* [PC][PS][Xbox] Crossout: Depths of the Wasteland

I get the two mixed up. Whetever the appropriate purple wheel is.

Another thing I don’t like graphically is that now the paints are shaded all weird in everywhere else, but in game itself.

Like for example the paint ice velvet, it’s an ugly white gray metallic paint. You click on the parameters, it looks almost like it’s some kind of a neat smoky metallic blue, which it is not. Then when you enter a match with it, it’s still the same ice velvet rather than what the “preview” of it shows. But then at the end of the match, it’s once again shaded all weird in the results screen

Really annoying, almost all paints look different when checking them out with parameters, compared to how they are in actual matches

3 Likes

There’s some other bells as whistles for the perk that cause the need for the dmg reduction. It increases accuracy and projectile speed of the rockets. Upgraded crickets are extremely accurate on the cab.

I actually like the perk though I agree that it doesn’t seem to fit well for being on the Steppe Spider. I think the perk would have been more welcomed by the community on a different cab.

1 Like

While I still remember OG Fallout item pictures, I still can’t get rid of the thought they did it for some nefarious reason. Some paints are indistinguishable now; blueprints may all look alike, as some users stated.

Oh, and I heavily dislike what they did with Spider. It’s a meduim but burly cab and that was its thing. Basically a heavy cab but with 12 energy. Why would they make it completely medium now?

Well, they give them only one Stillwind, unless new kids are ready to drop a hefty amount of currency from their dads’ credit cards or whatnot.

And one Stillwind is definitely not enough. So those aforementioned kids would have to spend even more dough, if they’d want a set of three.

This is where you’re wrong. Doing a bad thing and then compensating for the half of it was never good. I mean, I’m not into politics but come on, there isn’t better example. Governments always make some crappy laws that lays on our shoulders but then they make a fine and nice looking cart for us to pull that burden forward.

But the burden is still there. Instead of giving some additional badges for clans they decided to remove the badges for solo players completely. It was only after a backlash they gave way.

So, instead of being a free solo player who can make their own decisions and spend a week away then come back and grind another week for badges, you have to be in a clan. You have to be always active. You have to contribute. You have to earn some crap you never needed to earn before, such as this new mode points.

Yes, some old clans won’t experience those problems. As well as some no-lifers. But what if you have a life? What if you decide to take a break for about 5 days? A vacation away from your PC/PS/Xbawks? You may return to a message “you have been kicked out cuz reasons” and a three-day cooldown to join another. Seems like not a fun thing to happen, doesn’t it?

On top of that, some clans may demand of you to have a special set of items. Or certain rarity of items. Or certain rarity of fused items. Et cetera. That ain’t good as it is, if you aren’t a competitive player and you just want your badges.

The answer to that may be “bitter-er” than you would want it to be. The point is Targem has zero creativity left. Some people with it have gone from that studio, some new never had it in them. So what they are doing now is regurgitating old things and sell them all over again. It just so happens that new kids will get that small benefit of having the temporary access to some old decor and stickers and weapons.

But that would’nt have happened if they would’ve give permanent access to everything in the first place. As I’ve said before: crafting is not a part of the videogame content. Grinding is not a part of the videogame content. Making those the only part of the game developers have pernanently disabled it. Like, crippled-disabled it. It’ll be only downhill from there. Maybe a few bumps, but nothing more. Without some meaning, the game will stagnate (already is in a coma) and eventially die.

Why do you think you need to be in a clan to get badges?
There are plenty of badges available to solo players. Last week the majority of my badges were just from the solo challenges, with a smaller handful from my small clan as a bonus.

Also, grinding has been part of video games since the earliest days. You always needed to complete tasks in order to unlock more tasks. Can’t play level two of Mario bros without finishing level one.

Put it on the werewolf - that cabin is useless.

1 Like

They definitely deserved that backlash too. Shoving people into clan wars wasn’t cool.

I’m not doing any of that…I mean, I started a clan, but I’m the only one in it (me and my shadow), and I’m not chasing Confrontation mode, and I feel like I’m doing fine. I don’t have lofty ambitions though, either.

I do wonder how this will go as the game progresses. I expect it to create a vacuum where the middle class was, and perhaps a widened disparity between the have’s and the have-nots. We’ll see.

That update was probably the one I disliked the most. They rolled it back far enough for me, though.

I haven’t done the math myself, but I hear the drop in badges was around half. I haven’t really experienced that though, and the last time I ran my F2P account, I ended up with over 2K in badges over a two day period of catching up on those BP challenges. That seemed like plenty for me, but I think most of it came from the battle passes, rather than the regular challenges.

However, I think these battle passes, and the free badges they offer, are going to be a regular constant for the foreseeable future. Maybe they needed to slow down the culmination of badges a bit to compensate for this new trend in BPs? Maybe they needed to make grinding out BPs more attractive to f2players so they put the badges in there?

Don’t you think kids would gorge themselves on badges had they not purged them from regular challenges a little? These mini-BPs are sort of a new thing, and so are the badges they are dumping into the game economy.

Clans are going to be doing a lot better under the new system, though, and I wonder if they aren’t going to be too well fed.

You could be right, but I don’t think it’ll kill this game. It’s been dead for years.

Crossout needs crossplay.

5 Likes

That cab would still suck if they changed the perk.

Tusk didn’t get nerfed nearly enough. Cant play any build with upgraded extra durability goliaths paired with collosus at 6k ps without getting one hit by the tusk every game.

2 Likes

Werewolf is faster than a lot of epic cabins, which makes it more useable than people say. The perk is mostly useless, but the rest of it is better than the forum thinks.

