Map editor

We have the editable garage but when can we do something like this?

This would help the custom brawls out a lot.

1 Like

Thankyou for sharing

Welcome, It’s probably the best part of that entire game.

Editable maps would be a GREAT boon! When the original DOOM game came out, people started creating map editors and you could do some wild stuff. The customized maps could even be shared among people, since it was just a file on your hard drive (and Doom at that point was just a stand-alone game). I myself created detailed maps of my neighborhood, including the interiors of houses, garages, and factories. It was cool wasting hellish beasts trying to break into my home and steal my mineral collection. :sunglasses:

Now for the reality. :thinking:

Lamentably, I doubt we’ll ever see that here; consider what it would take to offer that. First, you need a bulletproof map editor which checks for every potential conflict or exploit. It has to make sure there’s no bottomless pits, unlimited elevation, or slicing of landscape features. You also have to consider how the complexity of a customized map might impact system resources. This one tool would be a major project in itself, and I doubt the devs would commit to it. :face_with_spiral_eyes:

Secondly, a player’s customized map would have to be propagated to the server before anyone else could play on it, and the server would have to “know” how to run the map. Imagine the servers handling 100+ custom maps in addition to the existing ones. Would you need an extra server, per region, dedicated to handling custom maps? If the SA players can’t even get their own dedicated server, then we sure as hell ain’t getting extra servers just to run customized maps. :rofl:

Lastly, consider that we already have our own garage maps which are customizeable (to a very limited degree), but we don’t have the ability to invite players in to make a multiplayer session of it, as you can with the custom brawls. You can’t use it to have two players zipping around a rollercoaster race track at the same time, or slugging it out in some outlandish labyrinth. You can spend days working on your garage range, but in the end, few people ever see it unless they intentionally go there as a solo player. :sob:

A Map Editor is the best idea of all the great ideas to take the game to a higher level, but I don’t see it happening.

I agree it would be a bit of a hardship for the devs but we do have the semblance of an editor even if it’s lacking features like rotation and scaling.

Honestly it could just be marked experimental right from the start and might be fun for the bug hunters. Bugs and exploits need to be fixed before not saying it’s experimental. i.e. maybe for a while we can make them but only share them via invite instead of an official listing. That portion I do not worry about because it’s just an entrance portal in the UI and can be marked appropriately. Doesn’t have to conflict with the game in general to try it.

You are creating it on the server so the propagation of it is to the players not the server itself. So there would be additional loading time involved which isn’t bad if you like their music. They could probably let it load in the background while a player sits in their own garage. You already have the base maps so it’s mostly loading coordinate placement of map items.

If we tried for a terrain editor it would be twice as hard but we can use the existing maps and overlay the placements of known objects.

We would have to ask all I’ve looked through is random players trace root logs. I don’t know where all their servers are right now either. However some of that might not matter either, for distributive private servers i.e. you could be regional. I do have a fix for that though.

I know I suggested that to them a long time ago and they did it. Same with a lot of the shooting gallery garage decor. It reminded me of an old carnival games and the mods at the time liked it. I mostly thought of it as a fun way to defuse players tempers with after getting stomped on in match’s. More serious players did not like it at all and didn’t respond well to the amusement park BP. They saw it as a waste of recourses. Those blocks should have had skins for them that you could get to make them look like buildings and other things. It is really a waste of resources but it’s at least a fun waste.

I do think that should be fixed too but I do like that they gave us garage visitors too. I like that they took the idea and ran with it a little. Before those visitors were introduced all we really had was the little bots that ran around and I would so love to be able to customize them too. I’ve suggested in the past to designate them as short, mid, and long range and just let us load our own builds in for that.

It’s a hard one but I’d love to see that happen and a way to host a private server for sessions that don’t count on the public server. Even if it can only host like 8-16 players that’s fine for everything even half of that number would be fine.

I’d happily give them $50 to be able to run a custom map on a private server and sandbox games for friends for system wide preservation. These games on private don’t have to count to the main game and could only incudes parts the server host player own already and I’d be fine with that. It likely attract a lot more influencer play time too especially across some of the more established ones as they tend to have private networks already. The reason I’m stating it that way though is to keep host players earning on the public server though. We need to keep those alive and have some forethought involved in these things.

