Medium cabs what to get

Here am i with an old build… an old build on steroids, oh yeah, sweat but on the flip side i can make short in 3 words.


I’ve got a problem if i saved it as will be ( i’m trying things ) i cannot put other cab ( at least not until i fused it too).
I already have 3 or 4 version of this build, older versions
12.5 tons of moving steel, fast, the BFs feels like studded wheels and sturdy, but i wonder if i can get more.
The next cab i will try will be the Howl, same stats than this one.
Some time ago the medium cabs with the most mass limit were Photon and Ghost i went for PHOTON.
The thing with PHOTON is it has a mediocre tonnage for the mass it can haul, it’s hard to reach 14 tons without addressing that issue.
I wonder if i should get the Ghost but now there are at least two more medium cabs with the highest max limit.
Beacon 11 and Inferno, Beacon 11 has a weird form factor but i like the perk.
Inferno i’m afraid it’s perk will weaken the structure over time.
But i could touch 14 tons
As is i can caught off guard some builds, perhaps they are not expecting i’m as heavy as i am, and not as robust as i am , so, no complains there. i’m happy
with a fused cab for mass, speed, and durability plus a cheetah for power…it’s nice but 14 tons?
One of my projects will be a medium version of my Storm Chaser.
Should i go for the 14 tons? and if yes, what to get?

Please advice.

What does the build look like?

What weapons do you intend to run with it? To me, that’s the more important factor when choosing cabins (that and looks).

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The cab depends on what weapons you’re using.

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I don’t really know yet.

But the usual, ACs, SGs, drones…i will find some mines, my next thing to have.

@obsidianet
Not necessary, i’m running drones with a FAV and with an Aggressor .( Puncher and Storm Chaser ) and before that the Growl, nowadays the growl has maces
I used to run gremlins with Mechanist and Echo.
Ruptures with Fav and Photon
Spitfires and defenders with Bat (the old Bat), HOT Rod ( old ) and Fav.

I realize that about now i may seem a bit thick, but to tell the truth i never paid much attention to cab perks i always prioritized mass limit, tonnage and speed in this order.
Storm chaser was my first light build that i manage to build well, i say light…the lightest i have, all the others were obese.
Fav with all auxiliary perks ( wheels, engine and co-driver) it works well with drones, with about everything but SGs.
I’m pretty pleased with the cab.

@The_Purple_Snit

You must seen it a dozen of times before. But ok.

There you go.

You seem much more focused on armour than many players, and that’s fine. But if you’re expanding your collection of cabins, you should probably start thinking more about the perks, and what would work well with your weapons.
Also, keep in mind that tonnage and mass limit can be deceiving, as you need to take into account the mass of the cabin itself. And both mass and tonnage can be managed with movement parts, engines, and codrivers.
So don’t discount a cabin because of mass/tonnage stats.

You already have Favorite, right? It’s useful for all your overheat weapons, and Bigfoots help you activate the perk more. Do you have the Call cabin for drones? I’ve never owned it, but people used to love it with wheeled drones. That drone cabin we got with a BP is also good with heavier drone builds.

Howl might be fun for you, and could be used with all your weapons if you like being up close with your enemies.

I haven’t used my Beacon yet, but it seems like a good multi-purpose cabin. Do you already have an Omnibox?

Edit: not sure if you buy the BPs, but it seems to me like you would enjoy both Huginn and Muninn.

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I tend to favor light cabins. I think my Torero can handle 11k. That’s a good generic cabin.

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Yeah, I mostly use light cabins myself.
I have a need for speed!

But I have noticed that I’m performing better lately with my heavy and medium builds. Seems like extra durability, mass, and pushing power is more effective now, possibly because of the damage resistance they added to structure parts, or maybe because the removal of hitscan has made degunning harder.

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I played a little this morning, and used a rather poorly lined up mix of cab, weapon, and module, and did surprisingly well, simply by being low energy and uninvolved. It was weird. I just sort of wandered and loitered mostly with a Grenadier drone and a Nest. I’m not even using all my energy points it’s such a stupid build. None of it is conventional.

