New Low Level Player Items

Low Level Players at all needs an new Weapon to Fight Higher Level Players when they use Limited Power Score, Introducing the Weapons of me|

Zombie TD Plan Cabin Gun from the New Alliance called Aciethiesticestiest|
Takes 9 Space and fires an Regular Machine Gun like the Rest but is 1 Faster and Very Strong against High Level Players because has an High Power Score of 500|
Also enhances the Cabin with 181% HP because is Rare|
Zombie Machine Gun from the New Zombies Alliance|
Is Slower and has Less Power Score and 2 Slower than Regular Machine Gun and the Ability for the Cabin is Fast Repair, returning Pieces to 80% after 8 Seconds and also enhances Armor Power by 40% for each Pieces as well|
Of Aciethiesticestiest| is Dual Cannons with High Power Score of 800 and are 20% Slower than Default Cannons and Makes all Pieces Enhanced by 50%| Stationary|
Zombie Quad Cannons which fires on on Large Cabin for Low Levels easy to get| The Cannon Shoots 60% Slower than Regular Cannons and has an 500 Power Score| The Cannon Shots can be Shot Seperate and at Once and has lots of Ammunition and the Ability for the weapon is that you’re 50% Stronger against energy type Weapons and High Velocity Machine Guns| Stationary|
Aciethiesticestiest| Made an Laser Weapon to Replace the use of multiple Machine Guns and does Continious Damage and inflicts more Damage to Cannons| Is as Strong as 2 Machine Guns|
Zombie Cabin, an Powerful Armored Truck that looks Bigger than the Jeep for the Military Faction| Has very High Melee Damage|
Zombie Light Truck, looks similar to Regular Truck but has a little more Armor but 20% Weaker against Machine Guns but can Carry More and the Ability of the Truck is High Speed Damage taking 40% Less Damage for Melee| Has 20% higher Melee Damage|
Aciethiesticestiest Truck Cabin, can Carry 2 of the Dual Cannons on top and is bigger than the Jeep for the Millitary Faction| Takes 40% Damage against Cannons| Has Very High Melee Damage|
Large Back Walls, from Aciethiesticestiest has more Defense than Trailer Armor by 280% and 20% Lighter|
Heavy Dual Cannon Rotatable of Aciethiesticestiest, slower than the Regular Dual Cannon of Aciethiesticestiest and takes up 25 Spaces and is 20% Stronger and 50% Less Fire Rate| Provides 80% Protection against Missile Damage and Artilllery Permanently| The Cannon’s Name is Mietheuthiestiestice and takes 70% more Time to Repair| and Rotates 10% Slower than Low Level Tank Turrets|
There is nothing more from me|

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They do need to doll up the lobby a bit. If I didn’t have an established account already, I probably wouldn’t play this game.

Personally, I prefer the game without all the perks and magic everything has. I’d rather “perks” were more mundane and oriented around simple things like speed, durability, range, and ergonomics. I’d rather have a generator or cab that was a more convenient size and shape as it’s “perk” than one that supplied more energy, for example. I’m here for the build feature.

So, for me, I’d rather the game had more mundane Common and Rare parts. I’m more of a Mad Max purist, and don’t care for the perk-bait they put on advanced gear. It makes it nearly impossible for me to want to “progress” through this game to Legendary or Relic features.

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Along those lines, my gripe is about upgrading stuff…especially when you’re blowing resources and coins but can’t choose the upgrades you want. If I’m upgrading an ammo box, I want the storage space increased; I don’t need it to explode with a bigger bang.

New-er Player: “Hey I finally got the omnibox cab!”

Veteran Player: “That’s nothing; my omnibox is upgraded for speed and max tonnage and…”

New-er player: “Yeah, I finally have a pair of Adapter rifles!”

Veteran Player: “Big deal, I have four, all upgraded for range and damage.”

:unamused:

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High Powerscore Items good enough to Play can be Overpowered by the more Items this will make the Game Less Fun unless the Game Notices that you were trying to Play with Even Powered Items|