Nox and Charon buff ruined the balance

So the game was doing pretty ok for a while as long as balance was considered, then Nox+scorp builds and Charon buff happened (with a bit of hover perk added as a secret spice) and now it feels like the game is back in the dual scorp hover meta days.

Especially with the speed limits and shotgun nerfs that were during the scorphover infestation (and general hover infestation in general) the only way to counter the peekaboo long range hovers untouchable unless you were running boosters, which makes me imagine they’ll maybe next year buff shotguns again and we’re back in shotgun wedge meta, give or take, once again.

Are they really just going to cycle through the same old meta problems again and again? Because it really feels like it. I bet that after the shotgun reign, there’s going to be a relic Cyclone or Cyclone 2.0 from some random pass or something else that buff the cyclone, and we’re back in Cyclone countering everything stage once again. It’s like this game can not graduate from these set stables in effectiveness. 7 years of the same shit repeated in a loop and always struggling the same things, disguised under different coats of paint and visuals

well how else do you expect them to force players to spend money to be competitive in pvp?

Just got my 2nd Charon, first build I made Used Nox.
I hate light cabs. Too weak. Plus if you want to use its max speed you have to use wheels (or bigram legs)
I find Charon Too Heavy, and not remotely op,( jupiter too, not op)

Nox with scorps is op i guess but i’ll never have scorps

I’m having better luck using other cabs with Charon.

At some point they’ll reach a point where so much stuff has been left non-competitive that even the most whaled up players start to get bored when the freekill builds become too freekill and it’s basically going to be 4 samebuilds vs 4 samebuilds every match

there are never going to be free kills because other players pay for the meta too, while actual free kill low level players either buy the meta or quit the game and get replaced by another new player. and one day the new players will dry up

Sometimes I feel like we live in completely different realities.

There is a much larger number of viable weapons and builds now than there was five years ago.

I think what you guys are really complaining about is that there are also now more counters to the builds that used to be top of the heap, and which you used to dominate with.

Anyway, I predicted that once more players unlocked a second Charon that you guys would be complaining about it instead of Triton, and looks like I was right.

I don’t actually think Charon is that OP, but it’s strong enough to disrupt the existing metas, and that’s always going to bother people that got comfortable with their existing builds and strategies.

Adapt or die is harder for some people than others.

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charon is strong but i dont know if its OP enough to need to nerf it. its going to feel more OP when every single player has it, and every game is completely full of them. triton is more disruptive, but theyve already confirmed a nerf for the movement part its used with

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I dont care what weps hover has…they all blow up with my 13 booms!

I love stealthing in…looking for them floaters…and u say you have 2 scorps sitting on it…oh its a dream! Come here and give me a big boom hug mr. hover guy!

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I’ve never considered hovers as OP or god-like, at least not in my hands. :roll_eyes: I play with them, but only on functional art builds, and never in PVP, because I find them very “floaty”; if you’re looking for precise movement, hover isn’t the way to go. They may have been great when you had the sideways-cabin builds, but I believe that was fixed a coupla years back already.

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its called a ’ Nerf ’

we don’t want to buy new weps again and then have them nerf, at least i don’t.( plus upgrading them) it’s just a waste.

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mate, adapting isn’t necesarily the same as buying stuff…
i still use mostly my abrs (got 3 UNFUSED) and can go against any other build…sometimes i win, sometimes i loose…so freakin’ what…

not to mention that the bots are TERRIFIED of miniguns…since, as soon as i start shooting at them, ALL bots turn against me as if they know…who’s their daddy :thinking:

i agree w poony about players just crying when their “perfect META builds” get wrecked by anything new (or anything old…or anything for that matter :rofl:), so ofc it’s the “new $hit’s fault”…sure as hell it can not be their inability to adapt to changing circumstances…
:rofl: :rofl: :face_vomiting: :rofl: :rofl:

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well say that to Mace Shotguns that cant hit anything and shoot up in the sky after the nerf…
they are totally useless now, all 4 upgraded and money gone.
they use to do good, now they do nothing at all.
see any hurricane users anymore- i wonder why ? Nerfs.

‘oh and ’ Adapt’ means to you - Buy another wep ? thats not how it works after you spent alot of money on a thing you like the most…

I’ve heard this repeated several times, and I have one mace left, so I tested it out…I must have the only mace that shoots where I point it! :open_mouth:

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use it in missions pvp not ur garage… :shushing_face:

did you even read what i said?!?

:rofl: :rofl: :rofl: :rofl: :rofl:

I don’t have Maces currently, but the shotgun buffs seem to have fixed my problems with the other turreted shotguns.

If you’re still having issues with Maces, I suspect that it’s about the physical models being changed so that you can’t bury them behind armour the way you used to without restricting firing angles.

It seems like the former hitscan weapons still don’t have reticles that accurately display where the barrels are really pointed, so armour can change where they’re pointed without it being apparent.

Can you post the Mace build you’re having issues with?

same build before the nerf n hit thingy…
‘when u face hug’ the bullets shoot up in the air for no reason while u shoot their build. 'looks like a ricochet but thats not possible,there is no damage

been playing this along time,so i know how things work. that update killed it…

you shure about that?
it’s not a ricochet m8, it’s bad placement, mostly the 1s in the back…
raise them 1 pin and see

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oh u again !
this build was great with no issues before the ‘NERF’

cant raise it up - it will be on the roof of my cab lol .

like i said and others say the ’ hit thingy’ nerf killed alot of weps…
it’s the game,not my build.
so i dont use them anymore…

'like u will see with most of ur weps that get nerfed…

'like i said they fire fine until u face hug ur enemy, then they shoot up in the air while shooting straight into the enemy…WHY ? (The Nerf)

That’s what I expected to see.
I believe they adjusted the physical
models of most of the turreted shotguns to make it harder to armour them.
I have been unable to get any of them to work when recessed one block like you have, unless on a tilted build.

Put some sliepnir tracks in the rear and you might be able to make that build work better. Bigfoots or large wheels would probably also work, but you would lose the advantages of an all-tracks build.

Or raise your guns up a block, and deal with them being exposed.

I spent a long time trying to make shotguns work, and most of my problems turned out to be about angles being blocked. The range buff and projectile size buff solved all the hitscan issues for me.
There are also a few other ways to boost shotgun performance now, if they still feel too weak to you. Both spread reduction modules can noticeably improve them, and I also found Oppressor gave them a boost.
And if durability becomes the problem if you choose to raise them up a block, there are several ways to address that.
Sometimes using the less obvious co-driver can also help with either spread or durability issues.