Thanks, Monkey. Yes, that is what I’m inferring. I’m just not ready to complain about it.
And frankly, I’ve enjoyed the pissing contest between my Lances and the Tusk a little. I’m often one of the few rigs fast enough to put a hitch in the Tusk’s giddy-up, so we are often at odds on the playground, and I get a little kick out of it.
first image is nearly 3 layers of armour removed to reveal a small fuel barrel and blue Big G generator,
second image is the 3 layers of armour it had to plow through to even touch the explodables, and they are some of the better for self damage items,
So they are killing you by ramming the rear? I assumed it was from the side.
The problem with your build is that those parts don’t have any melee resistance, and while they are heavy pieces, they are not heavy enough to survive a good ram.
You could potentially fix this by using different bumpers in the rear, preferably ones that are big enough to cover your hidden explosives.
Bumpers usually make tusks and other melee weapons just bounce off of you. But normal structure pieces will just melt from a good ram.
Those two little bumpers you have in there won’t protect your explosives at all.
Another thing to consider is whether you really want the fuel tank, and whether you really need to place it next to your generator. Personally I would just drop the fuel tank, but you could try moving it to another location. Many fuel farmers put their tanks on sticks hanging out the rear, so that if they get hit, it mostly just damages the person ramming you.
One more thing to consider is how your frames are set up. Are the important ones at the rear? If so, consider splitting them into two, and adding backup frames connecting the tracks to your cabin.
2k durability TaNk??
I used to run 4k HP Bastion build and oneshoted head on despite 50% damage reduction. Just tried heavy Tusk from exhibition… 9999+ damage with one touch… dam… That thing has some damage alright. But they were like this for years, and been times when they were worst I think… having each battle taken half of team by those. Perhaps those times are actually back.
Anyways, in a few years of experience I would suggest you try to build something more spacy. It kills craft by delivering those 999999 damage to the cab, if it doesn’t touches the cab, no instakill, Also currently collision system is bugged. On collision it doesn’t calculate damage going through parts, but kind of bypassing them. I’ve had many times frame blown of but bumper still holding on some other parts. Meaning ramming didn’t deplete it’s durability but gone through to damage frame enough to brake:neutral_face: So your game is moving that collision point rather far from cab. Plus good old awareness and maneuvering. Stay more around corners, etc.
I also used to love running fuel barrels on front of craft like no-energy boomsticks. Excellent vs lances, softens melee builds, new low weapon meta, and makes tusk go flying. There were Tusk builds with small fuel barrel under cab in front. Sometimes that fuel would detonate on my fuel ram and blow frames on Tusk build, resulting full tusk build reduced to single cab with just one touch on my barrels. Kind of feel discouraged to do that now as devs managed to nerf even that by reducing explosion damage of modules Still works, but less so. Definitely can still take tusk head on and send him flying, damaging and depleting his ramming damage.
I’ve seen the new batch of Tusks, and they’re certainly stronger than they once were. I don’t have a problem with this, though, and let me explain why.
That cab is and has always been a high risk/high reward proposition. It’s just now that the reward might start to match the risk. Before anyone complains about how good a weapon (or cab in this case) is, they should try using it. The Tusk is NOT easy to use. It’s very easy to counter if you’re paying attention. Tusk builds are very easy to cripple to the point they’re all but useless. You may not kill the Tusk user, but taking off a wheel usually makes them all but useless.
The mini-map and radars are your friends. Use them. Pay attention.
Virtually every Tusk attack starts the same…
Run up the side of the map to flank the entire enemy team.
Cloak up.
Line up your target.
Ram the crap out of his rear or side - avoiding legs & large melee.
Watch for that dude coming up the side of the map & spray him down so he knows you’re watching. Be sure to face him & even in wheels, going full reverse & then turning left or right the second he gets to you will mitigate his attack. Think of it as the move a bullfighter uses. It works.
I checked, too. Looks like he’s right unless it was over a year ago.
Yup… that thing has sucked forever. I’ve had one forever… will try it out, then quickly put it back in mothballs.
I’ve seen a couple. They’re good for one kill, then get crippled. They’re probably a blast to play, but not my schtick.
that’s a great breakdown, of things to consider, thanks for the share,
the bumpers are to protect the frames more than anything else ,with 3 layers of armour, i thought anything else would bite into the mass limit, which is always a factor, same for the bumper choice,
true i don’t need the fuel barrel, always nice to have one though,
wasn’t aware bumpers had some special defences, so will reconsider the situation there,
and lastly, that’s not unreasonable, but i dont see how splitting the durability of the frames solves the problem, if its ripping through everything like butter, smaller frames feel like a step in the other direction, its not gonna stop when it breaks through one, it’s gonna keep going, and thats my problem right now,
Bumpers have 90% resistence vs melee/ramming damage. So 260 hp bumper have 2600 hp vs melee. Still not enough to make you safe from Tusk, and keep in mind that collision damage goes 3-4 pins through parts anyways.
