It frustrates me that the Steppe cabin perk has nothing to do with either legs or Steppenwolfs. Steppenwolfs have exactly one rocket, and you can literally only have one of them. It doesn’t complement anything. The original perk, I think, was +10 kph for legs, which would be a very welcome perk, especially for Big Rams, which are pitifully slow.
So I was hoping people could contribute ideas for a new perk for the Steppe cabin that would actually synergize with either legs or Steppenwolfs in general, although I think new ideas for leg perks would be preferable.
Here’re a few ideas I have. It’s mostly just brainstorming, and obviously my bias and love for ML-200s is going to be reflected in them being completely unbalanced. However, it’s mostly just to spur dialog and hopefully some moderators will see it.
- Activate to have mechanical legs do additional melee damage. The more massive the legs, the higher the damage.
- 1/10 damage (Gerrada), 2/10 damage (Big Ram), 3/10 damage (ML-200) to enemy vehicles adjacent to legs.
- Speed of vehicle slowed by 30%.
Notes: The idea behind this perk is to synergize heavily with mechanical legs, especially ML-200s. Have the legs do a sort of high-step animation while the perk is activated, so it looks they’re stomping. I’m not sure if the perk should be toggle on/off, or if it should have a duration + cooldown.
- Vehicles with mechanical legs can activate Lockdown Mode. While in Lockdown Mode, vehicle becomes immobile, but increases damage, reduces spread, and increases accuracy.
- Vehicle becomes immobile. Can not move or be moved by other vehicles.
- Damage for all weapons increased by 30%.
- Spread for all weapons decreased by 20%.
- Accuracy for all weapons increased by 20%.
Notes: The idea behind this perk is to emphasize on support builds. Perhaps coupled with a Barrier IX, it would allow the vehicle to absorb a few shots while potentially dealing out a significant amount of damage. With a proper support team, it could be quite deadly if left unchecked. The down side, of course, is extreme vulnerability to enemy artillery, rockets, fire, and melee builds.
- Activate perk to gain 3%, 7%, or 10% damage reduction to all parts for each mechanical leg still attached to your vehicle, for a maximum of 50% damage reduction.
- This perk lasts for 6 seconds and has a cooldown of 20 seconds.
- 3% for each Gerrada, 7% for each Big Ram, or 10% for each ML-200.
Notes: This perk would emphasize the “tank” part of a Spider Tank. It would especially help support builds with ML-200s temporarily deal with surprise attacks by melee builds.
As a side note, I would love a Pizzicato (plucking) Violin horn to go with my spider builds. Classic sound used in horror movies for creepy crawlies.