Some of the parts are already there they just haven’t done it yet. I do wonder if they have tested for it though.

I love my werewolf drone mazes. :smiley:

Back to the actual topic:

What if the devs released a 3rd party XO-adjacent program so we could make maps and submit them instead? It would be 100% singleplayer and have a basic non-editable starter car to drive around in the new map of your design. You could make the map with tools to make textures, place pre-made structures, add or subtract terrain for hills/valleys, etc. You could even place the bases and perhaps even make new raid maps too. Of course it’s only single player, but if you make something good maybe the devs would add it to the game for everyone to use? IDK just seems like a cool idea that isn’t too hard on the servers (it would be on your PC instead, so you’d make it and send a file to the devs for them to edit and maybe add if they like it).

That’s the same thing with extra steps.

We wouldn’t get something like this, at least when Gaijin are publishing.

People were requesting something like this since, like, 2019 or so. Mostly Russian-speaking part of Crossout. And even if Russian-speaking part couldn’t achieve anything, you know the idea is dead on arrival.

Editable garage exists only as an experiment. Just FYI, every single battle pass (and even smaller event passes) came with some sort of decor for your garage, now there wasn’t any garage decor for… like, 3 years? maybe more?

The reason is same why there are no epic parts in battle passes (besides movement parts, but like… any given epic movement part can be OP at 6k PS or 20k PS, so it doesn’t matter), or part skins.

It costs money to pay people to develop skins or garage decor. Nobody will give a damn for these (unless it’s some volunteer / game master / tournament slop that exists purely for people in a very narrow talking circle to boost their own ego even further), and nobody will pay for these. Instead of making people to pay for 3 useless skins, you’ll instead make them into a bunch of OP ass weapons and enjoy the profits.

It’s that shrimple

I’m aware and have been around that long, pretty sure they could monetize the crap out of it which would irritate some but as long as the functionality gets in I don’t mind if it runs like that for a while. So they could start players off with just a few maps. Think map packs: 5 or so themed maps for a price. This could follow faction themes or area type themes. They could run competitions to earn them too as they seem to like the live service stuff for community interactions too.

It’s 6 years actually. When I put out the idea for the editable garage I pretty much said similar to them if it doesn’t workout well, it could be put on hold. I had hoped that they would give us a way to earn more points but that didn’t happen. (edited)…

This could be crowd sourced actually Gaijin actually has a framework that exists for that they use in some of the other their games. They pay the submitter in a redeemable digital game currency. Warthunder uses this method: https://www.reddit.com/r/Warthunder/comments/2tg001/revenue_share_program_pays_out_4000_or_how_gaijin/ They actually do profit sharing with the skin creators.

I would point at the bug tracker since Gaijin already had the infrastructure to support it, it went in fast and it’s still a better practice than just using the forum for it. When the publisher already has a support method developed it makes it easier for a dev to work with in it.

This is more geared to the creative fan, youtube game influencer type of people but it would help advertise the game more. Which we could really use as we constantly lack new players. I would suggest looking at games like Beamng.drive. The influencer videos for custom driving challenges are fairly popular and depending on the influencer on video can be fun to watch too. I could see that being done here for crossout and would give them a reason to play more with the base drivability of builds too.

It’s supposed to be silly and fun as the combat in the game is sometimes frustrating for players.

As we have a fair amount of assets developed already it would be ashamed to squander the potential added income from them. I do realize some of them do need some refinement in their 3d structures too as they make low riding builds bounce around though some of the maps do that too.

I wouldn’t label it as slop as there is more to marketing a game than just showing off the combat aspects. This would let them work on the driving aspects. So it’s like the flip side of the coin.

I don’t really have an answer for you on that as they could do it with more testing. I don’t really expect a triple A game from them. Personally I liked when they gave us a test run of the new parts before the BP and requested comments from the players before going forward. While sometimes there were knee jerk nerfs to stuff the items didn’t seem to come out as op as they are now on release. If I was them I’d be looking to do live testing in a self contained space in the regular game, rather than a test server that only PC users can see.