Point is, I usually like speed too, and use it to improve my “armor class.” I try not to be a sitting target, dash and dodge, and all that, so I go for light fast cabs, preferably, but I found out today that just puttin’ around, half engaged and day-dreaming works about as good. I could do this with a much slower cab, probably…but I won’t. I like speed too much.

Maybe the wisdom to glean here is that the Inferno cab might be a good fit for what the OP is looking for. That damage boost is a big one, and it is a cab that is likely intended to be buried in a brick due to it’s perk’s heating dynamic. It’s just so slow, but I’m not sure that’s as big of a problem as I feel like it is.

Side Note: The inferno Cab’s perk causes all mounted exhaust pipes to suddenly blast out these glorious jets of fire as long as it’s active. We probably all knew that already, but did you know the new map’s (New Tokyo?) interactive feature causes the same effect when it goes off.

I thought it was cool, and makes this map feel very alive and immersive…they buffed the bling. That doesn’t happen very often.

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While medium cabs seem to have the most diverse set of perks, at the same time it feels like medium cabs suffer from the problem where there really is not a single specific one to get that is universal on most builds, and you have to really go specific cab for specific build/guns, rather than having 1 specific cab that works with absolutely everything

So I’d say get the specific one for the specific guns you are going to play with them, and if you want to play something completely different, you need to get another cab for that build rather than using the previous one

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Outside MGs and SGs, weapons are an afterthought, case and point, Little Dork, my very first Heavy build, i was so focus in making the most well armoured build that i could muster that i forget entirely about that small detail. ( i already told this before )
Oh yes, it can be deceiving ( Photon i’m looking at you ) in the end eats up armour

FAV it’s useful, period, not just with overheating weapons, but this can be true for all cabs, after the FAV nerf i started to use other cabs and didn’t noticed a difference between the FAV and other cabs ( specially heavy cabs) probably because the SG game style, weight, passive melee parts damage.
In my last game session i encounter a dude many times, he was running GLs, sometimes i would win, other times he would win but the majority of times it was like mutual destruction guaranteed, very few times either one of us would come out from our engagement and do much more than that. That was due to the high durability parts that i use but much more important, due to his build ( a “softer build” ) and self damage.
Howl is what i’m going to get next, not only i can put on the Puncher but also i already tested Puncher with Cyclones or ACs.
Call it’s pointless it only works with turrets and wheeled drones, i don’t use turrets, and i don’t only have the FAV fused for speed, dura and mass but also my cheetah it’s fused for power .
Yes i have the Omnibox, i didn’t do anything with it yet too big for a medium build, i have harpy also, and it’s a big light cabin, double whammy…tough.
I will check those out.
The need for speed… you know…cheetah an FAV even with BFs feels very similar to my racing builds with studded wheels

@FuggDaDevs
And that’s the problem with medium builds, you can be the heavier, the most rugged and so on, in the end you are just middle of the road, cause then a heavy build comes along and simply wipes the floor with you.
I still favour mass over perks

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The howl isn’t a terrible cabin but not one I use a whole lot since shotguns got nerfed to death and not a huge fan of it for melee. Theoretically it’ll work with anything but pair it with some Whirls and it pumps out some serious DPS

The cabin I use most atm is the quantum, seriously undervalued and underrated IMO. It will work with any energy weapons, decent trade off between speed and mass. For the price of a howl you could fuse one of these and have a decent chunk of change over.

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To be honest, a lot of the cabins I own were purchased mostly because they were outrageously cheap, and I like having a lot of options. How I ended up with a Quantum and a Howl.

To be fair, it will work ( insert weapon of the moment )…
Prior to SGs nerf i contemplate to use the quantum with gremlins e.g. but in the end Fav won in that class (Torero included )

I use a wide variety of cabins, but Torero seems to be a good all-around cabin. (I mention it here because it once was a medium cabin, and works even greater as a light cabin.) It can carry enough weight, has good speed, and its perk is accuracy, which all weapons can benefit from. Hadron’s great too, but it trades off speed for the reloading boost.

What I look for most when starting a new build and deciding on a cabin, is what weapons I plan on using and where I’m gonna mount them, and whether their placement on the cabin is a help or a hindrance. The general rule is to attach weapons to the cabin, but that’s not always practical or aesthetic. That’s why I don’t use averters or omnimoras; they restrict the optimum mounting of weaponry.

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