Instead of digging up an old thread for this stuff, let’s make a new one for 2026
So basically share ideas for new parts you might have. cabins, modules, guns, anything goes but extra points if it’s “new” stuff rather than the same things you’ve already suggested multiple times in the past similar threads
LEGENDARY MEDIUM CABIN - “Jury Rigger” PS ONLY 1800 WHAT (more on that later in the perk but this too can be changed it’s just an example)
Power - insert bars
max speed - 85
tonnage - 5500 (these could be higher due to per)
mass limit - 15000 (these could be higher due to perk)
adds energy - 24
Stats seem pretty nice, so why? Well this one has an interesting per. Basically it’s “1 extra gun” but only if you are
- using a generator on the build (only works with epic, legendary and relic generators more on that later)
- not using any energy on modules (engines, reload boosters, radiators, power node stuff and so on)
- only using the same weapon (no mixing of different weapons allowed)
So what does the perk do? Basically by having a generator of the rarity needed and not using any energy on anything, you get to bring one extra gun. So basically you could bring 4 Phoenix. 3 Fat man. 4 Executioners. 6 Imp. 3 Helicon. 3 Sovereign, and so on you get the idea. But, you can’t use any energy on helpful modules, like reload boosters and so on. And while it does not matter which generator you have, you need to have the proper generator for the weapon rarity. So if you want to run 5 Spikes, you need to have a purple generator mounted on the build. If you want to run 5 Toadfish, you need to have a gold generator mounted. For relics, you need the relic generator.
And for that reason the PS is a bit low and it has super good tonnage/speed/mass limit so you can actually bring “1 extra gun” and not end up in insane PS brackets, and it doe snot work on lower rarity parts to prevent going full sealclub. The HP would need to be balanced as well, so that while you can run a bare bones only guns build, it’s so low on hp that you’d really want to run a more armored car.
But yeah a cabin that lets you live out that fantasy of “If only I could run 4 of these guns instead of 3, or 3 of these guns instead of just 2”
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unfortunately devs DGAF so this is useless
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Dual avalanches sounds fun, but could be deadly. 
As much as I hate relics and can’t afford them, I got an idea that I might regret later if it ever gets added. That being said, it sounds cool, so Imma post it.
I would like a Kaiju-looking gun but more powerful with a special perk:
“For every unused energy on the build, damage output increases by 5%. Maximum 20%” (note that the percents can change, I’m not sure what good numbers are so I picked something.)
It also only has one shot per volley, unlike Kaiju, and starts with 24 energy, meaning you’ll need a generator for full power.
It’s basically a railgun with a built-in accelerator system that uses the extra energy to power the accelerator.
Big energy (22-24 etc something) Legendary Phoenix crossbow. Unlike the Commit (flat, not much elevation) it’s a taller crossbow (more up/down aiming possibilities). Fires a singular bolt with impulsive explosives attached. Instead of relying on the explosion to do damage, it has nice hit damage, and then the explosion itself causes impulse rather than damage. Longer “wick burning time” than on the phoenix bolts, so that it can deliver a big punch of impulse in return, like 4 spike’s worth of impulse. Can be shot off by enemy allies and so on, works like the phoenix bolt basically
A new 1 energy module designed to be ran with 11 energy weapons, and specifically three of them. Increases damage resistance, reload speed and weapon turning speed, and the perk gets better the less guns you have left (for each weapon destroyed the remaining ones get a better perk). Requires to have exactly 3 weapons mounted for it to work
Imagine it starts out as +10% damage resistance for guns, +10% reload speed for guns, +15% weapon turning speed (all three guns intact). When one of your guns gets destroyed, the perk is now +20% damage resistance, +15% reload speed, +20% weapon turning speed (2 guns left out of three). And if another one gets destroyed, you now have +35% damage resistance, +20% reload speed, +35% turning speed (only 1 gun left). But the catch is that the module itself needs to be attached to the build for it to work and it’s not the highest hp part ever
It’s more for the fun of imagining new parts, than for trying to get them genuinely into the game
Just had one earlier Today:
New Light cabin: F-47 Thunderclap
Rarity: Legendary
Power Score: 2400
Power: mid-to-high
Cabin max speed: 125 km/h
Tonnage: 3500 kg
Mass limit: 8500 kg
Energy: 24
Durability: 280
Mass: 500 kg
Perk (most important): Increases the maximum speed of the vehicle WITHOUT boosters to 150 km/h. Increases the maximum speed WITH boosters to 360 km/h (maybe too high?? IDK let me know).
