you can hit a wall but the speedometer is still at maximum, the same when hitting a partner. but you crash into a rival and the speedometer goes to 0. Is a rival heavier than a wall? then you hit a spider, it goes back and away fast and you have to start from 0
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but they fixed the wedge problem lol…
but really,they did doom us all with that.except melee n firebugs n mine layers n more i cant think of,but what do i know,i actually play the game.
come to think about it,you can avoid that by not getting run into and not running into anybody,any good player can do that…“A Karen would say” !
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the problem is why do I lose my speed that would allow me to stay close to the rival? my wheels push all the time even against a wall, but not against a rival