New features of the upcoming season. Part 4

Cool, I like new MGs but is this weapon also going to require ammo as well?

It’s going to use 6 energy points to prevent us from mounting three, as such a setup could be better than two Reapers. With 2 radiators, that leaves only 2 energy points for other auxiliary modules, e.g. a Doppler and a Verifier, and no Chameleon. Even worse with a heavy cabin.

At least it’ll synergize with the Harpy for the ammo and the Special Projectile. But I’d like to be able to add a Chameleon.

That looks like it could have its own power supply. I like the idea. Let’s have more modules like this.

So we don’t have it too easy, eh?

Yeah, it’s the reason Chase was removed. I didn’t use ramming cars back then, but I like the idea. And of course people will be ramming the trucks, so either the raid will be removed again, or the trucks will get melee resistance. So as not to give us an easy source of resources. I assume that’s why Operation Ashen Ring was ended 3 days 18 h early, on 21 October 2021, a few hours after releasing the update that added the Halloween workbench - so we didn’t have an easy source of plastic, and thus encourage us to buy coin packs. That workbench included upgrades known in advance (for 2 rare, 8 special, 12 epic and 3 legendary items), similarly to the current event, in addition to a number of new decor pieces that were quite expensive to craft. According to the developers, the Halloween brawl and OAR couldn’t be hosted at the same time. Yet, somehow, OAR was able to be hosted concurrently with the Sabotage brawl.
2022.06.21 002 Operation Ashen Ring Sabotage
So, if Chase proves too easy, they’ll ‘fix’ it.

On the subject of Chase raid, PvE vs PvP, etc:

I definitely agree with @60915652 Monkey that the game 1/ needs a fresh coat of paint in missions 2/ suffers from too many options diluting the pool of players available at any given time, at any given PS, in different game modes.

My main suggestion would be

-Remove the easy, medium, and hard raid distinction. Change it to Copper, Plastic, and Electronics raids. 1 of each at any given time.
-Make raid difficulty and rewards scale with PS
-Rewards and difficulty scale up to 10k PS, no need to reward 20k PS hover porcs more
-Keep the easy, medium, and hard bots template, and use them to scale the difficulty up, rather than just number scaling.

I see little downsides to it. Half the PvE matchmaking pools = tighter PS groups and less waiting time. It’d be a good occasion to reintroduce the 5k PS limit to Electronics raid, and potentially to ease the grind for new players. People who don’t enjoy raids and only do it for the weekly badges would probably enjoy doing lowish PS elecronics and plastic raids and keep the low PS pools filled up for those raids.
The only thing I can foresee, is the copper raid low PS mm pool being quite empty if it gives really trash rewards like the current easy raids.

PvP missions being a single mm pool, I thing Monkey is right when he says new mission modes would greatly benefit the game. I see it being way, way less work than coding new PvE/Adventure content, and not creating mm pool dilution problems. If it was my game, those two things (simplifying/cleaning up the raids and introducing some form of Capture the Flag or other classic game mode to missions) would probably be my mid-term (4-6 months) objective. Why? Because this game already unimpressive playerbase isn’t growing from what we can see, and every mm pool that empties a bit gets us closer to a critical point where some people will stop playing just because they either struggle to find games, or get matched with people with twice their PS again and again in raids, creating a domino effect that could go quite fast. Doc complains often enough that he can’t find 5k PS games, and it’s true. 2 years ago I’d play nothing but my 5k PS LB car all day, nowadays it struggles to find matches half the time. If it wasn’t for a couple other weapons released since then that I love, I don’t know if I’d still PvP mutch.

If Targem really wants to work on its PvE content (not just some mm/UI mess clean up like I’m suggesting), I’d rather see them work on raids first too, with the objective to make them actually entertaining. If they manage to do it, that knowledge could be expanded to Adventure… But I think rn most PvE activity is tied to raids and that’s probably the right place to do efforts if Targem wants to find ways to make its PvE less boring, and to please PvE players

Edit: Another thing they did that f*cked their game’s population is the race fiasco. My list is still filled with racers who quit not long after Targem murdered races, and these people were quite big spenders from what I could see. I can only suggest reverting the race “update” they gave us alongside the censored cabin, even if they do nothing else regarding their balance.

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All the new stuff looks fun. Hoping crossplay comes sooner than later. Hoping to get 8vs8 back is the most exiting thing I hope is coming

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The game has needed to be condensed for a long time now.

Giving less options at one time would make the experience better for everyone.

I know that does not sound like a good thing, but in the case of this game it is.

On Xbox it is even hard to get into Invasions.

They have guys waiting forever to get into some of the brawls and they finally quit waiting. That can not be good for retaining new players.

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Yes please!

That mini gun is bland sure. However this is a big battle pass. We’re getting two new legendary weapons that are very unique in design and energy cost.

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No. The more options the better for me. U don’t like options? find a game with less options.

