Yes. Wash, rinse, repeat. Create a need, fulfill a need: capitalism 101.
I think my next brawl creation will be a demolition derby. No guns. Just passive melee on fast but janky builds with an explosive gas barrel in the back to expedite things. Essentially a dialed back and impoverished version of what this game has leaned into.
All of your little car builds in a derby on the Oasis map could work well
That actually sounds really fun!
Itās turning out to be much more difficult to create than I had initially thought it would be. It would be very straight forward if I used the Tusk, I suppose, but thatās not what I want. I want something more reminiscent of the derbies I used to watch as a kid, with the late 50ās and early 60ās muscle car heaps knocking the crap out of each other.
The builds also need to be constructed in a way that they come apart strategically and in an amusing way without loosing their wheels too soon. Iād like them to explode before that happens. They also need to be different, but equal, for a little variety. This is quite the challenge.
The durability parameters are very difficult to gauge and determine, since many of the structure parts do not register any durability increase when I apply them, like wheels, bumpers, or decor, yet I know they do actually add durability. It just doesnāt read on the GUI for the build composition.
Itās going to be a tough brawl to create and make both amusing and fair, but if there is one thing I love about this game, it is the build feature, and this will keep me deep into it for quite a few hours, I suspectā¦and itāll give me an excuse to use some of those more flamboyant paints and stickers Iāve been collecting.
I might actually steal your idea and enter it into the console brawl.
I guess it should be a free-for-all match, with preset cars. Respawns?
Iām thinking lots of explosives: a rune and both fuel tanks. Maybe an amper too. Probably put them all on shivs. Although the camber wheels have that kind of janky quality you want in a demolition derby car.
Are you doing one stock car, or multiple ones for people to choose from?
Edit: just realized if would be more realistic if you did it as a race, but with no respawns, and enough laps that most people will get knocked out before the end.
Rework omamori to work as a debuff sink opposed to damage sink, nerf cloak & radar detectors + radiator fusions, remove all faction armor resistances, buff long range alpha strike weapons from special rarity up to relic (excluding scorp), buff non-hover omnidirectional parts, buff wheels to have unconditional full reverse speed and diagonal steering if such setting is enabled in controls, change camera steering to be an assist rather than a full blown replacement for ordinary steering, and nerf catalina starting damage to 50-75%.
They aināt gonna nerf anything
Best you get is cosmetic ābalance changesā like reworking armor parts but not touching weapons and modules etc parts at all and whatever the recent energy rework tries to play itself as
I stayed up way too late tinkering with this, well into the wee hours of the morning. I built multiple cars to choose from; four, and then mirrored them with alternate paint jobs for separate teams.
I was thinking Slaughter mode for this brawl, because it allows you to score points based on how many parts youāve destroyed.
My issue with building it at this point is being able to test it. Not all modes seem to allow me to conscript bots, and it was a lot of trial and error as far as the vehicle construction went, so I needed a mode to run tests with bots. Right now itās an āencounterā on the Sector EX map, which seemed ironic to me, because I really hate that map, but for this it was ideal. At this point I feel like it belongs on that map (Iāve played it so much), and itās got a very āFight Clubā atmosphere (abandoned warehouse) which I sort of like for itā¦but maybe we shouldnāt talk about that, because of that one ruleā¦
You know, I thought the same thing, but I tried that and it surprisingly didnāt really work out (some of the reasons seem buggy and odd). I tried loading them up with all sorts of passive melee, spikes, and teeth everywhere, but it made the cars too durable, and matches never resulted in getting to the explodey bits in the middle for that satisfying BOOM! rewardā¦Itās the only reward, after all.
Anywhoā¦Iāve got a build system worked out for the cars now, where they are all the same(ish), and have equal vulnerabilities and strengths, but are still different, and itās working pretty good. It takes effort to get to that delicious explosion in the center, but itās not so hard as to be disheartening.
I like the damn thing. Tāwas probably a stupid idea, but it turned out to be a fun project so far. I might like to tweak a few stickers or paint on a couple builds (I always think that), and I need to make an alternate paint scheme of one particular build for placing it on the opposing team. I also would like to be able to test it out as a āSlaughterā and not an āEncounterā but that is sort of being held back by my inability to conscript bots, and I donāt really want to inflict a half baked idea on the public, so It may stay more or less how it is. IDK. Whateverā¦
Yeah, I had the same issue of cars being too durable. But Iām liking the shivs because of the grinding damage and because they donāt get knocked off as easily, leading to more drivability even when your cabin is smoking.
True story. I liked them too, but it seemed easier to reach my goals by avoiding them.
Iām still tinkering, but I am getting a kick out of the projectā¦I wanna build more silly cars, but Iām going to have to make some room for storage space by deciding what cars I canāt live without for PVP.
Iāve also spent a lot of coin on horns and paint last night and this morning for this gig. It was worth it. They donāt usually nerf decor and paint, and I do fine in PVP without chasing after Relics, so I donāt feel too bad about blowing the coin on what amuses meā¦yes, Iām rationalizing my bling addiction.
My name is DocSavage, and Iām addicted to bling.