Instead of digging up an old thread for this stuff, let’s make a new one for 2026
So basically share ideas for new parts you might have. cabins, modules, guns, anything goes but extra points if it’s “new” stuff rather than the same things you’ve already suggested multiple times in the past similar threads
LEGENDARY MEDIUM CABIN - “Jury Rigger” PS ONLY 1800 WHAT (more on that later in the perk but this too can be changed it’s just an example)
Power - insert bars
max speed - 85
tonnage - 5500 (these could be higher due to per)
mass limit - 15000 (these could be higher due to perk)
adds energy - 24
Stats seem pretty nice, so why? Well this one has an interesting per. Basically it’s “1 extra gun” but only if you are
- using a generator on the build (only works with epic, legendary and relic generators more on that later)
- not using any energy on modules (engines, reload boosters, radiators, power node stuff and so on)
- only using the same weapon (no mixing of different weapons allowed)
So what does the perk do? Basically by having a generator of the rarity needed and not using any energy on anything, you get to bring one extra gun. So basically you could bring 4 Phoenix. 3 Fat man. 4 Executioners. 6 Imp. 3 Helicon. 3 Sovereign, and so on you get the idea. But, you can’t use any energy on helpful modules, like reload boosters and so on. And while it does not matter which generator you have, you need to have the proper generator for the weapon rarity. So if you want to run 5 Spikes, you need to have a purple generator mounted on the build. If you want to run 5 Toadfish, you need to have a gold generator mounted. For relics, you need the relic generator.
And for that reason the PS is a bit low and it has super good tonnage/speed/mass limit so you can actually bring “1 extra gun” and not end up in insane PS brackets, and it doe snot work on lower rarity parts to prevent going full sealclub. The HP would need to be balanced as well, so that while you can run a bare bones only guns build, it’s so low on hp that you’d really want to run a more armored car.
But yeah a cabin that lets you live out that fantasy of “If only I could run 4 of these guns instead of 3, or 3 of these guns instead of just 2”
unfortunately devs DGAF so this is useless
1 Like
Dual avalanches sounds fun, but could be deadly. 
As much as I hate relics and can’t afford them, I got an idea that I might regret later if it ever gets added. That being said, it sounds cool, so Imma post it.
I would like a Kaiju-looking gun but more powerful with a special perk:
“For every unused energy on the build, damage output increases by 5%. Maximum 20%” (note that the percents can change, I’m not sure what good numbers are so I picked something.)
It also only has one shot per volley, unlike Kaiju, and starts with 24 energy, meaning you’ll need a generator for full power.
It’s basically a railgun with a built-in accelerator system that uses the extra energy to power the accelerator.
Big energy (22-24 etc something) Legendary Phoenix crossbow. Unlike the Commit (flat, not much elevation) it’s a taller crossbow (more up/down aiming possibilities). Fires a singular bolt with impulsive explosives attached. Instead of relying on the explosion to do damage, it has nice hit damage, and then the explosion itself causes impulse rather than damage. Longer “wick burning time” than on the phoenix bolts, so that it can deliver a big punch of impulse in return, like 4 spike’s worth of impulse. Can be shot off by enemy allies and so on, works like the phoenix bolt basically
A new 1 energy module designed to be ran with 11 energy weapons, and specifically three of them. Increases damage resistance, reload speed and weapon turning speed, and the perk gets better the less guns you have left (for each weapon destroyed the remaining ones get a better perk). Requires to have exactly 3 weapons mounted for it to work
Imagine it starts out as +10% damage resistance for guns, +10% reload speed for guns, +15% weapon turning speed (all three guns intact). When one of your guns gets destroyed, the perk is now +20% damage resistance, +15% reload speed, +20% weapon turning speed (2 guns left out of three). And if another one gets destroyed, you now have +35% damage resistance, +20% reload speed, +35% turning speed (only 1 gun left). But the catch is that the module itself needs to be attached to the build for it to work and it’s not the highest hp part ever
It’s more for the fun of imagining new parts, than for trying to get them genuinely into the game