Iâm fully expecting this will eventually be the way this gun works
Only question is how much back and forth buffs/nerfs theyâll do before that
so it doesnt replace mandrake which only has artillery modeâŚimo
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not to mention, i said⌠![]()
I feel like the lack of fire puddles makes it different enough, but I also havenât used mine yet.
addendum (or however it is written
):
- New Drone Type: âHover Dronesâ > they are effectivly just the wheeled drones, but for copters and perform in the same-ish (
) wayâŚ
ok, letâs talk about them new legsessâŚnot happy/impressed, and i didnât even try them yet⌠![]()
just your typical targem âletâs make some new-ish part and make it OverPerformingâŚweâll murder itâŚkoff, koffâŚballance it laterâ item in a series of rinse repeat developmentâŚcase in point:
- work like legs but are the fastestâŚlike, hahaâŚenough said
what they SHOULD (yes, iâll use should in this case) have done is:
- make them behave like wheels, left/right stearing and only forward or backwardâŚi mean, the legs look like a centipedeâs legs, and i donât remember ever seeing a centipede strafeâŚ
âŚor
circle-strafe for that matterâŚ

also, the targeting should have reflected thatâŚlike Not bound to mouse (pc user hereâŚ
), and the max speed upgraded to like 95-100 because of wheel-like functioning. to add to them a sense of âdifferencenessâ, you could either use E and Q (normally used for that wierd hover move) to have the legs act like tank threads, that is, allow the vehicle to rotate left or right as threads can. or use SPACE (used in helicopters to glide paralel to earth) to âlock vehicle to aimingââŚthat is have the vehicle align with aiming, as it would for normal legsâŚ
THAT would have given you, aside from a more unique movement part, the possibility to experiment in that vector furtherâŚnow you just have a âboring new leg that is gonna get nerfbombed after the passâŚin sooner by my predictionsâŚâ
GL&HF
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adendumâŚ
if a rear view mirror is not gonna b an option, at least let us place the minimap in the upper center for easier optical accessâŚ
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MANITOU Perk:
-
Corvo/Emily - 5% Dam per âbullet reloadedâ. 30% dam on full reload. for every bullet in the chamber upon reload, reduce bonus to Dam by 5%, but Increase reload by an equal ammount (2 bullets in chamber before reload = +20% Dam, and +10% reload).
-
Nagual - same as Corvo/Emily, but in 10% increments (30% on full reload, +10% Dam, +20% reload for 2 bullets in the chamber)âŚ
iâd say this would work to preserve Man perk, AND satisfy the playersâŚalso add a kind of strategi and management to said weaponsâŚimho
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hereâs another small rework that would helpâŚ
ADD THE FOLLOWING to the points count at end of match:
- SURVIVED - +15pts.
this would help some players earn mats, and get fewer âno loot 4Uâ messagesâŚ
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edit: an extra item
- HUM RADIO (i think itâs called that
, correct me if iâm wrong)
Rarity: Rare (blue)
Type: module
Cost: 1 energy - a radio with limited detection range, but increased info. sending
Detection range 200m
Info. sharing: 600m
a mix of radio and radar, unlike the max and dop, it doesnât detect enemies behind cover, nor does it detect mines
in my other thread i said:
âŚand i would like to expand upon itâŚ
CLAN RE-work
allow up to max 40 members with titles as follows:
1 WARBOSS (pun intended
) - what is the leader position now
max 5 LTs - they manage the clan when the boss isnât around
max 7 VETERANS - may access âbetter rolesâ in some Game Modes (like CW, CC, or simple Grudge Matches for the clanâs âhonorââŚ![]()
)
max 11 - 27 WARRIORS - those who have proven themselves to the clan (similar to veterans)
up to 16 ROOKIES - every new memberâs starting position. only the boss may rise a new player to LT. veterans and LTs can promote to 1 place lower than themselves, and warrior may invite other players as rookies, but can not promote them, not even to warriors
NEW TEAM/PARTY COMPOSITION, MAP/MM OPTIONS, and CLAN CONTENT RE-Work
- R-Work 1 - increase team size to max 5
- R-Work 2 - allow for MM to reckognise 6vs6, 8vs8, AND 10vs10 games with the priority to âfill full teams firstâ. also, limit number of bots to max 2-3 per side. this would create instances where games could be played:
- 5+1 vs 5+1, or 5+3 vs 5+3, or 2x4 vs 2x4âŚetc.
