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Ping balancing
ping is a hard thing to account for, it makes driving harder, it makes aiming harder, it makes shooting harder
tap left, your car decided it wants to turn 90 degrees into a wall, great thanks game that is what I wanted, i have no idea how to fix driving but it is annoying, I know different wheel setups can help this problem, and driving at a different speed can help as well, faster speeds = more unpredictability from steering inputs
aiming with 360 weapons is slower on high ping, it feels like when you move your weapon on high ping it takes a moment before the gun responds to your movement, meaning, it starts turning later then it would otherwise, fixing this is simple, for players with high ping, just, give them turning speed boost for weapons to compensate for the fact that their gun wont imminently respond to their mouse movements
shooting, firing your weapon in cross out is delayed, this is hard to fix for most weapons with an "instant triggerā such as a cannon but when it comes to a weapon like the waltz, where it has a delay before firing to begin with, you actually could shorten itās windup time to compensate for ping, likewise lock on weapons like the hurricane or pyre could have a slightly extended lock on period after you loose sight of the target. so many times I would click to shoot someone, then have the target go out of range, and the game not register that I wanted to shoot them until they were out of sight, if i was on low ping, the missiles would of fired and locked on their target, on high ping the game things I actually just wanted to shoot missiles off into space, thanks game
Iām sure their might be other things you can do to help compensate for lag, I kind of imagine a system where, the more lag you have, the more compensation you get in a way, not enough to be overpowered, just enough for the game to not feel frustrating at times -
matchmaking, this game groups survivors into 3 separate categories based on their account level, it basically has segregated lobbies and the reason it is like this is to stop smurfing, fair enough, ok so the want to stop smurfing, but can they do it in a way that does not extend queue times/ cause you to play with a bunch of bots?
right now the lobbies are split up between players that are between 0-10, 10-20 and 20-30 or something like that, this means that if you are level 30, you will be playing in the level 30 lobby etc and if you for example want to play with a friend that is low level, you need to create a new account to do so otherwise you will be dragging them into the level 30 lobby, in the level 30 lobby people only really play 5K+ and you will be able to find matches easier when you matchmake at a higher PS, however, your friend wont be able to reach 5k when they start playing which means you either need to make a new account, or pull a 2k noob into a 6k lobby, both ideas I find ridiculous
here are my ideas to fix this, first of all, remove the stupid lobby groups, just have one giant lobby, this will reduce search times, give us less bots in games but, it will reintroduce the possibility for smurfs to do, smurfy things and we donāt want this obviously, well how do you stop smurfs from smurfing? thatās surprisingly simple to do, and you can do it in a a few ways
when you reach a certain account level or whatever, maybe it can even be every single level, you get a power score tax, this means that, if you want to build the same vehicle as a low level player, your power score will be higher, so for example, when we start the game, the starter car is 860 or something right? lets say my friend just started and they have an 860PS car, if I build the same car and try to play with them, as a level 30 player, my carās PS might come out to be about 1500 even tho we have an identical car, I as the veteran player would have to remove parts Armor etc in order to play with ānoobsā and i as a veteran player would be happy to do that because Iām not trying to smurf I just want to play with a friend
however if someone does try to āsmurfā by taking a bunch of fused parts etc, if they try to build a 3,500PS vehicle for example, they might get dumped in with 5K players instead, see what Iām getting at here? you would give noob players a PS buff over veteran players, and the best thing about this, it makes absolutely no difference for when your playing with players that are the same level as you
the second idea for this which is my less preferred idea as it doesnāt account for each type of way someone can smurf, is basically, putting you against players with similar types of weapons, so if you are using a legendary weapon at a low PS it will try to match you with others that also have legendary weapons for example, I myself am less keen on this idea since it does reintroduce segregated lobbies in a way just not as bad, and it also wouldnāt completely fix the problem I feel
- coolers, coolers are better now which is great and depending on how they would if you stack like 3-4 coolers they may even become better then 3-4 radiators, but they still kind of suck to be honest, the whole idea of a cooler to begin with is almost a flawed idea, they do what? let you cool down your weapons mid fight? I think I would rather just shoot more and have a longer cooldown later after the fight is over, when it comes to PVP you want to do burst damage or allot of damage all at once to get a kill, even if coolers were completely equal to radiators, radiators would STILL be better because of their burst capabilities, and if radiators are equal to coolers, what is the point of coolers to begin with? they give no added utility and at the end of the day, they give the same outcome as radiators, but just do it worse (unless you like stack 3+ of them potentially and get your cooling capacity to 400% if that is even possible)
coolers need to reduce the 1 second wait time before a weapon starts to go on cooldown so they benefit tap firing more, make radiators good at constant firing, and make coolers good for tap firing give them some utility some recognition, donāt make them radiators but worse, make them unique, make them do something radiators cannot do, #ChangeMyMind
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dying and waiting until the match is over is boring which by extension makes the game more boring, but I canāt just leave without the match being over because I will get minimum rewards, you cant even see your score to see if you qualify for rewards furthermore getting people out of matches sooner when they donāt need to be in them would help speed up queue times but anyway hereās the solutions
solution 1 just let us leave if we die, and collect rewards later, this was we can start matchmaking again or do whatever
solution 2 let us have the option to control the bots not for the purpose of gaining extra resources or whatever, but just so we have something to so, lets say mid match, you die, you have points not the board so you donāt want to leave, how about, instead of the bots on your team just driving into a wall, you you know, could take control of them and press the āreverseā key? hay? yeah how about that, let players control the bots and let players reverse the bots out of the wall they are crashing into repeatedly, this wont stop bots form dying instantly which can also cause you to loose the game, but the solution to that is with the shortening of queue times and widening of available players see one of my previous suggestions for the solution to that -
in raids, sometimes you get matched up with players that are twice of half your PS level, now I have no problem with this, what I have a problem with is how raids balance themselves, as far as I can tell raid difficulty is scaled based on the strongest member on your team, so if you have a bunch of 6K players and a single 10K player it will be a difficult 10K raid, this low key kind of sucks, and in many cases just causes the raid to be a loss depending on what type of raid you are doing, especially one involving defending a tower for example, your 3 6k players wont be able to kill things quick enough before the tower gets destroyed, if Iām not mistaken I think we get 3 free respawns now? I think in the past you only got like 1 or 2? something like that, this defiantly helps for most raids but is not the solution, it just makes some raids easier and other raids harder when you have unbalanced teams if you have 3 6k players and s single 10k player, the raid should be balanced around 7k not 10k
if you bothered spending the time reading this, thankyou, and please let me know your thoughts on these topics, let me know if you have had any experience with any of these issues, and what your solutions are to some of these issues