I don’t think I ever was killed with tusk head on on this build, from the side - from time to time, depends on angle. And rarely from rear as well.
Also have to keep in mind that collision model is rather glitchy and somehow collision damage may go somewhere it wasn’t supposed to at all. But most times, 3-5 pin of parts from cab, makes it rather safe, and when they don’t get direct hit they also pass by barely scratching anything. Also Tusk cab itself has 75% melee resistence so it takes 25% of damage it deals. Tusk builds literally deplete their HP on kills and attacks, and get killed on attack if they attack some tough melee part while having 300-500 hp left. Been plenty of times where tusk just suicided itself against my fuselage front, some wasn’t even burning but smoking.
So if you say playing something tanky like this - don’t let it just ram you up front. That’s how it delivers those crazy 10K+ damage to the cab which can’t take it. If you face it with side - it will take that armoured track of very likely, but you will survive. And from rear - depends on how much parts you have there, but must make some 4-5 distance at least.
And last but not least, if you angle, the distance of “armor” increases. so moving to make them miss direct 90 angle strike to your cabin is vital.
By splitting your frames, I mean using one frame for the left, and one for the right. That way it’s less likely they will completely deframe you, as they’ll probably only hit one.
And by doubling up, I mean that you should make sure that each track is being attached to at least two frames that are also attached to your cabin. Even if it’s just a thin frame, but at the other end of your build.
Again, it’s about building some redundancy.
The first couple years that I played the game I was often getting one-shotted. It took time to learn the tricks, and the forum helped me.
Even if their build just looks like that, it can be a deterrent. Nice build BTW. I’m an idiot and I might joust that anyway, but a wise-guy will look for a better target, likely.
Yup, it only takes a small degree of adjustment to your angle to thwart a Tusk. My lances don’t care so much, but it really makes a difference with the Tusk. Either way (Tusk or Lance) a build like that does not make a good target for us Jousting enthusiasts.
Ya… hey, stop it, guys. Quit giving out all the good advice. You’re harshing my gig. God forbid somebody hear this stuff and put it to use. You’re buffing my potential victims with wisdom.
A better defense against tusks & lances would be to have the melee parts protruding as far out as possible. That way the explosions & pass through damage happen further from the cab. The Flails can be mounted poking out as well as flat against the rig.
I mean, that’ll work better against Tusks, lances & certain melee, but not better against other weapons.
Luckily very few people seems to play lances at 5-6k PS at least, just some rather weird people to say the least, like who would want to intentionally limit amount of damage just to be sure to deal at least something.
Although that combo of cheetah, dopler, invis module, makes something designed to make that one kill and if it targets you intentionally it just annoying. Barrels up front eat up most of lances, so it’s fun to face them head on, but when the lancer learns this trick, he won’t go for it next time. Also I could deploy tactic to make myself as safe as possible: stay with allies, constant moving, chaotic change of direction, shoot to disable invis to likely directions, stay next to building so that he can’t turn sharply… next thing you see that a-hole pulls the next trick - he waits to get you mid battle. This sh_t is toxic af, so no wonder this game doesn’t gets too popular. Comparing to lancer annoyance Tusks are just amatuers.
Weird people is insult? It is observation.
DimaDerBeste is one of most memorable examples I think some would know the guy and agree. The things he sometimes says in chat and playing lances 100% of the time… He’s like a cousin of Psycho Pete to say it nicely. And some other dudes running lances - if you say something to them about it, they wouldn’t be like those Tusk guys, enjoying their weird play and violet snow in PMs, they reply with aggro 80%+ of the time, they are rather frustrated and vengeful towards the players and game in general.
I won’t start about what’s good and what’s bad, cause people here get very lost about this concepts and just don’t give a sock, but just an observation.
I find it rather interesting that game presents a bunch of opportunities to play, and while there is some meta slaves migrating from one thing to another, it takes some personality to play some particular things, with lots of exceptions and corrections, but still.
I just love this lego car constructor in wasteland with variety of weapons. Seeing a bit different builds each time. Is there anything weird about it?
Weird is when your game is nothing more than grind and ugly meta builds, but xo has a bit more to offer than that. Just not many make use of it.