Need cap on how many orbs can hold

in mech and heli we need a cap on how many enemy orbs an ally can hold of enemy orbs because they hoard them refuse to take them to base and lose them once destroyed.

Was just in match ally refused to take last orb needed back to base when was hoarding 6 orbs risking loss of match by doing so. lost track of how many matches were lost when live players maliciously hold on to orbs refuse to take them back to base costing whole team nearly half their resources for match. this behavior needs to be ban-able or implement a MAXIMUM of 2 orbs one can carry of enemy at time.

Also when explained this to GM Big Daddy Buff on PC and requested the address for suggestion page so could submit this badly needed change he refused to give it or even engage at all.
I know he could given me the address because he has done it before, where I can’t open links in game due to the bug with anti-cheat not allowing browser to be opened. from in-game.
Also we need a report function to report malicious play like this if this was done in raids get banned from the game as per stated in rules this rule needs to be for all match types that give increased reward based on wins. by hoarding more than two that intentionally has a NEGATIVE effect on winning match just like behavior would cause raid fail. which also limits resource pay out when lose.

I have lost complete count on how bad this problem is its so freaking bad needs to be addressed because this is flat out ruining mech heli where need to get orbs to base to score. and win match. to get full resource pay out.

1 Like

you can report ppl in game, ‘Right click their name’
but it takes more than 1 player to report for them to see it…

How do you know it was actually malicious and not just someone not realizing it was a deliver type match as opposed to just the pickup type match

I mean, whether it was malicious or forgetfullness, they are both possible but you seem to stress that it was one instead of the other.

I don’t play the mech mode.

LOL what?