LOL. Not to bad a nerf, until you add the Catalina nerf to it.

Where is the explosion radius buff? I mean they buffed everything else…

I have been MVPing with these for a year now, taking out much higher PS builds with MVP’s even… this is going to be a fun buff for me.

These may be fun, they will still be weak though.

Am I missing the nerf here?

You can still charge it to 100% and use it as an independent one shotter… in effect this adds like 70 meters to total distance to full charge damage when you add in engine buff. It’s not like most of the time you don’t already drive with full charge looking for the next target…

Explosion stuff that doesn’t explode good. How lame. Why do developers even make explosion shit if they don’t want it exploding stuff?

Where is the “boom” now regenerates after 2 minutes compensitory buff?
Devs should do something to compensate this nerf. It’s way to big of a nerf overall. (remember this nerf is across all your lances, which are single use and you usually put a lot of lances on a lance build)

Most of the rest of it, seems ok, some i like a bit, some i don’t like a bit etc.

Thanks Mud for posting this. Fish aren’t biting and I had time to read it all.

Edit:

I’m going to build two machinist builds, big arse heavy things. Just because of this change. First time in months I even thought of that cabin.

Ah, I’m going to have to get home tonight and play some then.

This.

The older I get, the weirder everything gets, not just nerd stuff. :smiling_face_with_tear:

Dont forget the engine buff also.

2 Likes

Agreed +1

i also want to add this in here to, in pve we got pvp maps added in. i made a post about it here Pve got new maps! - #8 by 59368078

2 Likes

More or less. But now you have to do more work to achieve even that amount.

Yeah, you’re not wrong. Thing is, this should never be the priority of the game. Or any game. XO was advertised as “Craft-Ride-Destroy” and I’ve been expecting this to be the main feature. Not “Donate. Grind. Trade (if you’re poor)”.

It had a potential but it’s never gonna be realized. Nothing good and/or meaningful will be achieved. As such, I haven’t purchased new pack, even though I like Atoms. I just traded for 5 Atoms. And I don’t feel like dropping any dough in this game, any time soon. Without something resembling old HTA it’s not gonna happen.

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Ya, I’m often puzzled at how neglected the build feature of this game is, since to me, it’s the main feature. Most kids seem more focused on the guns, and would rather buy new content than create it. I don’t get it, because it’s not a great 3rd person shooter, if that’s what they were looking for. What it is great at is for building really cool custom avatars to climb into. There’s not much else like it, in that regard.

But, if you aren’t interested in that, there are better games, I think. Instead people ride around in these insanely hideous and awkward cars with a $300 gun mounted on top, and I wonder why. If they aren’t creative, there are some games out there that offer really cool prefabricated or even semi-customizable avatars to live vicariously through, if they wanted.

Why do they play this game, if it’s not to exploit the creativity the build feature in this game has to offer? I’ll never understand it, but whatever.

Yes, there is a choice. And I chose already. 65 lighters to go (but 9 BP levels).

Dunno. Confidence issue? This might be the reason why they have to assert themselves in a 3rd-rate videogame, by dropping colossal amounts of their time/money into it.

I mean, I did the same, but I did it for building so I knew what I was spending my money on.

1 Like

There was an update today too! (Sept 15th)
So one of those random secret dev dates they just implement and lag the hell out of people’s games without fair warning of doing so, the lag is a tell tail but the fact when I went to load in the loading updated
So I wonder what they goofed around with in secretthis time?!

After the announced update, I found my wheels would coast for an unusually long time after letting off the accelerator, sort of like Augers would, and if I ran into a team mate, and just let off the gas, I would continue almost indefinitely coasting while pushing my mate across the map like he wasn’t even there.

I don’t think that is so much the case any longer, but I should go test it to be sure. I hadn’t thought of it until you mentioned a likely shadow update. I got a crap ton of lag that evening too, got frustrated and just quit.

They probably rolled that back, and that’s why I forgot about it after playing last night; it was either no longer a thing, or I just didn’t notice. I’m not as into this game as I used to be.

I do think the relationship between my wheels and hand-brake feel different (better?). I was able to pull off more fancy maneuvers, like skidding around in a semi-circle to change direction, but I haven’t played enough in the last month to notice nuances like that very well. Everything is different these days, and I don’t know what normal is anymore. Plus, it’s hard to judge performance when the the lag is as bad as it’s been recently (like you said).

I should go test my wheels while I have a moment. They tweak minor stuff like that more often than people realize, and without patch-notes, I think.

What I don’t really get is the impulse and thresher, Impulse was ok before the buff, thresher just straight up trash. Then they gave Impulse 90% love and then the leftover 10% love to the thresher, making the impulse way better than the thresher, once again. Impulse now is amazing, it went from ok and mediocre gun to straight up good gun. Thresher on the other hand still sucks ballsachs

Just a bit more damage? Sure it makes the thresher a bit better than it was before, but now the already better impulse is way better while the thresher is still a bottom tier gun. A small increase in damage? Nope that won’t “Compensate for the grenade launchers insufficient overall effectiveness” at all

In fact I wish they’d have buffed durability instead of damage, they’re still made of wet toilet paper and 8% is just not enough of a damage increase to compensate for that.

Maybe shorten the length of a burst/amount of grenades launched smaller, but make each grenade more powerful. You can spam a hundred of them and it feels like you overall accomplish nothing. The gun does not work so well that a small increase in damage can be called any kind of balancing, especially when you throw so much love at the impulse in the same darn update