i do believe it would help the MM do itâs job better.
you could also make a âLFM/LFPâ announcement board where players could post searches for temp party members (for a full team and thus into MMâs âfaster track to game startâ
)
- R-Work 3 - âCLAN FLEXINGâ (title is a W.I.P.
)âŚbasically a set of 3 similar games with progressively larger number of participantsâŚa clan party(es) would select the appropriate type and play against other clans
this ARE CLAN EXCLUSIVE GAMES, and only players from the same clan may fill any role within their clanâs warparty.
HOWEVER, clan waaagghh is different from a GM or CC. a CW must be declared against another clan, which should be allowed to respond, and the number of CW each clan can issue should be limited to a few daily (with MAYBE a bonus for winnsâŚ).
it rewards a new resource URclanIUM or something, that can be used as substitute for other materials when craftingâŚ
-
Grudge Match - a party vs party fight (5 vs 5), with a somewhat different prerequisites than usually. each warparty must minimaly consist of:
1 VETERAN (or warrior if there was none present tat the time) - PS 15ooo or lower
1 WARRIOR (or rookie, ifâŚ) - PS 10ooo or lower
3 ROOKIES (âŚ) - PS max. 8ooo -
Clan Confrontation - a 2 parties vs 2 parties (10 vs 10). other than that, itâs a âdouble sized Grudge MatchââŚ

-
Clan WAAAGGHHHHH!!! - CC with a twistâŚit is a 13 vs 13 slugfest. add the 3rd party as follows:
1 WARBOSS (or LT, ifâŚ) - PS min. 25oo1, automatic âleader playerâ for any other parameters that may require it for given reason. applyes to the LT, if acting as warboss
2 LTs (or veterans, ifâŚ) - PS 20ooo or lower
âŚa special leaderboard could be use for placemnts/bragging rights, ânâ stuffâŚ
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In our clan, weâre lucky if 5 or 6 players a week do anything at all, titles or not! ![]()
What Iâd like to see is upper-level clan members collect a salary (preferably in coins, but badges acceptable) paid by the clan leader. (I hope my clan leader reads this!
)
Iâd have to file wasteland bankruptcy⌠![]()
They could just automate some of the rules so you set a min cc rating or similar and it could do it for you. Same with all the other raid challenges.
I canât play a single game of cc now. My Xbox is apparently too old lol. I canât be alone. A few people in my clan have the same issues.
Iâm ljcky I havenât been kicked from the clan.
But its bs because theres nothing I can do .
I do other stuff for the clan tho.
Im just sick i canât contribute anymore.
While the clan has 4+ people afk not playing a day for months! Bruh
âŚno offense ment, but peopleâŚthis is a reworks suggestion thread, not a âboo-fokken-hooâ thread.
though i do appreciate imputs, do limit yourselves to content that match the threadâŚ
âŚtyvmâŚ
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what i also ment by this is that there would be fewer âcampers/quitters/trollsâ as even a RNDM party would kick, and wouldnât INV that player againâŚ
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Making meat grinders non-camera steering
Absolutely killed the part when you canât really grind with them anymore
Now with torpedos, why canât meat grinders move like that? RE tank controls, and when you hold the break button instead of rotating the build youâd strafe. Honestly this would feel way better for them than camera steering. Less slippery torpedo movement with slower speed and option to actually make use of the grinding part of these
you mean like old school hovers?
donât have grinders so i wouldnât knowâŚthough the devs should have left that as an option (cam steer) you can switch on/off
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This is actually a setting you can change on PC. IDK about consoles tho.