Well, I want as many things as I can do in a game, but with a fading game population you need to condense the people you have doing those tasks. Who cares if you have a 100 options, if people are only doing 3 of those 100 then you have 97 wasted options.

Like mentioned above, if you redid raids it would not water down the players as much. It would make PvE que times better for people that want to do PvE. And maybe if they have fast ques they might be able to do something else next with their extra time.

For example, on Xbox it is almost impossible to get a game in battle royal. Is it better to have a feature no one uses and pisses people off that que and can never get a game. Or would it be better to make it limited time event it with some kind of paint or something else dumb as a reward? People eat that stuff up.

You got dudes that will grind all day for a paint.

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tenchichi, having more options isn’t always better, like this game has way too many different resources and ways to get em, no need tenchichi to get upset by someone having a different opinion from yours tenchichi

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Yes. I am that dude.

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Definitely in favour of less raids to dilute player base less. Would love to get 8v8 back to console PVP, but I don’t hate 6v6. I would probably be more interested in CW if it were 6v6.

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No. It would be another 200 hours of content if done correctly. I didn’t mean those ridiculous mini-quests “deliver this to the Ivy and get 5 copper”.

Seems like you forgot that the game has many more maps. Raid ones. Event ones. Last one that was made for the 7th birthday event was great.

And since devs make good maps, they can make much more.

Are those “we” in a room with you right now? :upside_down_face:

Nothing devastating, excluding the launch, has happened to 76. The game is live and getting regular updates: every 3 months a new big update comes out.

Some words you’ll never hear about XO.

I stopped my suggestions the moment I realized they are not in a position to make a good game. I’d say they owe their souls in a Gaijin store.

Current AI is fine.

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The new memegun being an epic reaper, I am thinking it will be one of those rare weapons that uses both heating and ammo, in which case it will pair up with the Harpy cab very well due to both ammo boost and explosion boost

If it does not use any ammo, rip Equalizer press f to pay respect

You’ve said it. Exactly.
If they used up all their assets, maps, connected them, all we would get is a few hours of PvE content…
NOT what the game really needs if it wants to give the PvE crowd some interest. It’s like trying to turn your pizza place into a cake shop as well, but all you offer is one small cake made of leftover pizza.

Imagine some great MMOs (plenty to choose), but all you get is that first area with a few small maps. No one would dedicate to that.

They would have to seriously invest and dedicate to give the game a decent scale PvE (which can’t just reuse the current small maps even if connected. It needs much, much more, unless it turns into a repeating 4 hours or so of play… That would be a disaster).

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This “if done correctly” is a nice understatement. Just strapping some areas together doesnt yet make for an engaging gameplay experience. Just having more maps filled with technically same raid content (destroy stupid bots until timer runs up) is not going to be much better.
There needs to be something to work towards beyond “+X plastic” - think of regular PvE/PvP mixed online games like PoE or D(3) - you get a steady progression in PvE to a point and you can grind it in endgame for slow progress still. XO is requiring you to grind or buy resources - you cant just play through couple of PvE missions and get a special fused MG as random drop from a boss (they could sell storage for money if it was possible, if you could grind for items rather than resources). There is no “loot” to speak of and loot is the engine to run PvE. In PvP your variability comes form people you play against, in PvE its all the same, so you can at least have the reward as unknown - thats the key to most MMOs. But available loot in XO is very limited - the only variability is randomized fusing and that is not enough for consitently interesting reward in PvE over weeks.
Also there are no intersting bosses - scorpion boss is not interesting, its just op, but there are no mechanics for you to interact with (like environmental hinted attacks).

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This is one of the definite key factors.
One of the main aspects of PvE in any MMO and many single player games is ‘farming’. That means that gameplay needs to be fun (no waves of bots, but actually engaging encounters and NPCs that are VASTLY different) AND plethora of different LOOT you get by having fun engaging these NPCs.

And if this ‘loot’ is scrap, copper, or any kind of token or whatever, and not actual items, it’s not going to be any fun.
Loot in PvE needs to be just as fun as the killing.

This too:

  • You play Fallout - You have fun interactive story with choice and consequences and suddenly there is a Deathclaw ripping your limbs off.

  • You play Diablo - Again, good engaging story and hundreds of item drops and suddenly there is this giant spider woman spitting poison all over the screen one shotting you.

  • You play WoW - You do these little quests, and suddenly you are in a 20-40 player raid fighting gigantic monster made of molten lava.

  • Crossout? You kill same old copy pasted cars, and suddenly you get another car, just a little bigger with absolutely the SAME non-existing tactic.

So, this game is not and will never be PvE at any quality standard. Though it would be awesome if it could. But way, way too much work would need to be done.

To avoid further misunderstanding, here is the full list of changes.

I’m glad to see there’s a new map and all these new feature.
TweakBox Tutuapp

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