MBP stuff. im curious

what weapons from battlepasses have we not seen in mini battlepasses yet?
the one i can think of off the top of my head is the nothung. correct me if im wrong.
any others? i know there is plenty more but i cant think of anymore off the top of my head without going through the list of stuff we got in BP’s.

Morgans I think have never been out in minipass yet

The Morgan’s have not been. I have a set just cause I thought they were a neat low ammo idea. I’ve been curious to see what they can do on the new cab with 2 paris modules to up the penetration amount.

yeah its weird they havent… though i think its because they arent that good? i guess not many people want them so the prices are staying stable…

The DMG is fairly similar to the shots on Astraeus without the self-dmg issue or the scorpion without the extra penetration and it’s fairly accurate for it’s range. I think part of the low popularity is mostly via the firing method. The 2 shots and wait for the perk auto refill or blow through the extra ammo for the longer standard auto-reload. It’s hard to tell if it is the fault of the perk or if something simple like a larger cylinder count would have helped with this gun more as most of the game play with it is fire 2x times, run, hope what the regen triggers enough before getting to next spot or before you run into the enemy again.

It’s one of those ones that is hard to find exactly where it fits in best with the PS range and Modes.

but the gun works in a stupid way. if you keep firing it eventually tanks the reload speed and youll need to fire all 3 shots to reset the reload speed back to fast. as you fire the reload slows down.
yeah testing it now, as you fire it quickly reloads but youll quickly notice that it starts slowing down and eventually it takes forever to reload just one bullet. then you have to fire all 3 shots to reset the reload forcing you to use an ammo to reset. it only makes it worse if you miss.
so its just… not a good gun to use.

The single-shot reload time increases with the charges, however the full reload time for charges speeds up at the same time. It’s not like they are trying to give you unlimited ammo and it’s an attempt to balance it out. In the last buff to them the raised that full reload portion of the perk from 4% to 7%. I still think that is fairly manageable, though; I could see it turning people off too.

Try it with a cyclops with a reloading oriented cabin.

nope. i calculated it yesterday.
even if you miss your shots itll slow down to. shots go from 2 seconds to 6.5 seconds from my calculations so… ill do more tests later but from what i used thats how it functioned for me. missing shots also slows it, so even if you hit your shots or miss itll still slow it down regardless of charges.

I think you missed what I meant. I was agreeing with you when I said by increases for single shot maybe I just phrased it wrong. It’s supposed to also speed up the reload for the full reload at the same time i.e. decrease the time it takes.

The reloaders speed up the single shot reloads too. I have one set up on an ouroboros with a reload module that I’ve been funking around with just as a test rig. The miss issue is another issue but with it set up for reload speed it’s fairly mitigated but that’s just my opinion.