part 2 - SMALL CHANGES WITH BIG IMPACTS & the âANTI-SEALCLUBBER PROTOCOLâ
1st - remove the screen/button for mode selection
2nd - add 2 buttons in the same place where the mode button was in the garage. One Button for PVP, and One Button for PVE
3rd - each of these 2 buttons creates two drop-down menues side by side (as shown in my VERY poorly drawn sketch at the end of this post
)âŚa MODE/RULES selection menu, and a LFM/LFP menu
4th - adjust provided match parameters and/or use LFM/LFP to find party members
5th - click âstart matchââŚ
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THE MATCH RULES MENU
the next rules listed are something that i believe would solve many issues that XO is facing (âŚinsertâŚâthank you Cpt. Obviousâ meme
)
I also think that said rules would be easy to implement and would benefit the game a lotâŚhere goes:
- GAME TIER - the player can select which âtier of competitionâ they want to play from 1 to 4. each tier affects not just the âlevel of opponentâ, but also the âthe tier of resourcesâ that the player can farm, so to speak, as follows:
Tier 1 Games - ONLY SPECIAL OR LOWER tier equipment can be used. this does NOT affect Accessories, Paints, StickersâŚetc.
Tier 2 Games - EPIC OR LOWER tier equipment can be used. âŚetc.
Tier 3 Games - LEGENDARY OR LOWER tier equipment can be used. âŚetc.
Tier 4 Games - RELIC OR LOWER tier equipment can be usedâŚA.K.A. âANYTHING GOES TIERâ
NOTE that a player IS ALLOWED to participate in âHIGH TIERâ games with âLOW TIERâ equipment, BUT NOT VICE VERSAâŚso a player can play a tier 4 game with only Epic equipment, but a player with Legendary equipment COULD NOT play any game LOWER than TIER 3 (
Sparvester
)
ALSO, PS should still be used to âStreamline the matchâ, but it could have an âEasier Procesâ doing itâŚ
-
RESOURCE - the player selects Any One resource they want to grind. âhigher tier resourcesâ require âhigher tier gamesâ, as follows:
Tier 1 Games - SCRAP or COPPER
Tier 2 Games - WIRE, PLASTIC, SCRAP or COPPERâŚscrap & copper get a small quantity boost
Tier 3 Games - BATTERIES, ELECTRONICS, WIRE, PLASTIC, SCRAP, or COPPERâŚwire & plastic get a small quantity boost, scrap & copper get a medium quantity boost
Tier 4 Games - URANIUM, BATTERIES, ELECTRONICS, WIRE, PLASTIC, SCRAP, or COPPERâŚbatteries & electronics get a small quantity boost, wire & plastic get a medium quantity boost, scrap & copper get a high quantity boost
Uranium could also be tied to specific types of matches, such as Deathmatch, Team Deathmatch or like âUngrindable in Raidsâ or somethingâŚetc. -
GAME MODE - here the player can select what type(s) of game(s) they want to play, such as:
DEATHMATCH - simple 10 vs 10 or a 16 players Royal Rumble style game
TEAM DEATHMATCH - a four 5-man-team game mode. 4 teams Slugfest
BASES GAMES - the standard games so farâŚnothing wrong with that
ALL APPLICABLE - self explanatoryâŚ
âŚetc. which is to say that Any Future Game Mode can be simply added as just â1 more optionâ
Note Also, that in some cases, PVP & PVE may have their own unique modes (such a PVE having RAIDS) -
WAR FRONT SELECTION (name is still W.I.P.
) - what this means in simple terms, is a list of icons, each representing a type of vehicle, plus one for leviathans. players can basicaly select which vehicles they want/donât want to play againstâŚmech&helis, only cars, âŚetc. you get the picture⌠-
SPECIAL EVENTS & PVP/PVE SPECIFIC - this menu is literally for either the selection of Special Events, or BRAWLS (PVP) / PATROL (PVE). i felt that those deserved their own mode selectionâŚ
THE LFM/LFP MENU
this menu is solely used to find party members in their respective categories (PVP and PVE).
