. sniping with a cannon is EASY so long as you know your trajectory and bullet speed youll do fine. drones on the other hand are not just a dump and run. they are limited by your radar and also have limited range. wheel drones have wonky driving and often times are bad in certain environments / maps. i ran fuze drones in the past, i know what im talking about. flying drones are limited to flying over your car (minus annihilators) and turrets are stationary and cannot move. turrets might require a bit more of a hit and run strategy but the drones they have are weaker so its obvious they cant stand and fight.
exactly this.
he clearly wasnt around when annihilators and grenadiers were a problem otherwise he wouldnt be saying that. if he was then hes just delusional
a drones that gets deleted instantly as it comes out ALSO does no damage. a droner losing all his drones and waiting for a recharge ALSO does no damage.
your arguement can easily be countered you know.
i think it might be because im used to naguals / cannons in general but they are an excellent sniping weapon and can take weapons clean off. hell 2 shots from a triple nagual and i can take a cyclone clean off someone.
jesus christ its like talkin to a brick wall with you isnt it?
only grenadiers and annihilators, id rather not see that train wreck again eitherā¦
There are not so much ānoobsā at 9K anymore. Since BFU a lot of high PS players visit that range frequently.
Iām sure itās a disaster.
See what happens when you keep trying to push drones instead of having a discussion about every other problem in the game, which may have been the original intention, but you focus on the wrong thing and here we are. This thread is now a total mess! Bravo.
you are more then welcome to discuss any other topic here so dont pin this on me. im not the one who hates drones here with a burning passion apparently. you also mentioned drones several times despite me defending them and just wanting them to be more usable in all modes.
then leave.
Read my original reply, quite a few other comments which you didnāt even respond to, so yea, this is 100% on you because rather than just accept someone elseās opinion about 1 thing and either have a logical discussion or simply move on you went full ham. GROW UP!
we can agree to disagree.
ok then lets have one? im willing to talk through stuff.
So elegantly said Bravo!