That’s cute. Your great at criticism’s but can you do that constructively too? It’s a given this does not concern combat earnings for players. The joke reminds me think of old sea monkey ads:

They’ve tried, almost nobody cares for it and thus they lose money (server storage for custom garages, paychecks for people developing the garage building system, paychecks for people creating models for garage building system and so on).

Same issue here, you wouldn’t develop a full-fledged product for, like, a few dozen people buying it. If it would be worth the effort, its cost would be hundreds of dollars and nobody gonna pay for that

Nah, i remember how there were some garage decor stuff back in 2023

Coding can’t be crowd sourced. A major problem with your idea is how it requires basically implementing dev mapping tools for public, which requires alot of code. I doubt that devs will share their mapping tools (think how most Valve games like TF2, HL2 use Hammer editor), so they’d have to code a whole new environment for mapmaking. There’s where your idea falls flat - this is just too much money for something that has a huge chance of not breaking even in a few years at least.

  1. This is chump change for a game like War Thunder, They earn millions of dollars every month.
  2. This is for tank skins, not for map-making.

Apples to oranges here, mate.

Are you aware that the bugtracker for Crossout is dead. I’ve been waiting for actual years for devs to even aknowledge my bug reports.

Meanwhile, the majority of bug reports aren’t even bug reports. It’s something like this:

  1. Not a bug - this is something that should be resolved with the customer support
  2. “I’m gonna whine on the BUGtracker about balance issues, which aren’t a bug
  3. “I came here to complain because my sheepie brain can’t even comprehend what a BUG tracker is”

Yeah, here you go. I don’t think it’s necessary as i’ve talked about that dozens of times before

This is an echo box, the devs dont read this forum

That’s negating the resource usage for market health and stability of prices. Base blocks remove 50 scrap and 50 copper each using current numbers when players build using them. Even still that could be a small figure based on what is produced each day by players in resource amounts.

Amusement park BP when it came out was in 2020: See listing here: https://www.mmorpg.com/news/post-apocalyptic-action-mmo-crossout-receives-amusement-park-2000119541

Cough github and the chinese version of it… I use both I know they exist.

I’m not saying crowd source the code though I’m saying the map builds can be crowd sourced. So you’re kind of approaching the idea wrong. Same way we can do bot builds crowd sources from players.

There is an error in your logic here that they have to develop a way to maneuver things in the game world the tools exist already, it’s more so coding the permission sets to allow access to them. The coding has already been done for their own edit systems.

Like this is in godot but it’s using the same tool the game designer with slightly less access:

Less access is stuff like you can’t edit player data for good reasons.

It’s not big money to limit an existing editing tool but it still takes money and time. I’m not going to disagree with that point. Crossout uses Targem Engine as far as I know you can see that here: Crossout - [Developer blog] New features of the Targem Engine 2.0 - Steam News as it’s proprietary I have little insight outside of what they provide on it. I don’t think we can go much further on that detail unless they reach out and provide some details.

I don’t see any reason we can’t do the same here, the core concept of the game is solid. While it might be mismanaged it’s still promising. Much of it I think is the confusion over what kind of game it is along with the lore not being shown well. It might look like mad max but we have aliens and nanotech going on too.

They need more volunteers to go through these reports. It’s not a worse situation than it would have been on the forum regardless, a lot of players are just going and posting private issues they have with the game that have nothing to do with bugs. For the actual bugs we can atheist try to match similar reports now. It doesn’t matter what language it’s in either.

How would you mend these parts?

Derp the mods upfeed info…

Reading comprehension check: nat d2


2022 is, in fact, a year that came AFTER 2020. can’t believe i’m saying this

What’s your stack so you can prove me you actually know what you’re talking about? Chinese version is not sourced to a crowd of random people, you hire a company to basically publish your game. That company has employees. Employees aren’t random people.

And if you knew what you’re talking about, you’d realize that coding still couldn’t be crowdsourced if you want a functioning project with no backdoors.

