bonus: the longer you conduct continuous fire, the higher the additional cooldown speed for all weapons will be upon the next overheat (up to a certain value).
So, by building an armoured car that is capable of continuous fire for as long as possible, you will also automatically speed up the cooling of any weapons that may overheat.
The bonus increases your efficiency in combat the longer you fight. Itâs not supposed to be a permanent stacking bonus, and yet you want to treat it as such
I recommend return game in state before update and maybe make update that munition box add some damage and penetration that have some reason have this bomb on vehicle.
As i said, i dont have a problem with the ammo change
Oh so the right way to fix aim assist problem is to nerf them into the ground for everyone?
im good enough, dont have problems to get my mvps with autocannons for example 2. starfall is an legendary autocannon⌠so you agree with me that i should switch from mg to something âbetterâ?
I just gave my opinion on the patch and feedback about the performance of the new mgs.
I have many builds and different weapons i use but we discussing the mg changes here not other weapons.
Maybe im a little heated about this topic because they killed my favorite build.
Why are there always these low iq answers âget gudâ âskill issueâ thatâs a whole lot of nothing. No counterarguments to my points or reasonable examples why i could be wrong.
At least try to make a good point next time
With remove hitscan I have no problem. But that idea with munition should be more solve, because 600 rounds for gatling are really low maybe if in base have 800 or 1000 it should be ok. Next problem with update is that I played confrontation it seems meele and energy like pulsar or raijin have op damage players hit you 2x or 3x and you like target end on the contrary gatlings and autocanons seems are more weak than before the update. https://www.youtube.com/shorts/mduj4C9ZuhU .And what for installing rotors on mechs, I also find it very ugly, itâs like something out of a Japanese anime fairy tale.
So far I am really loving the update in general, these past few days have been really fun. Feels like build diversity is back in the game, instead of token dps bullet spam weapons 3-5 people on each team every match at every ps
I agree, Iâm seeing a lot more diversity, and much less spray-and-pray gameplay.
Also seeing a lot of DPS players running out of ammo, although I think a lot of those are people who didnât notice the update and havenât added ammo packs to their builds.
So far, an upgraded rare pack seems to be enough for me on my shotgun and mg builds.
That is not true. We went from almost no one playing cannons to some people playing cannons.
Cannons are much scarier now, and it seems like the more skilled players are running them again, but Iâve seen no matches where a majority of players were running cannons.
I mostly played cannons for dailies only, with just the new legs I started playing them a bit more as jump shots are rather fun. So I kind of lean towards there being multiple issues leading to seeing more cannons right now. The few dmg and spread buffs the cannons got on this update are just part of the snowball. Almost all the cannonâs feel off from the reload de-buff.
I actually see more diversity then I have before though.