I have to disagree with you… Hear me out.
If you’re playing an easy PVE, you’re not really playing a hard mode of the game. If you’re playing patrol… same thing. So, in those modes, you see almost every type of build with almost every type of weapon. You even see trash pieces like the terrible special cabins, TOWs, Flutes, Summators, Adaptors etc.
As you move up in difficulty and required skill level, the game’s players naturally start to gravitate to weapons and pieces that are more effective. CrossOut Devs can try to do all the parts balancing they want, but the true test is whether or not human players can make them work in real fights against other human players. I mean, I could use a potato against the bots in raids & be effective. Against humans??? Ya’ gotta step it up a bit.
The absolute most competitive part of the game is the Clan War. Like it or not, that’s where the most competitive players are. I’d say that’s where the BEST players are. Those players aren’t farting around with a garbage Ripper. They’re only going to be using the most optimally performing parts. As a result, they’re all pretty much using the same parts.
I know the devs look at MetaData to see which parts are over & under performing, but I hope they do that in data silos… meaning, they look at what parts are performing well in dummy raids & what parts are doing well in Clan Wars. They’re different parts for clear reasons.
So, no… I don’t think you should be able to go into Clan Wars with whatever part you like playing with and be successful. You should have to do your research to find out which parts are actually good parts. You should have to figure out which build styles work and which ones don’t. This is one of the things that makes CrossOut unique and entertaining to play. You can’t simply go buy random expensive parts & do well. You need to be smart & strategic about what parts you use.
Otherwise, you’d see those idiototic Rippers mounted on Machinists with a Hot Red on ML 200s mopping up Clan Wars.
Nope… that’s a dumb build. Instead, you see the most effective guns on the most effective cabins with the most effective modules riding on the most effective movement parts.
If the game didn’t have this “unbalanced parts” thing going on, you could simply slap together any random bunch of legendary (or relic) parts - maybe paying attention to perk synergies - and do equally well against any other random bunch of legendary parts. Instead, you’d best do some research, educate yourself, and then build accordingly.
What those parts you’re building with will change in the morning. Miniguns get the nerf hammer. Hovers get the nerf hammer.
I keep criticizing anyone who rants about parts needing to be nerfed or deleted because they’re invariably ignoring this reality of the game.
The parts will ALWAYS be “unbalanced.”
The fact that they’re “unbalanced” is actually a very good thing.
What parts are supposedly “OP” and supposedly needing to be nerfed/deleted change every few months… and that’s been the reality since I started playing years ago.
Discussing which parts need nerfing or whatever is fine, but angry rants… yeah… I think you’re missing a huge “feature” of the game.