Cool. I’m making a game and there’s a bunch of assets, but thoughts and prayers couldn’t manifest these assets in a whole game. I need to code… whoops

The tools exist already but they exist as a DEV ONLY KIT. You don’t want to give dev tools to regular players. So even though “the tools are already there”, you still need to code the allowed tools (like move and create the objects, maybe displacement editing, i’d be careful with custom textures and triggers but they’re a possibility too, AO/heightmaps would be cool but considering the crossout community they’d fumble this), and tie them altogether.

Let’s make an analogy, i have a tool shed. There’s a hammer, a bandsaw, a cordless drill, a high-power impact drill, a chainsaw, and a crowbar. A 13 year old want to try carpentry. I can’t allow him to enter this tool shed, because a 13 year old with a heavy powerful impact drill is not good for himself (but mostly for others and me). So i decided to make a similar 1:1 shed, just put the dangerous tools somewhere and leave the safe-ish ones.

This is where my analogy kinda falls apart, but imagine that a nail that you hang a hammer to just falls away because it required a power drill to stay attached to the wall too. Essentially spaghetti code would result in “i depend this component to be present. I don’t really require it for anything, but i’d crash if it isn’t here, because i’m coded that way”. Now you need to waste HOURS to somehow make component A not depend a component B (in this case we assume it’s dangerous in the non-dev hands).

Understood now? I’m getting bored of this conversation.

The original video post for amusement park BP was 5years ago so were both slightly off
https://www.youtube.com/watch?v=Fkyd4mKlhGA It was in September though so it’s just closing in on the 6 year mark. So sorry if I was off by a few months and that so greatly disturb you…

The image that you posted was for big chase not amusement park. Yes they did hand out turrets for the garage for that one though. They also handed out sea mines for the garage in another one too. Those aren’t the ones that added the main functionality in though.

Plenty of games ship with dev tools with them. Even original doom came with a level editor. Even the ones that don’t if you know hex could be edited even with notepad.

That’s a bad analogy. I was building multistage flyable model rockets by age 12. I have owned my own blowtorch since age 10. I get what you mean buy dangerous but it’s a little different when you actually grow up with large machines that can really rip an arm off a person. I can tell there is a generational gap between us as parents use to give us a lot more freedom to make our own mistakes. While I’m not a boomer I’m on the other side of that gap. I was taught to unplug every tool when not using them as it isolates the motors and any electronics form anything bad happening to them like lightning strike. Motor coils are a pain in the butt to rewind. I let my friends kids look around my shop often the worst thing that will happen will be they get a scratch or a cut on something sharp unless they pug something in first and actually manage to start a tool. I can probably make you laugh though as I only set the house on fire once when I was little and it was something I was able to put out myself and they made me patch the carpet myself to make up for it. Puzzle toys to me weren’t things bought as toys they were actual functional objects they gave me to take apart and put back together normally for their own amusement. We must have grown up really differently if you think you can’t give a 13 yo dangerous tools to use. lol

You can leave in dependency related components in and not give UI access to them, it’s not the best way to do things but it does functionally work. Functionally nooping out access works most of the time as the people that break stuff are not going to understand how to add the functionality back in to get into trouble anyway.

Functionally we have 2 basic editors already in game which can provide some of the basic framework for a map editor. I think our over thinking it when going on to they have to do this from completely from scratch.

Chinese version of github is gitee it’s useful as github is more censored. Even if I told you a list of user names that I use it wouldn’t give get you much info as I don’t publish my stuff to either site. I mostly just borrow code to play around with or ask questions when encountering issues, if I can’t work them out myself. The only thing I’ve been tempted to publish lately is a context playbook for generating AI chat bot personalities as a ruleset in toon formatting to save on token usage. That’s mostly just dealing with syntax formatting though and not that interesting to most people. I’m mostly using it in renpy using LM studio as the backend for the AI and trying to look at knowledgebase usage in dialog for text portions in rpg games.

lol and github and giteee are completely sourced to random people though they have to be aware enough to go there first. Your correct to worry about back doors but that really depends on what you let them do before committing a change. I can tell your not a technician just from posting with you.

It’s never that much fun trying to explain yourself to someone else. Do understand this nothing, I type depends on your approval. I do find you slightly entertaining though.