So the game was doing pretty ok for a while as long as balance was considered, then Nox+scorp builds and Charon buff happened (with a bit of hover perk added as a secret spice) and now it feels like the game is back in the dual scorp hover meta days.
Especially with the speed limits and shotgun nerfs that were during the scorphover infestation (and general hover infestation in general) the only way to counter the peekaboo long range hovers untouchable unless you were running boosters, which makes me imagine they’ll maybe next year buff shotguns again and we’re back in shotgun wedge meta, give or take, once again.
Are they really just going to cycle through the same old meta problems again and again? Because it really feels like it. I bet that after the shotgun reign, there’s going to be a relic Cyclone or Cyclone 2.0 from some random pass or something else that buff the cyclone, and we’re back in Cyclone countering everything stage once again. It’s like this game can not graduate from these set stables in effectiveness. 7 years of the same shit repeated in a loop and always struggling the same things, disguised under different coats of paint and visuals
well how else do you expect them to force players to spend money to be competitive in pvp?
Just got my 2nd Charon, first build I made Used Nox.
I hate light cabs. Too weak. Plus if you want to use its max speed you have to use wheels (or bigram legs)
I find Charon Too Heavy, and not remotely op,( jupiter too, not op)
Nox with scorps is op i guess but i’ll never have scorps
I’m having better luck using other cabs with Charon.
At some point they’ll reach a point where so much stuff has been left non-competitive that even the most whaled up players start to get bored when the freekill builds become too freekill and it’s basically going to be 4 samebuilds vs 4 samebuilds every match
there are never going to be free kills because other players pay for the meta too, while actual free kill low level players either buy the meta or quit the game and get replaced by another new player. and one day the new players will dry up
Sometimes I feel like we live in completely different realities.
There is a much larger number of viable weapons and builds now than there was five years ago.
I think what you guys are really complaining about is that there are also now more counters to the builds that used to be top of the heap, and which you used to dominate with.
Anyway, I predicted that once more players unlocked a second Charon that you guys would be complaining about it instead of Triton, and looks like I was right.
I don’t actually think Charon is that OP, but it’s strong enough to disrupt the existing metas, and that’s always going to bother people that got comfortable with their existing builds and strategies.
Adapt or die is harder for some people than others.
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charon is strong but i dont know if its OP enough to need to nerf it. its going to feel more OP when every single player has it, and every game is completely full of them. triton is more disruptive, but theyve already confirmed a nerf for the movement part its used with
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I dont care what weps hover has…they all blow up with my 13 booms!
I love stealthing in…looking for them floaters…and u say you have 2 scorps sitting on it…oh its a dream! Come here and give me a big boom hug mr. hover guy!
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I’ve never considered hovers as OP or god-like, at least not in my hands.
I play with them, but only on functional art builds, and never in PVP, because I find them very “floaty”; if you’re looking for precise movement, hover isn’t the way to go. They may have been great when you had the sideways-cabin builds, but I believe that was fixed a coupla years back already.
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its called a ’ Nerf ’
we don’t want to buy new weps again and then have them nerf, at least i don’t.( plus upgrading them) it’s just a waste.
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