In the next update of “Supercharged”, in which Crossout will noticeably change for the better, we also plan to present you a new PvP–map “Marble quarry”. The location is designed for the “Encounter” battle format.
Panorama of the map.
As you might have guessed – the map is a quarry for the extraction of white marble. There are a lot of special equipment on the location, and its central part is occupied by buildings designed for processing extracted marble.
“Quarry” is a quiet compact map that allows you to start a long–range firefight very quickly. In height, it is divided into two main levels: the upper one forms firing positions for long–range cars, and the lower one is a real paradise for fans of close combat and masters of sneak attacks. There will be enough shelters on the lower level, which will help to defend against “snipers” and capture the base in relative safety.
Be ready for vivid battles and fasten your seat belts — the “Supercharged” update will be available next week!
We’ll see how it plays, but so far it’s the first map that interested me visually since AGES. GJ on that. I just hope it offers some verticality.
““Quarry” is a quiet compact map that allows you to start a long–range firefight very quickly. In height, it is divided into two main levels: the upper one forms firing positions for long–range cars, and the lower one is a real paradise for fans of close combat and masters of sneak attacks. There will be enough shelters on the lower level, which will help to defend against “snipers” and capture the base in relative safety.”
I love how that sounds like “we remade Crater but we realized where we fucked up terribly last time” lol. GJ on that too, I guess.
I’m glad you think so. I was afraid it was too colorless and bland, and people wouldn’t like it. I’m glad that’s not the case.
I’m not crazy about it visually, but I’m always happy to see more maps, and how it actually plays might win me over.
Personally, after discussing it with others a bit, I would like to see some maps that are a good deal more flamboyantly decorated according to faction themes, so as to make the lore more relevant and pronounced. I need more reminders and queues from the environment that there are aliens here. I think they need to lean into the sci-fi with their maps more.
I’m liking this map so far, hopefully it has a good mix of gameplay instead of just snip play or W pusher play, also like when they update old maps and wouldn’t even mind them combining maps like the two satellite dish maps (pvp and raid version) And bringing back the railway bridge map they showed us years ago and never implemented, and fuse it with the normal bridge map ← Probably not as it has been reworked but I wouldn’t mind having the railway bridge map introduced for real though.
I like that other people are liking this map. I’m a little surprised. I thought it would draw more heat, as I’m not seeing what other people seem to like about it very well…Is this where Fred Flinstone works? If it is, then I might get a kick out of that idea. I’ll be scouring the map looking for silly references. I hope they’re in there. That would make this more interesting for me.
Otherwise, I’m not that into it. I don’t like the color palette. Bright light irritates my eyes, and I immediately didn’t like this map because of that. If they added an overcast lighting scheme or something to it I would survive it easier. If they don’t, the likelihood of me enjoying this map is pretty slim.
Fred Flintstone worked at the Slate Rock and Gravel Company.
looks pretty good all in all
ooooooooooooo. This is eye pleasing to say the least!
Bright lights bother my eyes too (mostly sunlight) but I prefer a wide range of maps not just overcast depression-inducing London England type of maps, even in London they get bright days!