ALLOW EVERY ITEM TO BE CRAFTED
THE DUMBEST thing that a game that is âessentially F2Pâ can do is PAYWALL CRAFTINGâŚthe reasons for that are plentifold, but iâll just use the âmoney protocolâ hereâŚand ask a simple question:
- âHow Much RL Cash would be spent if Item Availability on market was higher and/or more diverse, or if FUSED ITEMS Could be sold on the marketâŚ?â
MAKE FUSING COST RESOURCES, NOT MULTIPLE ITEMSâŚself explanatoryâŚalso make STABILYSERS craftable!..more market traffic âŚetc.
Well, I say this could workâŚthoughtsâŚ?
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addendumâŚforgot to sayâŚREMOVE CROSSCROWNS, theyâre annoying and without purposeâŚsimply âexpress them in $$$â
part 3 - FACTIONS REWORK/REBALANCE & âThe NEW KIDS in the Wastesâ
-
Factions get ReCategorised as follows:
-
WASTELAND Factions - These are the âoriginal factionsâ, with some additions and changes (most notably in the ENGINEER faction). The following Factions are considered WASTELANDERS: ENGINEERS (+âAttachmentsââŚFOUNDERS; M.E.R.C.s; RIGGERs); The RAVENS (HELI Faction); LUNATICS; FIRESTARTERS; NOMADS; DAWNCHILDREN; SCAVENGERS; and STEPPENWOLVES.
-
ANTAGONIST Factions - These factions seek to Control/Rule/Destroy the Wasteland Factions for their own benefit, and as such are in direct confrontation with âThe Waste Landersâ, as they call them. The following Factions are considered ANTAGONISTS: The SYNDICATE; The KHAGANATE (The RAVENSâ evil brother(s)); and HYPERBOREA
-
NEUTRAL Factions - These factions are called NEUTRAL Factions, not because of them actualy being neutral, but because their âBehaviour/Agendaâ is fundamentaly incompatible with the other two factions (reasons areâŚ). The following Factions are considered NEUTRAL: RAVAGERS; MONSTERSâ BALL, and The KNIGHTHOOD of STEEL (reworked Brootherhood)
WASTELAND Factions Rework(s)
The most notable change(s), aside from the introduction of a âHeli Factionâ, is how 4 different factions have merged into a âsemi-governing bodyâ after all that had/has recently happend in the wastes.
- The RANGERS (wanted to call them âA-Teamâ, butâŚ
): they are basically The ENGINEERS, and The FOUNDERS, plus two factions that serve as Support Factions for âThe Wastelandersâ.
From Level 15 on, every level with ENGINEERS, the Player Automaticaly gets 1 level up with The FOUNDERS. At level 30 with ENGINEERS, the Player has reached level 15 with FOUNDERS
EVERY EVEN LEVEL (2,4,6âŚetc.) with ENGINEERS, the Player Automaticaly get 1 level up with both M.E.R.C.s and RIGGERs. At level 30 with ENGINEERS, the Player has reached level 15 with both M.E.R.C.s and RIGGERs.
M.E.R.C. - As explained in a previous post, they are a Faction led by The RAT QUEEN that rents CoDrivers for INTELLIGENCE.
RIGGER - Led by The RAT KING, it is a Faction that rents Mechanics for INTELLIGENCE. A Mechanic is, in essence, the same thing as a CoDriver, only it works âFor the Garageâ. Meaning that it applies (all) Modifiers (even the âbad onesâ) to âall vehiclesâ (levi included).
