[pc] how will the increase in the durability of parts affect the gameplay?

This is how the increase in the durability of parts effects the gameplay…
phkngstpd
That’s my team chewing up some poor red dude while I watch from the bench, and a bot fires from the distance. I’m not sure what he’s supposed to do. They went through the rest of his team the same way. I think I bought the ticket in the same fashion from one of their guys.

I didn’t mind the aces having a cheap and effective way into competitively play (melee), and I didn’t think this META was unmanageable before this awful experiment, even though it was already getting a lot of complaints from other players, but it’s way ridiculous at this point.

well, i think the best way to face them is using a build with tracks, plows and other parts melee resistant plus a burst damage weapon, but from what i can make out, some of your team mates think as me, i can make out parts with high durability.
But in this scenario in particular nothing can be done. It would help if the rest of the team would toughen up their builds but i’m certainly this is not the case.
yesterday i went to sub 6k PS and i didn’t found many borers, only 3, i saw the same kind of weapons that i’m used to face. Millers, rockets and so on.
I end up with my drone build ( sub 6k) with the growl cabin but even that build can take a beaten and i’m always shoulder to shoulder with my team mates right in the car piles.
I even end up two reds by just ramming them hard.
Where i’m trying to get is, if there is anything bothering you, just build specifically to be able to counter it

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Playing a few matches today with this experiment now over, and I can say for certain that I had more fun in this 1 hour period than I had the whole weekend and the game felt instantly a lot better

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I think I agree with that, and I had been (I like hunting META), but the update made Melee-bricks veritably unstoppable. They had a heyday, there is no doubt about that. They walked all over team after team, not just me, and their population exploded due to how over-effective they had become. I’m glad it’s over, and I’m looking forward to playing a few matches now that things are back to normal again.

I was hunting them before the update, because they were (and probably still are) an issue for players in pvp, and I was having fun doing it. My success rate was pretty good in that regard…building to counter melee, made me vulnerable to other things like cannons though, but at least they had to aim (seems more honorable to me, but whatever). Anyway, point is I actually like having this Melee META about, but this update was too much. Way too much.

Funny thing though; the moment I took all the shotguns off my own build and removed any active melee, like the Tempura I had been using on a couple builds, I stopped getting the hoards of melee, and the game was a lot more fun. I liked the matches with the increased durability, and I could appreciate more of what you described as your experience…

They all magically disappeared for the most part. I suspect the matchmaker was influencing this, which is why I don’t play shotguns anymore. I don’t like the influence they have over the matchmaker, and I feel like I get Sector Ex a lot more often if I use those or active-melee (I don’t like that map). I realize that’s an unpopular hypothesis, but I don’t care. It’s a functional hypothesis. Once I switched over to all ACs, it was like a completely different game (much better). It’s why I suggest players rotate their builds (for PVP), and not play the same style continuously when they are frustrated with their results in game. I think the matchmaker works with what it has, works better when it has more options (bigger population, pool), and when it can make these choices (to custom tailor your match), it does. Usually I think that’s great, but when the population gets sparse, you get what you get, and that’s usually all the die-hards and META once the casual players have left the building (like because an event ended). JMO? Maybe.

I’m looking forward to it, myself. I’m pretty excited about the Halloween event that’s coming too.

I was hearing eerie sounds, like a bell or chimes out on the Farm yesterday. It was cool. I like the spooky ambiance they are gradually rolling in like a storm. I also really like the new structure parts they showed us too. I can’t wait.

Building specifically for a thing makes you strong against it but at the same time leaves you open to other things, it’s the other side of the coin, but for what I’ve heard it would pay off in this case.
Man, i still can’t believe that borers went META. Probably the volume of the numbers

Vulnerable to cannons? How?
Being good to deal with dogs and Melee ( head on) was a collateral side effect of building for cannons, in my case.

I agree, time to times changing builds for a change of air, it’s refreshening, for months now i’m working on my heavy build, yesterday i pick up two of my fastest builds i’m not used to go at top speed 100 kph or more, it was just a blur. :slight_smile: a nice change of pace.

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Well, my strategy was to out-drive them, zip around to their back sides and shoot’em with an AC- MG combo. Anytime they’d make a mistake, like run into a wall, I’d pin’em to that wall, and if I had a team that played like one, the additional fire would usually do them in quick enough. Basically, I just needed to be able to stay out of their mouth while attacking, and only the most nimble of rides could handle it (sometimes those things are fast too), which meant light and not real armor-rich, guns a bit exposed to accommodate a fuller radius of firing for all the maneuvering I needed to do. Thus, if they had a support group worth a dime they could exploit that vulnerability while I was busy. Cannons would really knock me out of my groove sometimes, but usually it was just more melee. Too much melee. All melee.

I can only handle one of those guys at a time, and even then it’s hella precarious (I’m not that good at this game anyway), but that was the fun part, I thought. It was challenging, fun, was a team effort, and I had good results often.

This endurance buff was too much. It took way too long to light up a Melee-brick. By the time I would finish one, his clone would have eaten through my entire team (reverse is a popular strategy for coping, IDK why) leaving me with more than I can handle, supposing it got handled in time.

I’m doing another roster makeover and gearing up for the season. I sold off all my melee, deleted most of my builds, and I’m not sure what I want to do at the moment. I’ve got those Battle Pass weapons that aren’t really inspiring me, and even though I said I wouldn’t scrap anymore of my BP stuff, I’m seriously considering it. I’ll have to build something with that crap at least once to test it out, but so far I don’t like this stuff. I like the structure parts and decor I get from the battle passes way more than I care for any of the guns or cabs, with only a few exceptions.

I greatly detested the durability event because it seems to have further slated things in favor of light fast builds that do well at focusing damage on single parts. It became extremely hard to dewheel or degun players before they closed in on and cabbed me.
Parts should have their durability buffed specifically, not globally because this just makes modules, frames, movement parts, and weapons too durable against players who need to rely more on precise aim rather than brute forcing a cabin.
Also this event just made builds that stack damage resistances unkillable, such as ermaks. It should never be possible to reliably get more than 30% damage resistance because that is overpowered.

Very different from me.
I just receive them with open arms, head on. You see, most of the times they aren’t expecting that, they assume they will prevail the encounter as they prevail many others but what they don’t know yet, my builds are made to do exactly that, when they figure it out it’s just too late for them.
and besides, head on, they feel secure, usually they don’t move much.
I can dispatch one or two this way, it all depends on how we “meet”.
If i see a teammate with a dog in his heels and i manage to remove that dog from him, i’ll drag him until his nothing more than a memory…hell if a teammate intrudes between me and my prey i’ll drag him too.
OFC, all of this has a margin of error, sometimes the thing goes south.
But the point i want to make is…
you can’t rely only on dodging and duking when fighting such opponents.
I like SGs because i like SGs. but every other burst weapon will do.
the armour is just a red cape to keep them busy while the SGs do work but you have to have something to give time to your weapons (DOT )

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