Nerf catalina + fused seal already

I have to disagree with you… Hear me out.

If you’re playing an easy PVE, you’re not really playing a hard mode of the game. If you’re playing patrol… same thing. So, in those modes, you see almost every type of build with almost every type of weapon. You even see trash pieces like the terrible special cabins, TOWs, Flutes, Summators, Adaptors etc.

As you move up in difficulty and required skill level, the game’s players naturally start to gravitate to weapons and pieces that are more effective. CrossOut Devs can try to do all the parts balancing they want, but the true test is whether or not human players can make them work in real fights against other human players. I mean, I could use a potato against the bots in raids & be effective. Against humans??? Ya’ gotta step it up a bit.

The absolute most competitive part of the game is the Clan War. Like it or not, that’s where the most competitive players are. I’d say that’s where the BEST players are. Those players aren’t farting around with a garbage Ripper. They’re only going to be using the most optimally performing parts. As a result, they’re all pretty much using the same parts.

I know the devs look at MetaData to see which parts are over & under performing, but I hope they do that in data silos… meaning, they look at what parts are performing well in dummy raids & what parts are doing well in Clan Wars. They’re different parts for clear reasons.

So, no… I don’t think you should be able to go into Clan Wars with whatever part you like playing with and be successful. You should have to do your research to find out which parts are actually good parts. You should have to figure out which build styles work and which ones don’t. This is one of the things that makes CrossOut unique and entertaining to play. You can’t simply go buy random expensive parts & do well. You need to be smart & strategic about what parts you use.

Otherwise, you’d see those idiototic Rippers mounted on Machinists with a Hot Red on ML 200s mopping up Clan Wars.

Nope… that’s a dumb build. Instead, you see the most effective guns on the most effective cabins with the most effective modules riding on the most effective movement parts.

If the game didn’t have this “unbalanced parts” thing going on, you could simply slap together any random bunch of legendary (or relic) parts - maybe paying attention to perk synergies - and do equally well against any other random bunch of legendary parts. Instead, you’d best do some research, educate yourself, and then build accordingly.

What those parts you’re building with will change in the morning. Miniguns get the nerf hammer. Hovers get the nerf hammer.


I keep criticizing anyone who rants about parts needing to be nerfed or deleted because they’re invariably ignoring this reality of the game.

The parts will ALWAYS be “unbalanced.”

The fact that they’re “unbalanced” is actually a very good thing.

What parts are supposedly “OP” and supposedly needing to be nerfed/deleted change every few months… and that’s been the reality since I started playing years ago.

Discussing which parts need nerfing or whatever is fine, but angry rants… yeah… I think you’re missing a huge “feature” of the game.

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Between the lines you have defined overpowered for me. More effective indicates a performance disparity that displaces parts that should be on par for powerscore. Why should Rippers on an ML200 Machinist with a Hot Red not get uranium? Dudes got his relics mounted on the cab for the perk with a ton of HP, his build layout has no glaring weakpoints that he can’t work around; he should be good to go as long as he plays competently. If he can’t compete that’s a balance issue.

The Devs have already said a few times already in different streams and post replies they only balance for general PVP and focus for the most part just up to legendary rarity. CW and PVE are not things they generally use data from.

Both of these are fine. The issue that really down plays them is no dailies work with them. Players also have to watch how they box them in because sometimes their aim will not align right if too closed in. So you see less of them.


I actually agree with Fluffy that CW should have more variety. However, what’s holding CW back in that regard is its current format not the weapons and items themselves. The current format only ranks leagues based on totals from wins and losses. If they switched to Fairly strict PS brackets with rankings for each bracket you’d probably see more variety across the total span. Sure the variety would still inherit meta’s for each but it would probably still be more diverse as some weapons are better at different PS placements than others.

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Should be, maybe, but isn’t… And we should know they’ll never be able to balance them. The performance disparity is realistic, too. Just because you spend more money on anything doesn’t make it better. It just makes it more expensive.

A real life comparison would be the M16 vs. the AK47. The American gun is more expensive to make and supposedly higher tech. In the real world, it was a disaster. The AK was cheaper and easier to make, easier to maintain, more durable on combat scenarios, and packed a bigger punch.

It’s like the legendary beating the relic… Which happens in Crossout all the time. I’ll pit a nerfed arbiter against a buffed ripper any day of the week.

Caveat emptor… Buyer beware!

But it does have weak points. It’s all weak points. I mean, are we really to expect a ripper to compete against punishers? How badly would they have to buff one and nerf the other to make that work?

It’s an unrealistic expectation of the game, and it’s unrealistic for real life.

It’s also dumbing down the game to the point that the strategizing which parts to use would all but disappear. There’d be no need for strategy or even an understanding what each item does… Just plop some cash on some relics and go win. It’d make the game a lot closer to pay to win.

The fact that I can shred a dual scorpion player with a fused sledgehammer build is beautiful.

That figures… Not surprised.

Good idea… Half of why my sledgehammer build can take out relic builds is that to play relics below 10k, you have to have made a lot of compromises elsewhere that shotguns are well equipped to exploit.

Having brackets like your describing… Well… Imagine sledgehammers in clan wars. :joy:That’d be awesome.

I suspect they won’t do that since CW players are probably the bulk of the cash cows in the game. Making grindable weapons competitive in CW probably isn’t a good financial move for them.

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Oh, I like em… I also like drones. None of em are particularly useful, though. :joy:. I have a quad adapter build that is a blast to play… No over heating! But yeah… It’s an amusement build, not a competitor.

I don’t think they are in the drone category of seldom useful stuff lol… They’re just not standard brawling weapons and much of the perceptions around them come out trying to use them as standards.

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I love the sound they make… Especially if you can get them firing a little out of sync with each other. Nice little drum solo. :joy::drum::long_drum::drum::long_drum:

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They do sound like that lol… I was going to replace my autocannons with them awhile ago but they don’t even let them in on the autocannon challenges most of the time.

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They have also stated they only balance things form the 1k-9k area and do not base any balance on stats above 10k as that don’t consider that tier really something that can be balanced.

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Hello again guys
Please, once again, stay appropriate and on-topic.
Thanks and have a good day