The RAVENS - âŚthe heli faction of âthe good guyzâ⌠![]()
-addenum- Food for Thought - Since only ENGI and LUNATICs have FRAMES (Heavy > ENGI ; Light > LUNATIC), it kind of leaves one with little choice about which Faction to start with. So in an effort to ballance that out why not create:
- MEDIUM FRAMES - Durability and Weight are between Heavy, and Light Frames. âŚavailable from Nomads
- SUPER HEAVY FRAMES - Durability and Weight are 50% Higher than Heavy Frames. âŚavailable from Scavengers
ANTAGONIST Factions Rework(s)
The most notable difference is the redefinition of what ANTAGONIST Factions essentialy are. Antagonist factions seek to, in essence, Rule the Wasteland (either by destroying the wastelanders, or by subjugating them (Hyperborea)). Experience for Leveling These Factions is Obtained in:
RAIDS against these factions, or SPECIAL MODES such as in ADVENTURE MODE
- The SYNDICATE > âŚnot much to say, as all is known⌠Though they could be Added to ADVENTURE Mode as EXTRA FOESâŚjust saying
- The KHAGANATE > âŚnot much to say atmâŚtreat as âRavensâ Evil Twin or somethingâ⌠Though they could be Added to ADVENTURE Mode as EXTRA FOESâŚjust saying
- HYPERBOREA > âŚthe Mentorâs repeated attempts to control the Wastes left a Deep Rift between Hyperborea and the Wastelanders that has turned into open war among themâŚThough they could be Added to ADVENTURE Mode as EXTRA FOESâŚjust saying
NEUTRAL Factions Rework(s)
These Factions represent factions that, against all arguments, and for various reasons, can not be grouped with either Wastelanders or Antagonists
- MONSTERSâ BALL > A new Faction that creeped out of âThe DARKLANDSâ, a stretch of land mostly covered in thick clouds that give the land a look of being âperpetually gloomy and wrapped in twilightâ. They have been observed Actively Fighting Anyone, including occasionaly, among themselves. So far All Encounters have ended in Conflict, so a âShoot on Sightâ Rule has been enacted among All Wastelanders. Among Observed Weapons the following 3 have caused enough damage to earn âNicknamesâ:
BANSHEE â a type of Sonic Flamer. it does Physical Damage in a Flamer-like pattern. (perk could include something like: âEvery Part Affected by The Banshee recieves a cumulative 1 Damage for Every 2 Seconds of Sustained Damage fron The Bansheeâ)
SWAMP THING â a type of Plant Incinerator. it Hurls Plant Mass in an arc, like The Incinerator does, but instead of a flaming puddle, The Swamp Thing lobs a Solid Projectile that damages a vehicle if it hits. Depending on wether it hits a vehicle, or just terrain, the weaponâs mechanics act differently. If Terrain is hit, then it acts as a puddle (dealing physical damage, and slowing Any vehicle passing through). If Any Player/Vehicle is hit, then after dealing damage, the projectile becomes a literal âBall of Tentacles made of Plantsâ that âtravel with the affected player and damage Every Vehicle in a Ball shaped Radiusâ
VAMPYRE â a type of Cabin, that has a kind of Draining Skinner weapon mounted on it. It acts in all ways as a Skinner, but if it hits a Cab (any cab, even friendly ones!) it deals damage to it and at the same time, heals itself (meaning the cabin itself). - The RAVAGERS > âŚnot much to say, as all is known⌠Though they could be Added to ADVENTURE Mode as EXTRA FOESâŚjust saying
- KNIGHTHOOD of STEEL > âŚa monthy python version of âthe brootherhoodâ (ââŚafter having seen the destruction wrought by ARES andâŚmartin & co. went mad, andâŚetc.â). Obsessed with Knights/Knighthood, they became an unpredictable and chaotic buch, so everyone âjust steers clear of them these daysâŚâ
. Following are a few items for âthe knightsâ:
WARHORSE â âŚmech leg. after traveling a set distance, the leg(s) build a charge (that is, the spring-loading mechanism is properly wound upâŚ
). use to perform a short range forward jump. Only forward jumps are available.
PUNCH LANCE â âŚLance-a-lot with a twist. Instead of the explosion damaging the enemy, a spring loaded giant fist shoots out after collision (itâs still a lance-a-lot
), creating extreme impulseâŚlike some crossbows.
REAPER BALISTA â âŚlooks like WH dark elves Reaper Bolt Thrower. fires bolts in rapid succession, two by two, not all at once. could have a perk that lets you fire all bolts when charging the shot, or somethingâŚ
âŚThat All XO FolksâŚ
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Please add metric and imperial switches