Also: It should look like a fighter jet cockpit otherwise the name would have to change because it wouldn’t make sense.

(Image might have been stolen from Google Images)
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I think the Devs should start going into the Crossout forum to look for new concepts,
because i bet that 99% of the concepts here are WAY better than EVERY SINGLE ITEM from the battle pass, we have right now 
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Just had a new idea, it’s very vague rn and has not a lotta detail, but here goes…
A laser beam (think trigger/destructor), but instead of reloading it heats up, and needs radiators/coolers.
That’s it… that’s the entire idea. Lemme know your thoughts!!
I can add to that.
We could call that laser Aurora
NO, aurora is a laser minigun, which shoots small laser beams (beams, as in multiple). I specifically said “trigger/destructor” which shoot ONE beam, for longer periods of time. You completely misunderstood the entire idea. The more coolers/radiators, the longer the ONE beam on my new weapon idea can fire.
In other words, NOT Aurora.
oh…
i thought you were joking…
i don’t know if your idea is good.
triggers / destructors heat the target and the damage per say comes at the end of the shot. If you manage to get away during the shot you don’t receive that damage
Even against bots using such weapons that’s perfectly doable, sometimes you can see theirs shots going in every direction but yours
I’m talking about bots because of their impeachable aim.
triggers/ destructors can be devastating if you manage to keep the entire shot on target.
creating a similar weapon with a longer shot may not be as good as you think
Maby a repair drone like from Hawken repairs you but you cant move or fight sens armor in the game is like glass and shatters after a few hits…Or a something that lets you drop ammo for your team mates but very explosive when it dies?
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I havent played hawken in many years lol
Yha they took down the servers QmQ but you know what im talking about the drone thing.
I’d wish they gave us more 1 energy support parts that would help the non-relic generator owning peasants play builds they otherwise can’t.
Like weapon rotation speed, you want to run 3 high-energy guns and you can’t bring an oppressor engine if you’re just a casual legendary light cabin + apollo generator normal guy and only have 1 extra energy, and usually the weapons would need a specific 2-energy part to function, that people with deep enough pockets for the relic gen are only allowed to access.
Like the oppressor for example, it boosts rotation speed and projectile speed (last time I checked they keep changing perks all the time) so why not have a 1 energy support module that does the same, but only 1 of those 2 parameters. If a non-relic generator owner would need more projectile speed, they’d have the option with a 1 energy module. Or if they need more rotation speed, they’d have that option with a 1 energy module, rather than being forced to just get a relic generator and finally have access to an oppressor.
Honestly a lot of higher end builds reach a hard ceiling with the relic generator, with most of the perks paywalled behind parts that you just can’t afford because you can’t afford a relic generator. So why not have 1 energy parts that give access to those perks, even if they’d be temporary (activate with a button, has a cooldown) instead of constant (like oppressor).
Harmonizer/gyroscope perks do this IIRC, I forget which is which though.
you already have that, perhaps you aren’t looking in the right place
when they removed the energy point to heavies and later to the medium cabs and gave perks to specials, i think it was a clever idea.
case and point.
When i put an epic cab on this build i lost a energy point compared to what i had ( legendary heavy cab )
I couldn’t keep my cheetah or Oppressor engine, depending of the weapon ( 2 energy ) plus ( 1 shiver + 2 seals )
What i can have it’s the baby cheetah ( 1 energy ) plus ( 2 rads + 2 rare coolers )
It works fine
Perhaps we are lacking a baby oppressor
It’s not great but it’s an option, and it’s better than what we use to get, which was no options.
And it’s a valid opportunity to use parts that other way would be collecting dust in the garage
It’s the synchronizer, yet it isn’t. While it does give more rotation speed with 1 energy, it’s tied to durability, so if you want to, for example, run a three-butcher hit and run build that tries to keep some distance rather than brawling face to face, and can’t run an oppressor, you’d first need to get each gun to take enough damage that you get enough of the rotation speed buff to play the build/guns like they’re meant to be played. As opposed to just driving fast (less fast if you have buggy wheels) and just having the perk like that.
It’s more of a heavy cannon rotation speed module rather than a hit and run low hp weapon module like the oppressor